So I’ve been checking the last 10 games on the stats site for a few days now and I’ve come to the realization that only about 10% of the time does the team with fewer kills win the game. 90% of the time the team with more kills wins the match.
I know I know kills or k/d ratio don’t matter in Brink but the facts don’t support that statement. Now to be fair in my matches if the team isn’t playing for the objective I will become whatever class I need to be to get the objective and I’m a fairly good slayer but my point stands. There have been some very well written posts on here lately in support of showing deaths and I completely agree.
Why is everyone so worried about e-peens breaking your e-hearts? I don’t think it will change the way the game is played because about 40% of the games I play now people don’t play for the objective lol…without a k/d ratio. Now that SD has doubled the xp for objectives that should help people want to get the objective.
I love the game but I don’t want to be the only one playing it and if showing deaths (GASP!) means more players then I’m all for it. I also believe that a TDM with limited respawns or an elimination gametype would be awesome in this game. I used to play RTCW elimination mode and it was the best experience I’ve ever had in FPS games. Medics are critical for health and revives, Liets (Soldiers) were awesome for ammo and in Brink even the engineer has some good uses to hold down certain points in a map. This requires a good amount of teamwork and would be good for Brink.
I don’t think that would takeaway from what Brink is. IMO what makes Brink cool is not exclusively the Objective gametype. It’s the movement, shooting (no OHK, hipfire) and class system. You lose NONE of that in an elimination mode and therefore doesn’t become a COD clone. If anything it amplifies those differences because every life is critical to success in that mode.
Thoughts?
im a tight player) the game will easily survive until X-mas at least, and that with a steady growth in the number of new users.