modeling


(Devastator) #1

Howdy Fella’s ,

Its been a while since i popped in … im working on a conversion of an RTCW mod … ( eg porting it over to ET )
however …im bumping in to various modeling issues … ( it might be my knowledge of modelling ) but this is starting to get ridiculous…

is there a starting manual on how to create a weapon / or editing the weapon the easyway ? EG making a double barrelled thompson … ( including a howto edit … not the weapon file, or source … that part is covered .:wink: )

i have installed : Gmax, 3dsmax 2010 , milkshape and blender … but for some odd reason i seem to get stuck with actually importing a md3 / mdm … can someone post a link to a md3 enabled program ? or a reference where i can download the plugins …

any usefull tutorials also appriciated … :smiley:


(reaply) #2

Hoi, I suspect that you are doing file> open. Do file>import and find md3


(Devastator) #3

this only works for milkshape …and then the model seems off …( i have some modeling skills …but not much … and i know how to import :stuck_out_tongue:

3dsmax 2010 - failed to open module
gmax - opens the md3 but leaves an empty grid … so this import is useless
blender - unknown python module or python not found …
milkshape - this functions but its a trial…

i want to edit some guns to make some new ones … i cannot find a descent tutorial on an ET weapon edit …

modeling links on this page … seem dead?
http://www.splashdamage.com/forums/archive/index.php/t-1270.html


(twt_thunder) #4

i had one…but hackers destroyed it… will see if i got a backup of the tutorial and put it online again on www.wolfenstein-et.com


(nUllSkillZ) #5

kat has several Blender tutorials and tool downloads for Blender on his page:
KatsBits
So you might find some information / tools on his side.


(BackSnip3) #6

The md3 plugins are somehow bugging, but xReal package came with enhanced scripts, and those almost never fail importing :stuck_out_tongue:
I uploaded those scripts here

Hope it helps…


(Devastator) #7

i remembered somewhere in the archives of long gone and forgotten stuff … misfit model 3d …

and the program can export to ms3d if all else fails…

the development release opens the m3d files fine and dandy …now only a good manual … :frowning:

kindoff waste of money buying 3dsmax 2010 … but hey its the same as a car … try a lada first before wrecking the jaguar …


(ischbinz) #8

milkshape can import most supported et/rtcw files -
lightray3d support all et/rtcw files - but nevers used it for modelling just for animations and export some stuff - but the export plugin is not working so good with animated md3’s

one problem are animatet md3 files - milkshape cannot import the animations of it - lightray too :confused:

milkshape is in my eyes the best tool to get fast results


complete done with milkshape + lithunwrap - just the ambient occulsion map is done with blender…

good luck


(KeMoN) #9

Oh my god, did you do that ischbinz? This tank looks awesome!!!

Do you already have some snow/desert skins? Or are you planning to add some plants (like bushes etc) on the tank, to “cover” it in temperate style?

Great job, Mate! really

Xreal is coming closer and more and more nice stuff is released. ET will be great folks


(aaa4) #10

would you please spare us your x-real talk until it gets released. you are already taking any sense of curiosity away from it by mentioning it in every post you make for me.

also at the x-real guys: please take care of the people you take in your project, as some of them are not really interested in it at all, but just want to promote their persons.

looks i gotta do a job again…


(aaa4) #11

[QUOTE=KeMoN;241181]Oh my god, did you do that ischbinz? This tank looks awesome!!!

Do you already have some snow/desert skins? Or are you planning to add some plants (like bushes etc) on the tank, to “cover” it in temperate style?

Great job, Mate! really

Xreal is coming closer and more and more nice stuff is released. ET will be great folks[/QUOTE]

would you please spare us your x-real talk until it gets released. you are already taking any sense of curiosity away from it by mentioning it in every single post you make for me - like you would be at the same level.

also @x-real guys: please take care of the people you take in your project or to whome you give your source in that early stage, as some of them are not really interested in it at all, but just want to promote their persons with it. taling specifically about the scennative reague and their friend kemon, who have nothing to do with it at all…

looks i gotta do a job again…


(aaa4) #12

[QUOTE=KeMoN;241181]Oh my god, did you do that ischbinz? This tank looks awesome!!!

Do you already have some snow/desert skins? Or are you planning to add some plants (like bushes etc) on the tank, to “cover” it in temperate style?

Great job, Mate! really

Xreal is coming closer and more and more nice stuff is released. ET will be great folks[/QUOTE]

would you please spare us your x-real talk until it gets released. you are already taking any sense of curiosity away from it by mentioning it in every single post you make - like you would be at the same level.

also @x-real guys: please take care of the people you take in your project or to whom you give your source in that early stage, as some of them are not really interested in it at all, but just want to promote their persons with it. talking specifically about that guy scennative ant their reague and all their fake friends, like one of them is kemon…

looks like i gotta do a job again…


(aaa4) #13

[QUOTE=KeMoN;241181]Oh my god, did you do that ischbinz? This tank looks awesome!!!

Do you already have some snow/desert skins? Or are you planning to add some plants (like bushes etc) on the tank, to “cover” it in temperate style?

Great job, Mate! really

Xreal is coming closer and more and more nice stuff is released. ET will be great folks[/QUOTE]

would you please spare us your x-real talk until it gets released. you are already taking any sense of curiosity away from it by mentioning it in every single post you make - like you would be at the same level.

also @x-real guys: please take care of the people you take in your project or to whom you give your source in that early stage, as some of them are not really interested in it at all, but just want to promote their persons with it. talking specifically about that guy scennative ant his reague and all their fake friends, like one of them is kemon…

looks like i gotta do a job again…


(KeMoN) #14

Oh come on
you’re taking away all the anticipation. Are you doing anything currently, or are you just talking? I’m currently working on something and I’ve planned to give the source to eiM (Axis Revenege Project Lead) that they can use it. I do not have enough time to really take part in the project but I want to support it as much as I can. So pls shut your mouth aaa4.

That’s it for now! I’m out. See you tomorrow


(-SSF-Sage) #15

Ischbinz, your tank looks nice, but it has A LOT more polys than a high poly ET map totally. The FPS in the map would be extra low even if it had only a cube around that tank. Normal ET vehicles are around 1000-2000 vertices, going much over that would be stupid imho. But I suppose you made that tank only for showing and you know this stuff already.

Devastator: About blender. You have to download python for it to work properly. I assume you downloaded the latest stable version of blender (2.49). This is the correct version of python for it. To import and export a MD3 with blender, you have to download a script. About MDC/MDS/MDM, I don’t know for sure if there are working scripts, but I have heard talk about them.


(ischbinz) #16

@kemon
i just did that skin/texture for now - first i wat to see if it is really useable before i wast my time with doing textures :wink:
i m thinking about some tags - so the mappers can add some models around it - bushes or other stuff

@sage
yes, et is not designed to display those high poly models - i just wanted to show him that he can do nice models without buying a high expensive tool :slight_smile:
about the frames - i m working on a techdemo map - we ll see how much fps are there with players - alone i got no frame loss…

back to topic
try to start with some simple models and learn the basics -
if you have fun with it try to make more complex models
there is a lot of work to do complex models - the model itself is not so hard, but a good uvmap and a nice texture thats hard (for me)…


(eiM) #17

@KeMon and aaa4

just read about your Xreal comments here. First off I am not a developer of Xreal, that is Tr3b, who now makes the so called ET-Xreal. I have my own project to which you probably want to commit something (based on ET-Xreal). That is at all times appreciated.
And about not giving out the source to just anyone. Xreal (and ET-Xreal) is and was GPL Opensource so the source files are available in the repository to everyone at all times.

Just to clarify :slight_smile:


(KeMoN) #18

@ eiM
I was talkinig about Axis Revenge not ET-XReal. And Here it says you are in Project Lead and you are mapper. I never said something about developer of XReal.
Like I already said: I want to help Axis Revenge as good as I can!

could you make an overview how the gameplay will be or what you gonna change? (Hopefully not too much because RtCW/ET gameplay is the best in the world :slight_smile: )


(-SSF-Sage) #19

Your own FPS does not matter at all, unless your computer is ancient. For an ET map to be played it has to have around the same amount of tris than the original maps, not much more atleast. It must be playable with the poorest computers in ET community, because if there is let’s say 10% who can’t play your map due to bad FPS, they will start complaining about the lag to the server admins, who after a few complaints removes the map from the rotation. And soon the map is forgotten. So, check tris with r_speeds 1, and when it’s fine, put up tons of playtests with MANY players, and ask for their FPS. That is when you should trust that the map is playable for everyone. FPS is teh king!


(IndyJones) #20

it’s important to keep fps high, but it is not important to change map much to make it playable for old computers. sooner or later, it is time to update. and that time came long time ago.