[quote=“RectalTerror;187520”][quote=“hotpinkCherry;187470”]
VAC bans are not used by NGS (or anybody else) because Valve doesn’t let other developers use them directly for their games.
Might be true, but that link doesn’t say anything about that.
Since the info is public knowledge, that is, Valve is showing it publicly, how could Valve “not let” anyone do anything with it?
This said, I didn’t know that VAC-bans were per-game. Pretty @$!# concept.
[/quote]
It states exactly the games that are affected if you are VAC banned in them for Valve. Any other game that uses VAC is independent bans only. It’s also well known that there is no exposed API that devs can use to import VAC lists directly from Valve themselves (most likely for litigation reasons).
Some devs have used a method where you can pull down VAC status and import it to your own ban system (pretty easy) so it is possible. It’s just not directly supported by Valve. And due to not being directly supported and there being the potential for litigation in some areas of the world where a game might be sold many devs do not use this method. It can be pretty risky to employ.
Do you think its possible for a lvl 40+ to be hacking. Today I joined a pub and was up against a lvl 40+ player. I met him once and he landed every headshot. I thought he was most likely just a good aim or lucky. However, the next couple of times I met him he constantly landed every single headshot without any misses. I didn’t report him since I thought he was just good. But this does seem a bit suspicious since most pro players are known quite well. E.g. Ragnak.
I’d say it is near impossible getting an headshot on every kill , except if the players you play against is really bad at moving and is an easy target. If you are suspicious go spectate them and see if they are actually aiming for the heads and are landing the shots or just aiming anywhere and still gets headshots. Most hackers will kill you pretty fast, since every bullet goes to the head. It is definitly possible to hide it, but of course anyone can be hacking, 40+ or not. It’s a big difference between being really good and using aimbot, and it should be possible to detect it in most cases.
One problem with spectating though, is that there is no room for spectators & you’re one less player for your team.
Plus the fact that the cheater can see someone’s spectating & stop temporarily.
Like one day a guy was playing a bit too well (for his lvl) & went top-score too quickly. Told in public I was gonna spectate him and that he would suddenly suck & his score would freeze. And that’s exactly what happened.
[quote=“Sorotia;187471”][quote=“RectalTerror;187469”]I have too witnessed too many aimbotters since just a few days ago.
Luckily some aren’t very clever & aren’t trying to hide it, but that makes me wonder about the clever ones who are good enough and use “a little assistance”, it’s probably harder to detect when spectating them.
Also, the fact that you see quite a lot of Vassili’s at the top of scoreboards is a sign that something’s wrong.
Anyway, I’ve just spectated one of those aimbotting Vassili’s, and he wasn’t even trying to hide it.
But the thing is, the guy has a Steam profile and he’s VAC-banned. How is this basic, public info not even used by NGS? Any VAC-banned shouldn’t be allowed to play this… Steam or not. One can argue that the guy’s profile can’t be known if he’s not playing on Steam, but I am - so the info is there.[/quote]
[quote=“Amerika;187509”][quote=“RectalTerror;187469”]I have too witnessed too many aimbotters since just a few days ago.
Luckily some aren’t very clever & aren’t trying to hide it, but that makes me wonder about the clever ones who are good enough and use “a little assistance”, it’s probably harder to detect when spectating them.
Also, the fact that you see quite a lot of Vassili’s at the top of scoreboards is a sign that something’s wrong.
Anyway, I’ve just spectated one of those aimbotting Vassili’s (which apparently you can’t name…), and he wasn’t even trying to hide it.
But the thing is, the guy has a Steam profile and he’s VAC-banned. How is this basic, public info not even used by NGS? Any VAC-banned shouldn’t be allowed to play this… Steam or not. One can argue that the guy’s profile can’t be known if he’s not playing on Steam, but I am - so the info is there.[/quote]
VAC bans are not used by NGS (or anybody else) because Valve doesn’t let other developers use them directly for their games.
[quote=“supergonzo;187596”][quote=“Amerika;187509”][quote=“RectalTerror;187469”]I have too witnessed too many aimbotters since just a few days ago.
Luckily some aren’t very clever & aren’t trying to hide it, but that makes me wonder about the clever ones who are good enough and use “a little assistance”, it’s probably harder to detect when spectating them.
Also, the fact that you see quite a lot of Vassili’s at the top of scoreboards is a sign that something’s wrong.
Anyway, I’ve just spectated one of those aimbotting Vassili’s (which apparently you can’t name…), and he wasn’t even trying to hide it.
But the thing is, the guy has a Steam profile and he’s VAC-banned. How is this basic, public info not even used by NGS? Any VAC-banned shouldn’t be allowed to play this… Steam or not. One can argue that the guy’s profile can’t be known if he’s not playing on Steam, but I am - so the info is there.[/quote]
VAC bans are not used by NGS (or anybody else) because Valve doesn’t let other developers use them directly for their games.
But Nexon could report their bans as game bans to Valve.
I believe that applies to games also using VAC or needing to have VAC hooked up to their game in order to use the system. It would allows devs to ban players using software like Fairfight instead of actually being caught by their version of VAC for that game. It also allows peer-reviewed bans to be applicable if a game implements their own version of Overwatch along with VAC.
deleted[quote=“Amerika;187804”][quote=“supergonzo;187596”][quote=“Amerika;187509”][quote=“RectalTerror;187469”]I have too witnessed too many aimbotters since just a few days ago.
Luckily some aren’t very clever & aren’t trying to hide it, but that makes me wonder about the clever ones who are good enough and use “a little assistance”, it’s probably harder to detect when spectating them.
Also, the fact that you see quite a lot of Vassili’s at the top of scoreboards is a sign that something’s wrong.
Anyway, I’ve just spectated one of those aimbotting Vassili’s (which apparently you can’t name…), and he wasn’t even trying to hide it.
But the thing is, the guy has a Steam profile and he’s VAC-banned. How is this basic, public info not even used by NGS? Any VAC-banned shouldn’t be allowed to play this… Steam or not. One can argue that the guy’s profile can’t be known if he’s not playing on Steam, but I am - so the info is there.[/quote]
VAC bans are not used by NGS (or anybody else) because Valve doesn’t let other developers use them directly for their games.
But Nexon could report their bans as game bans to Valve.
I believe that applies to games also using VAC or needing to have VAC hooked up to their game in order to use the system. It would allows devs to ban players using software like Fairfight instead of actually being caught by their version of VAC for that game. It also allows peer-reviewed bans to be applicable if a game implements their own version of Overwatch along with VAC.[/quote]
[quote=“supergonzo;188235”][quote=“Amerika;187804”][quote=“supergonzo;187596”][quote=“Amerika;187509”][quote=“RectalTerror;187469”]I have too witnessed too many aimbotters since just a few days ago.
Luckily some aren’t very clever & aren’t trying to hide it, but that makes me wonder about the clever ones who are good enough and use “a little assistance”, it’s probably harder to detect when spectating them.
Also, the fact that you see quite a lot of Vassili’s at the top of scoreboards is a sign that something’s wrong.
Anyway, I’ve just spectated one of those aimbotting Vassili’s (which apparently you can’t name…), and he wasn’t even trying to hide it.
But the thing is, the guy has a Steam profile and he’s VAC-banned. How is this basic, public info not even used by NGS? Any VAC-banned shouldn’t be allowed to play this… Steam or not. One can argue that the guy’s profile can’t be known if he’s not playing on Steam, but I am - so the info is there.[/quote]
VAC bans are not used by NGS (or anybody else) because Valve doesn’t let other developers use them directly for their games.
But Nexon could report their bans as game bans to Valve.
I believe that applies to games also using VAC or needing to have VAC hooked up to their game in order to use the system. It would allows devs to ban players using software like Fairfight instead of actually being caught by their version of VAC for that game. It also allows peer-reviewed bans to be applicable if a game implements their own version of Overwatch along with VAC.[/quote]
Nope, Rust has it own anti-cheat “CheatPunch” and reports the their bans to steam.
Nope. A simple search for cheatpunch was all I needed to find dev information that supported exactly what I said. It’s another layer of AC that is working with VAC and allows devs to report bans to Steam as a VAC game ban even though they weren’t actually caught by VAC itself. So your game has to be hooked up/working with VAC in the first place (not all engines will have easy to implement solutions for this) in order to submit VAC bans. Assuming your company has been cleared by Valve to issue them.
They aren’t simply using their own AC then putting VAC bans on people’s Steam profile. And VAC bans in Rust won’t keep them from playing CS or any other game that uses VAC per Steam’s FAQ.
Cheatpunch, from what I’ve found, seems to be somewhat similar to FairFight with a bit of a twist.
The bad thing is that people who are cheating don’t give a shit if they get banned. It’s a throwaway account they run aimbots with. They get a nice shiny Gold loadout to cheat with aswell.
[quote=“Amerika;188237”][quote=“supergonzo;188235”][quote=“Amerika;187804”][quote=“supergonzo;187596”][quote=“Amerika;187509”][quote=“RectalTerror;187469”]I have too witnessed too many aimbotters since just a few days ago.
Luckily some aren’t very clever & aren’t trying to hide it, but that makes me wonder about the clever ones who are good enough and use “a little assistance”, it’s probably harder to detect when spectating them.
Also, the fact that you see quite a lot of Vassili’s at the top of scoreboards is a sign that something’s wrong.
Anyway, I’ve just spectated one of those aimbotting Vassili’s (which apparently you can’t name…), and he wasn’t even trying to hide it.
But the thing is, the guy has a Steam profile and he’s VAC-banned. How is this basic, public info not even used by NGS? Any VAC-banned shouldn’t be allowed to play this… Steam or not. One can argue that the guy’s profile can’t be known if he’s not playing on Steam, but I am - so the info is there.[/quote]
VAC bans are not used by NGS (or anybody else) because Valve doesn’t let other developers use them directly for their games.
But Nexon could report their bans as game bans to Valve.
I believe that applies to games also using VAC or needing to have VAC hooked up to their game in order to use the system. It would allows devs to ban players using software like Fairfight instead of actually being caught by their version of VAC for that game. It also allows peer-reviewed bans to be applicable if a game implements their own version of Overwatch along with VAC.[/quote]
Nope, Rust has it own anti-cheat “CheatPunch” and reports the their bans to steam.
Nope. A simple search for cheatpunch was all I needed to find dev information that supported exactly what I said. It’s another layer of AC that is working with VAC and allows devs to report bans to Steam as a VAC game ban even though they weren’t actually caught by VAC itself. So your game has to be hooked up/working with VAC in the first place (not all engines will have easy to implement solutions for this) in order to submit VAC bans. Assuming your company has been cleared by Valve to issue them.
They aren’t simply using their own AC then putting VAC bans on people’s Steam profile. And VAC bans in Rust won’t keep them from playing CS or any other game that uses VAC per Steam’s FAQ.
Cheatpunch, from what I’ve found, seems to be somewhat similar to FairFight with a bit of a twist.[/quote]
No it’s not solved. Since cheaters can easily get to Lvl 10 in some hours and join min 10 servers. And I’ve seen it 2 times already that a min 10 doesn’t kick an aimboter. Hell, min 10 people can’t even make a shuffle pass on a team with 2 people more than enemies because prescious wins.
it takes at least 10hours to get to lvl10, likely
more. cheaters who are going to get banned soon will not penetrate this barrier effectively. which is why i saw 2 cheaters tops in the last 400+h of gameplay.
[quote=“Szakalot;188317”]it takes at least 10hours to get to lvl10, likely
more. cheaters who are going to get banned soon will not penetrate this barrier effectively. which is why i saw 2 cheaters tops in the last 400+h of gameplay.[/quote]
I don’t think it even takes 10 hours…especially if you’re racking up tons of XP against low level people who can barely tell the difference between hacking or them just not being good…plus people who may not even know how to report a cheater.
Or other things entirely…it’s just a crapshoot and you never know what you’re getting.
I played against someone who was level 30+…he was constantly using the hochfir which is probably the most accurate main weapon in the game…didn’t headshot anyone…but never ever missed a body shot at all even when I was just focusing on evasion…then I look him up and he had 3 prior VAC bans…and I’m not to question if he was cheating just because he made it to level 30 without getting kicked?
I can count on one hand the number of hackers I’ve seen during my DB playtime. It’s clear not everyone has had such a positive experience but NGS is working well IMO.
[quote=“Sorotia;188401”][quote=“Szakalot;188317”]it takes at least 10hours to get to lvl10, likely
more. cheaters who are going to get banned soon will not penetrate this barrier effectively. which is why i saw 2 cheaters tops in the last 400+h of gameplay.[/quote]
I don’t think it even takes 10 hours…especially if you’re racking up tons of XP against low level people who can barely tell the difference between hacking or them just not being good…plus people who may not even know how to report a cheater.[/quote]
A while back I made that smurf account to see how fast an experienced player could get from 1 to 7. It took me almost five and a half hours to get to level 7 in real world time (little less than four and a half hours server time). And that was with me hitting some consistently high scores. I think getting to 10 would have probably taken another 3 hours at least and possibly 4. So 10 hours is definitely ballpark for your average player leveling up to 10 I’d say.