mortars suggestion


(damocles) #1

Not sure if this idea has been thrown into the mix yet or not…

As it stands, the mortars get an aiming target where a field ops lays an arty strike or smoke canister. The problem here is that there is little point in the mortars using this aim point as it is already being bombed to high heaven.

My suggestion is that Field Ops should be able to look at a point. If they keep their view fixed and zoomed for a few seconds, it marks a spot on the mortar aiming overlay for as long as the field opsa holds it. This will give the mortar users a chance to be effective at removing fixed position enemies such as snipers and MG42s - something they were clearly designed to do. This of course will make the mortar dangerous as it will allow for a srtike on an area with a smoke warning. This may seem unbalanced, but I think it will simply promote more tactical play as the enemy have to employ their own field ops or snipers to scout out the field ops that are marking for the mortars. It would also promote the use of disguises to infiltrate the enemy and seek out the spotters. As it stands, disguises are only really useful for the attacking side. All they serve to do in defense is to confuse the enemy for a short period.


(Milbo) #2

My prob with the mortar is, that the “distancewindow” is relativily small and in fueldump u need most times the lowest range,… or how does this works then?? e. g. u go to the allies spawnpoint and then u are not able to hit bridge?? a bit strange, probably the other maps are bigger,…
Sorry i dont check this mortar, it is a useless weapon for me. I didn´t saw many soldiers with mortar, …


(damocles) #3

Yes, it is quite tricky to fire accurately, but that’s kind of like real life though. Only practice will give you the eye you need to drop a bomb on targert first shot. Most people will fire 2 or 3 to hit one target, even with some practice.

I found myself dropping the angle right down a lot of time and (in)effectively using it like a bazooka.


(RivrStyx) #4

I like the mortars… They kick ass. When some of the bugs are fixed like the crosshair vertical axis problem and the circles not showing up on the command map after it hits it will rule.

I just wish the command map showed enemy objective flags also to help in getting a fix on a position.


(Milbo) #5

Probably it would be nice if there would be some tutorial (i am to stupid).

I dont understand this thing with the FieldOPs. If he throws a markergren, then the soldier with the mortar have an advantage,…
But do the mortars hit then automatically or do I have to do somethings??
sorry plz explain me this,…
ah yes and with a canon is the widest range at angle of 45 (theoretically).
So how i have to shoot the mortar?


(Ifurita) #6

Mortars explained

http://www.kan.org/michael/RTCW/et-mortar.htm


(Milbo) #7

Thanks, that was what I need :banana: