modeling details


(Sir. Eden) #1

I’m fairly new to modelling for games and I’m currently making a model of the L96 (bolt action rifle) however I’ve come to a point where I’ve no idea how much detail I should put into the model, obviously you can show the appearance of a lot of detail though texturing but its one of my problems I just want to put every bit of significant detail in as I can and I don’t know where to stop :smiley:

Specifically I just don’t know how much detail to put into the firing mechanism (and the bolt its self), will a cylinder do? should I hollow it out where the bullet will go and pop out when reloading? you get the idea.


(Higgins) #2

You dont need to do all that, because you will texture it to look as if there is a hole. Adding detail like holes, is not needed, it just wastes polys and memory.


(Sir. Eden) #3

Ye guess your right. I can always to a high poly version. :slight_smile:

Thanks.