[QUOTE=Mateos;437029]A single object can’t be 2 entities (Can’t see how), but the script_mover has a box to tick called “start animated” or something, I guess you’ll need to animate it in your modelling software?
OR (After thinking)
The rotor has to be a seperated model, attach the the main through script, like the Tank’s cannon
And a trigger self rotate 360 :D[/QUOTE]
a little confused here… it do not need to be animated? because I have problem with this, since milkshape cant load or save animation in frames…
and connected… does it need to have a tag or will it work anyhow?