More kills usually equals more wins....


(Jess Alon) #21

Probably buffs made that difference.


(V1cK_dB) #22

[QUOTE=howie;332813]It’s nice to think that the k/d ratio doesn’t matter and that the XP scoreboard is a good indication of who the most useful team players are. This isn’t the case, but a noble sentiment nonetheless.

As with any fps, Brink is all about killing and not dying. Sure, team play is important, i’m not trying to downplay that at all, but being able to kill the other team is key. In most cases a rambo loner that can consitantly kill 3 people for every death will be more use to a team than a medic who simply buffs and sits comfortably at the top of the scoreboard (i’m not advocating this as a good way to play btw). This was true of RTCW and ET and it’s also true of Brink.[/QUOTE]

Pretty much. Sometimes when I hear people say that k/d isn’t relevant AT ALL it makes me wonder if they were the kids that went 2-30 but claimed that somehow they were helping the team. It’s like those kids on Brink who leave me to fight 1v3 either trying to get the objective or defending it while they capture a command post lol. Worst part is that they end up with more XP due to capturing the command post and buffing each other and we win because I and maybe 1 other person if i’m lucky killed the other team that was rushing or defending over and over but they think they were as helpful in winning the match lmao.

Or like those kids that run into terrible situations trying to get an objective and end up dying over and over and that is their excuse for a bad k/d ratio. Just because you are the person getting the objective does not give you an excuse for dying over and over. You should also be killing and not attempting things unless you are working with the team and the team can back you up. If you did that…your k/d ratio wouldn’t be as bad. Might be a little worse than a slayer on the team but not too much worse.


(Jamieson) #23

like it or not killing is a big part of any first person shooter and Brink is no different in that regard. It therefore comes as no surprise to me that the team that kills the most is more likely to win.

Yes teamwork is important but my point is that its pretty hard to get a team to work together if they are all dead, perhaps they can create tactics while they are all waiing for the next respawn…


(Crytiqal) #24

You only need 1 person doing the objectives if the rest of the team has a high kdr :smiley:

Hell, even if you ARE the objective class, it would help to kill more then dying :s


(H0RSE) #25

If a player went 2-30, but healed/revived the objective class every time they encountered an objective, allowing them to successfully complete each objective and go on to win the match, did they help?


(zenstar) #26

[QUOTE=howie;332813]It’s nice to think that the k/d ratio doesn’t matter and that the XP scoreboard is a good indication of who the most useful team players are. This isn’t the case, but a noble sentiment nonetheless.

As with any fps, Brink is all about killing and not dying. Sure, team play is important, i’m not trying to downplay that at all, but being able to kill the other team is key. In most cases a rambo loner that can consitantly kill 3 people for every death will be more use to a team than a medic who simply buffs and sits comfortably at the top of the scoreboard (i’m not advocating this as a good way to play btw). This was true of RTCW and ET and it’s also true of Brink.[/QUOTE]

A medic who buffs without getting outt on the field and working with his team may sit at the top of the scoreboard but he’s hardly participating in the teamwork. Just as the loner Rambo who may be slaughtering people but not holding the objective room. Both are (in the end) useless to their team.
If the loner Rambo is actually holding an objective point then he’s not really being a loner, he’s actually helping the team. If the medic actually goes out with his team and revives and heals then he’s also actually helping the team.

Focusing on teamwork will help you win and naturally raise your KDR simply by being the better team.

Remember: KDR is a zero sum game. You can be doing fantastically but if your team is being slaughtered your team is going to lose and have (as a team) a bad KDR. Teamwork will raise the team KDR. Don’t sweat the KDR. It’ll come naturally.

Focussing on KDR (or XP) will result in shoddier teamwork and you’ll lose.
Great: your KDR / XP is godly. You still lost.


(howie) #27

We might be arguing the same thing from different sides. The way I see it is if someone is consitantly killing, for example, 3 people for each death in an 8 vs 8 match, that leaves the 7 people in his team just 5 to take out. That’s more advantage than any buff would grant. Notice i’m not advocating this as the way to play - although anything that grants more kills than deaths is about as good a tactic as any - or that the sole focus should be on the k/d ratio. This is especially true when you get to a decent level of play. The basic teamplay side of things - defending/attacking the objective, sticking together and buffing etc - is relatively simple. It’s the team that has the most skilled players that are consitantly pulling off headshots and kills that wins.


(zenstar) #28

Yeah. We’re saying very similar things. I just think it needs to be said that focusing on KDR over teamplay will generally result in a loss. I find a lot of the times people that say KDR is important overstate how important it is. Pretty much all I’m saying is “don’t lose sight of the teamwork just because someone said KDR”.
:slight_smile:


(H0RSE) #29

Not necessarily. If your team is full of players with piss poor aim and the enemy is much more skilled, even outnumbering them wouldn’t really matter much. You would probably just wind up in a situation like this

It’s the team that has the most skilled players that are consitantly pulling off headshots and kills that wins.

Again, not necessarily. The enemy can only kill what they can see. Bypassing high traffic areas and dodging enemy fire, can effectively counter this. This is a tactic I used heavily playing a Medic in RTCW and W:ET - running through enemy fire, dodging and ducking to pull off revives, and live to tell about it. Killing enemeies is not so much what is important - it’s knowing which enemies to kill - (the objective class, Medics, etc.) that is more important.


(howie) #30

It’s not rocket science to go for the guy the other team needs for an objective - I think we can safely assume that any half competent player will be doing that. For years I played RTCW and ET clan matches at a fairly decent level, and spent too much time watching demos and streams of other matches from low to high skill levels. Pretty much any mid division team had the tactics and teamplay down pat - the difference between them and the very top teams was pure twitch aim skill and reactions, with the deciding point in many games being heroic rambo like kill sprees. There’s more to this type of game than k/d ratios - that’s why we’re here rather than playing in the twitch arenas or nubbing it up with Modern Warfare - but killing and not dying is the most important thing.