It would be terrible if it came back to the point were everybody would use it like a frag grenade that explodes on contact. Remember when Stoker came out ? Everybody did that. The molotov was supposed to be an area denial tool, but everyone was using it just to score a free kill and cheese a duel.
However, looking at the area potential of the molotov, it’s definitely not on point. I saw a lot of people willingly crossing the area of effect like if it was nothing. While I am against the use of the molotov as a direct combat thing, the molotov’s flaming area should definitely be something you do NOT want to cross. I definitely wouldn’t call it useless since, as it is, it’s enough to protect a C4 or a small secondary objective (I was able to secure a push multiple times with a molotov), but it should really be more versatile when it comes about blocking path.
I suggested something in another thread. I’m going to repost it there :
- Diminish the base flame explosion radius a lot.
- After the explosion, make the flame radius expand to its maximum radius over 1-0.7s.
- To compensate for those changes, increase the maximum AoE radius by 10% and increase flame damage per tick from 20 to 30.
Basically, what I am doing here is somewhat making way harder the use of the molotov mid fight. However, I improved the area denial potential of the molotov to counterbalance those changes and put it back in a position where Stoker can find back his own niche. The molotov should also keep its ability to suprise people camping in a closed area, so if you flank and manage to toss a molly at multiple unaware people, you should still be able to rack up some kills. However, it would be out of question to rack up a free kill during duels with a molotov, unless your toss is really on point (direct hit).
If those changes are still not enough, let’s just increase the maximum AoE radius by another 10%. However, it’s out of question to touch the cooldown as it would make fights against multiple Stokers extremely painful to deal against. This is actually the reason why Stoker’s molotov has such a high cooldown in first place.