monitor whitepoint (attn SD)


(ouroboro) #1

i’ve always been curious what settings game developers, particularly the artists, use for their monitors. for example the whitepoint. 6500k is common for photography, but seems pretty dark for games. 9300k is very common, and seems more likely for gaming.

i actually have a “hot button” on the front of my monitor which allows me to use 9300k when gaming and 6500k for everything else. sometimes i adjust RGB all to 100%, which i assume would be a whitepoint of 10000k? anyway it’s higher than 9300k, i just can’t determine the actual value. i also use sRGB for non-gaming at times. but afaik sRGB is nearly equivalent to 6500k anyway.

i’m wondering what ET was “made on”. and is there a common standard among game artists which would be considered the “correct” whitepoint for gaming?

danke!


(squadjot) #2

neeeeeeeeeeeeeeeeeeeerd ^^

(j/k)


(Wils) #3

ET was made using a whitepoint of 9300k - mostly because that was the default and we didn’t know any better. Since then we’ve bought some calibration tools (we use an Eye-One, which is made by GretagMacbeth) to compensate for different monitors and graphics cards, but we still calibrate using 9300k as the base whitepoint.


(ouroboro) #4

thank you Wils :slight_smile:


(Sick Boy) #5

Finally some new ETQW news. The whitepoint will still be 9300k. Keep checking this forum ! :moo:


(Floris) #6

And we’re live on the splashdamage forum where Wils, our beloved splashdamage guy just made some important information public. ETQW’s base whitepoint will still be callibrated at 9300k!


(IneQuation) #7

Lol, no need for repetition, m8. :wink:


(Bongoboy) #8

“We now go live to the scene, where our reporter…”


(ouroboro) #9

i hear ET:QW is being developed using a whitepoint of 9300k. can anyone confirm/deny?


(Floris) #10

Wils: Well. altrough all information I tell you can be used against you, and is top secret at the same time, I am affraid I have to confirm that.

^^


(IneQuation) #11

Having fun, eh?