MOD in progress


(IndyJones) #81

did u ever read ur first post here?

[QUOTE=Shownie;228087]Hello everyone!

A new MOD is in progress (far from done) and I would really like to hear what you would like to see in a new MOD.

Few info:
The MOD is based on etmain.
We do not want to change the gameplay.
The MOD should be a small MOD, so no NQ like mods :smiley:

Thats it, would be thankfull for your ideas! :)[/QUOTE]

a new mod is in progress (far from done) - then what is already done? how many % do u think u have completed of the whole mod? what are ur coding skills? how big is ur team? what’s the experience of the team? what u were thinking?

"Few info: " - not enough, u have to post much more

"The MOD is based on etmain. " - what does it mean for us? i don’t care if it’s based on etpub or nq, cause u can add/remove anything from them.

“The MOD should be a small MOD, so no NQ like mods :D” - then just change the hud (as u have already done that) and voila, mod completed.

the only proper reaction to this post was “what the hell? how old are you?”

people have been trying to tell u that untill u plan (and actually CAN - when it comes to skills and enough free time) do something really (REALLY!) extra ordinary, otherwise it won’t gain any popularity. and like i said before, u re making the mod for et community playerrs. if u re doing it for ur friends, then there is no reason to post it here, as it’s waste of time. so far i didn’t see anything, not even an idea that would make me even like to test the mod.

even if u will add hitsounds (ah, btw - who remember that the hitsound was STOLEN from quake 3? WHO? WHO? now it’s on almost every server… and ppl here are talking about copyrighted content. lol!), and let us disable them for grenade and landmines, i wouldn’t test it anyway, because u re missing way too many other features that u are required (for me as player), and u re not even planning to write them (cause it’s supposed to be a small mod, not like nq). it’s the truth. if it’s not, proove it.


(Pegazus) #82

Exactly Shownie. We need new things to Enemy Territory. Something unique that is not done yet or needs still improvising. And what IndyJones is offering with the stolen work is not new. People will just say ah this is another COD wannabe and just put it into the trash. We don’t need that… That will destroy the community. Originality will bring people back to ET.
If people want to play modern warfare then GO play that. The world already has a game like that why make another one?

Me and Sage had plenty of ideas but they are rather complex. Though they were going to change the gameplay of a lot. Since we stopped working on it maybe I can share the ideas if Sage allows me but he is on a vacation so It’s hard for me to get in contact with him. Calling is expensive around there.

And @ IndyJones: It is stealing what you have done and I already contacted the Admins about it so they can be the judge of it and I hope they agree with the viewpoint of mine… So I won’t discuss anything with you until it has been solved.


(IndyJones) #83

is there a game in the world with good et feeling, but with cod-like rules? where is the game with seperate classes like engineer, covertop, fieldops, with iron sight, and perks aka additional skills (this is something like training your character in diablo)? battlefield? it has classes (but it’s not like in et, where u can construct things etc) and iron sight, but no perks.

the answer is no - there is no such game. u just think that there is no demand for it. there will be.

“Originality will bring people back to ET.” - oh yeah, a brand new graphic engine, with realistic shadows, blur etc. what have brought people back to et since 2003? maybe crappy ‘new’ games, but nowadays, nearly nobody is going back to et, ‘just cause’. they can play battlefield, call of duty or any other game they wish… these games are diffrent than et, but they are still very enjoyable!

even look at the maps aspect of et - wich custom maps have gained popularity in last 2 years?

  1. streets of italy
  2. special delivery (te)
  3. supply night (have no idea how it’s on the list - u can’t even shoot mortar, and it’s way too small for more than 4vs4, unless u like to just keep running forward)
  4. marrakech streets night
    and… that’s it? 4 maps, wich 3 of them are just updated versions of very old maps. where is the original content? it looks like it didn’t work out, except for streets of italy. history teached us a lesson. now there is a new castle eltz map that has a chance to become a new killer, but only time will tell. i based my info on splatterladder.

etpro (1235)
jaymod (431)
etpub (202)
nq (191)
noquarter (180)
etmain (123)
tcetest (86)
tjmod 1.6.3 (55)
nitmod (43)
omni-bot:etmain (8)
bobot 04.08 (7)
domination (6)
shrub (5)
shrubet (4)
etf (4)
ultraet (3)
tcetest|gmsm (3)
bobot-zombies 04 (2)
etpub_warning (2)
etpub ec (2)
osp (2)
valksfun (2)
bobot 04.05 (2)
s4ndmod 2.3.0 be (2)
east front (2)
s4ndmod 2.4.0 (2)
panzerpub (2)
compet (1)
omni-bot (1)
tjmod 1.5.0 (1)
etsxnt (1)
etnam (1)
goldrush (1)
tjmod 1.3.1 (1)
parazit-mod (1)
shard (1)
falckonet (1)
rtcw 1.0 (1)
avp 1.20 (1)
etpub frag zone (1)
funquarter (1)
tjmod 1.6.1 (1)
main (1)
wegeinmod_v35 (1)
pl@n-z (1)
rtcwmod (1)
etjbc (1)
ettjmod (1)
bobot 04.07 (1)
s4ndmod-pro 2.4. (1)
sluxx (1)
avp 1.2.1 (1)

i have copied (ripped? extracted?) list of online servers with mods (some of them are rtcw servers as well). do u see anything else than etpub, etpro, nq and jaymod? no, but there are plenty of ‘small mods’ and nobody plays them. it’s just a matter of time until you realise that you are not able to make anything that would want the player use your mod. absolutly nothing.


extending the idea of putting some cod stuff (it has to be coded by yourself, as this can’t be decompiled etc) - modern warfare 2 has a killstreak. killstreak is some kind of bonus that u earn after having a decent quantity of frags (aka killing spree). as example:
3 frags - u get a 30 secs uav (it scans the map, for example from north to south and shows enemy on ur radar - u can remain hidden if u use perk that jam the radar)
4 - care package - player must throw red flare and helicopter drops a crate near that flare wich contain a random ‘killstreak reward’ - could uav, counter-uav or for example ammo
5 - random choose from sentry gun (deployable minigun that is controlled by computer), predator missile (u control a rocket that flies from the sky upon the ground)… and the list goes on and on.

the best way is to read the description on wikia - http://callofduty.wikia.com/wiki/Killstreak


(Pegazus) #84

As I stated before I will not discuss any of this with you anymore. But under your list of custom maps I suggest you to remove Streets of Italy. It’s not a custom map.

If you feel like discussing this more please PM me. Let’s keep this thread clean and what it is meant for. Originality.


(IndyJones) #85

we are deducting (is that a correct word?) what to avoid, what would be a nice idea to have in new mod. that’s how i see it, if u forget the part with mp_favela and castle.

streets of italy is a custom map. i don’t remember seeing it as a stock map. ported or not, custom for et. playable, enjoyable. wich maps would u put on that list? 2 and half year is a long, long time.
that’s 913 days, nearly 22000 hours to produce something innovative.


(stealth6) #86

the difference is that it’s hard to make an original map that is good, takes ages, and with the decreasing popularity of ET, not many people want to put that effort into it.

Porting and updating old maps is so sucessful, since you just take an already working idea and change a few things… That’s it.

But really who cares…

Anyway I think it’s pretty funny that you seem to be trying to force your idea upon these people like it’s the bible or something :smiley:
If you like it so much make your own mod? As you keep saying it’s not very hard so, take it away batman.

Or just go play cod, since I don’t see why you should recreate and already existing game onto an older engine. The only thing positive I can see coming from that is having un ‘unlocked’ COD since the new version has no dedis and no custom stuff etc, but if you looking for this, then your better off trying to hack/crack/whatever the new call of duty.

Also to your post that the only good reply was bla bla how old were you… Really?
Sometimes they say “If you have nothing nice to say then don’t say anything at all”

This is a help forum not a bash your ideas forum

EDIT: Also at your there is no new game with the feeling of ET.
BFBC2 would be in the line of ET’s evolution I think, driveable vehicles (that has been in a mod before)
4 classes, Assult(soldier), Medic, Engineer, recon(cvops)

Engineer has a repair gun (pliers), medics have revive needle (defrib), and assault can give ammo crate, it looks alot like ET.
Sure it’s not exactly the same, but as I’ve said before if you were to just make ET with a graphic update not many people would buy it, since people don’t REALLY know what they want, they just think they do.


(IndyJones) #87

my porting cod maps i didn’t mean to remake mw2 to have dedicated servers etc, i just wanted to feel diffrent gameplay in diffrent game, and that was achieved. in cod people are mostly playing tdm or ctf - in et there is no tdm, but u have some kind of objectives - escorting vehicle, stealing obj etc. this does NOT exists in cod. cod doesn’t have ‘classes’ like ET does. ET requires teamwork in order to win the map. i like the cod create-a-class, but i’d like to play it in et objectives.

i’m not a programmer, so i can’t make my own mods. it’s the same thing as some people find radiant extremely hard to use, so they can’t make maps. sound and gfx artists. everyone has his strong/weak sides. coding is on the weakest :slight_smile:


(badman) #88

Once again, discussing, posting, or sharing content ripped from other games is a copyright violation and will not be tolerated. Consider this the final warning on the subject.

Let’s get this thread back on topic…


(IndyJones) #89

even discussion about cod-class system is a copyright violation? how come? in this case, et has content of many many games released before 2003…

implementing cod-classes into et is not possible in any other way but making it by urself. it’s like creating a map from diffrent game by looking at screenshots. i don’t see how is this possible to be a copyright violation. please explain it more, so we can avoid consequences.


(badman) #90

Discussing ideas inspired by other games is totally fine. Ripping physical content such as textures or entire maps from them is not.


(reaply) #91

I apologize for my participation in Indys ripping criminal act. But seriously can you make a gravity gun? :stroggtapir:


(nukits) #92

Hmm if you make gravity gun then how u make ragdolls/props in ET what you can move???


(reaply) #93

The player models don’t have to be ragdolls do they :P. But im sure you can code props to work.


(system) #94

I have a idea since our programmer dropped it back then :wink:
It is called word-mixer :stuck_out_tongue:

it is like a censor but instead of **** it replaces words.

So if someone says : stupid noob you change the word “stupid” into “lovely” and the results is lovely noob :stuck_out_tongue:
Fun guaranteed :stuck_out_tongue:


(reaply) #95

[QUOTE=dutchman;228654]I have a idea since our programmer dropped it back then :wink:
It is called word-mixer :stuck_out_tongue:

it is like a censor but instead of **** it replaces words.

So if someone says : stupid noob you change the word “stupid” into “lovely” and the results is lovely noob :stuck_out_tongue:
Fun guaranteed :-P[/QUOTE]

That would make me mad :).
And also another small change that I can think of, is there is a bot that does trivia and players can try to answer the question for fun for points.


(shagileo) #96

What’s the goal of the mod, actually?
Because I see people suggesting to create awesome weaponry, but you already mentioned that including new guns is not the idea of the mod.

Aside the HUD and better/renewed admin system, should we suggest other things, or should we think in terms of HUD and admin system alone?

Tell us where to start and stop thinking, boundaries for the MOD assets . :slight_smile:


(Paul) #97

Take a look at the jaymod hitboxes (g_hitmode) as they are quite etpro style :slight_smile:


(Shownie) #98

First of all, the HUD was/is the only THING we can show atm, I felt I wanted to show something!

If people want LUA in a new MOD they can instead play MODs which already has it…

But sure, I wont post anything more here, cuz you don’t really get the idea of a topic which I ask for ideas for a new MOD, I will not post nothing more, nor I will take your ideas into our plans for this MOD…

This was a stupid idea, ask a community for ideas… besides I really fricking hate your comments, Indy…
You say I waste your time, No one as forced you to post your **** here.

And for the record… There are One cooder and one artis on this MOD team, so whats the frickingpoint of knowing that. I could have said, we Are 20 ppl and half of them are proffesional cooders and programmers!

Whats the weird thing??? I come to this Forum to get some support and simple I would like to know what ETPlayers would like to see in a NEW MOD, not here what they hate or dislike in other mods, or say they want things from other mods, then theres no reason to make a new MOD.

Sorry to waste your time, really my bad. Just blame the person who wanted some help and ideas for a new MOD.
Next time … I wont waste your sorry time.


(IndyJones) #99

u re 18, u think u can change the ‘et world’. that’s a fact. u re looking for ideas, but u don’t want to take them - something like lua is nearly a standard today, and u don’t want to implement it. lack of coding skills? being lazy? no matter what, u re already loosing potential one dedicated server, as i’m not going to host it due to lacking of lua support.

u re not wasting my time, but ur own :slight_smile: hud is the only thing u can change now, as it’s just chanching coordinates where is what displayed… what will be the new feature of the mod? read ur post again, u don’t know what are u looking for, people posted their ideas - and most of them were just adjusting things that are already in other mods (vide hitsound for grenade/landmine). i suggested create-a-class system based on cod. u fully have a right to dislike that idea, but so far it’s the only thing that have been suggested and could ‘guarantee’ some kind of success, if coded well. NOBODY, i repeat, NOBODY is going to use ur mod if u don’t have basics things that exists in other mod. NOBODY is going to care that u have deployable computer-controlled mg42, if u don’t have admin system, silently opening doors, double jump, hitsounds, xp save etc… these things are BASIC. etmain has been replaced by the community by etpub.

if u believe it’s diffrent, then… explain everything that u want to do with the mod.
it’s possible to make a map without having mapping skills, but making a mod without coding experience is not.

i just have to quote member of this forum from another topic, it suits here well.


(Scennative) #100

it’s possible to make a map without having mapping skills, but making a mod without coding experience is not

realy? ähm xD