MOD in progress


(shagileo) #61

[quote=reaply;228586]
Person Note: Can’t wait to see the presents you are hiding in the closet for us to find upon release. I can’t really imagine anything else for right now except a gravity gun that you guys have coded to control gravity/ time/ space etc. So, bravo. You get my kudos.[/quote]

That would be infinite epic :eek:

EDIT:

  • maybe possible by coding a gun that affects FPS performance (= control time) of the enemy
  • gravity: when firing the gun, it creates some kind of ‘crazy gravity’ effect known from JayMOD
  • space: toggling FOVs of the enemy, so he’ll get confused for a certain amount of time

Of course this is all theory and result of ‘not enough sleep’- ness
but would be cool, though


(reaply) #62

OLD OLD OLD NOTE: This is its model xD


(IndyJones) #63
  • hitsounds
    ok, that’s q3 feature (and sometimes i wish it would be turned off, for example with mines)

  • player shoving
    right, forgot about it. but that’s not a big deal… is it?

  • opening doors silently
    i think it was possible in etmain as well (i found it out by accident - u have to crouch and press F)

  • throwing knives
    it’s a weapon, so doesn’t really count.

  • xp save
    yes, but that’s something nearly everybody was missing from the beginning. in many other games (incl cod :D) it’s standard. i can say that SD programmers were too lazy to do that.

  • security fixes, admin control
    like above. fixes should have been done by game makers, admin control would be nice as well, but it’s not related to gameplay.

  • bots
    worst thing that happened to et scene. :stuck_out_tongue: if it affects gameplay, then in a bad way. i want to play online to play with people, not with bots.

so… there is absolutly nothing that really changes the way you look at ET? am i right? it’s still etmain with some minor changes? nothing revolutionary, nothing extraordinary, nothing that still would fit world war 2 theme. there are several other mods, with just a little changes, most of them are based on etpub, but they are not popular (ie only few people play them) at all.

that’s why i think implementing cod-style system would give a et new ‘boost’. if other ppl don’t know how cod system works, then i’ll try to explain it very shortly.

you can create your own class - choose ur primary and secondary weapon, grenades, and 4 perks (i will use mw2 as a sample). primary weapon is something like thompson/rifle, and secondary - pistol. you have two kind of grenades - frag and flashbang/smoke. perks are simply your additional skills. there are 4 groups of them, so each player can choose his fav class and play it, depending on players quantity, map type etc. the first perk for example is unlimited sprint (unlocked by travelling 42 km), faster reloading (after getting certain quantity of frags) or resuppling from dead players (ie u can pick up ammo to the gun u care atm from players bag - a bit unrealistic, but it’s game). second tier is for example increased bullet damage, moving 7% faster, or being invisible on enemy gps. third tier could be increased melee distance, increased hip fire accuracy, or last stand (player is ‘proned’ and pulls out pistol, u have few more seconds of life). that’s just few examples - u could create anything u want… but that’s not everything. u can get weapon upgrades - get a silencer or scope for example, extended magazine etc… there is so many possibilities, and everyone would find what they like - ie i like to play in silent way sometimes, so i would choose silenced weapons (but then weapon range is reduced), being invisible on enemy radar, and making less noise when walking.

just because it’s cod it doesn’t mean it wouldn’t be good in et. it shouldn’t be so so so hard to code it anyway - it would be mostly tweaking certain features of existing weapons. want to add silencer? just make the weapon use diffrent sound files, the models would come later. faster reloading? reduce the reload time (i think it was in .weap file?). scope? copy the sniper weapon attributes, and adjust it. increased damage? edit .weap. i don’t see any huge troubles with this, but u should consider what i said.

u don’t want to add lua support just because other mods already have it… ? but they are not perfect, i miss many things. remember, you are making mod for players, not for yourself (if it’s diffrent, then why u bother even telling us?).


(reaply) #64

Another Note: make the FG42 automatic when scoped?


(IndyJones) #65

i took the pics with 1024x768, resized it, then used unsharp filter. it is q3. it’s all possible, just like with the cod2 carentan i’ve been working in the past and cod5 japanese castle.
http://www.etwolf.ovh.org/carentan/carentan.html

it takes extremely long time to compile, but details must cost something.


(reaply) #66


This is the castle map? I used to have 5 but I lost my seriel key:/. And nice stealing work :P.
But Indy let’s stop hi-jacking this thread xD.


(Nail) #67

“- xp save
yes, but that’s something nearly everybody was missing from the beginning. in many other games (incl cod ) it’s standard. i can say that SD programmers were too lazy to do that.”

xpsave is the WORST thing that happened to W:ET imo

“there is many engines based on q3 with amazing features”

nope only one, maybe games/mods, but not engines


(IndyJones) #68

not so many people want to start the game from scratch. there is a lot of servers with way too high xp save limit, but u can’t say it’s the worse thing that happened to et. don’t u remember the times when u joined a server, and they played last map in the campaign? don’t u remember the times when u had to go for a dinner/pick up the phone and when u came back u found out that u were kicked for inactivity? u never felt ‘pain’ that you had to start from scratch?


(reaply) #69

I don’t like this past term tense word. ED, what do you PLAYED. Did you lose it or something? If you still have it. Can I get a copy of it? :smiley:


(IndyJones) #70

copy of what? castle map? they are on external hdd that i left in my country, but i think i could still have access to it.


(reaply) #71

If you do get some access do you mind giving me a link? I would love to try it with Falckonet on my server :). I always did like WaW the best. >.> I wish I could trade MW2 for WaW :(.


(Shownie) #72

I am not going to be negative, but please!

IndyJones, no need for you to post your stuff here, really!


(Nail) #73

“not so many people want to start the game from scratch. there is a lot of servers with way too high xp save limit, but u can’t say it’s the worse thing that happened to et. don’t u remember the times when u joined a server, and they played last map in the campaign? don’t u remember the times when u had to go for a dinner/pick up the phone and when u came back u found out that u were kicked for inactivity? u never felt ‘pain’ that you had to start from scratch?”

nope, only play ETPro


(Undead_fly) #74

[QUOTE=IndyJones;228596]- hitsounds
ok, that’s q3 feature (and sometimes i wish it would be turned off, for example with mines)[/QUOTE]
If you want to turn off hitsounds completely, there will be a cvar for that in most mods. But only for landmines, no. :stuck_out_tongue:

[QUOTE=IndyJones;228596]- player shoving
right, forgot about it. but that’s not a big deal… is it?[/QUOTE]
If the server has 10 or more players, people are gonna get annoyed pretty quickly if they can’t push away people blocking them. All other mods have it, after all.

[QUOTE=IndyJones;228596]- opening doors silently
i think it was possible in etmain as well (i found it out by accident - u have to crouch and press F)[/QUOTE]
Just tested it in my self-hosted etmain server, and no, it didn’t work. :stuck_out_tongue: Etpro also lists it as one of their gameplay changes.

[QUOTE=IndyJones;228596]- throwing knives
it’s a weapon, so doesn’t really count.[/QUOTE]
Why not? Weapons is one of the most important parts of gameplay, and one of your main suggestions. But nobody actually uses knife throwing AFAIK, so I’d rather mention things like shotgun, which most mods have, or NQ-unique things like fg42, BAR and venom. (Yes, venom works for regular gameplay if it’s not overpowered. :D)

[QUOTE=IndyJones;228596]- xp save
yes, but that’s something nearly everybody was missing from the beginning. in many other games (incl cod :D) it’s standard. i can say that SD programmers were too lazy to do that.[/QUOTE]
They still need to make it though.

[QUOTE=IndyJones;228596]- security fixes, admin control
like above. fixes should have been done by game makers, admin control would be nice as well, but it’s not related to gameplay.[/QUOTE]
Well, the fixes WEREN’T done by SD, so we have to make them whether we like it or not. And even though admin systems aren’t related to actual gameplay, they’re really important to admins. And after all, serveradmins are the ones who decide what mods they want to use. I don’t think the people making this mod will be happy with their mod being used on 1 or 2 almost empty servers, with only a couple of players from these forums, after all the work it has (and will) cost them. So they need something to convince admins of larger pubs to use it, and good admin systems do that, along with high customizability. Imo, the customizability is the main reason why noquarter has become so popular. Good adminsystems also makes it much easier to enforce rules, which is paramount on larger servers. Rule-breakers, cheaters and just jackasses in general, have an amazing ability to annoy people and make them leave. We don’t want that. :stuck_out_tongue:

[QUOTE=IndyJones;228596]- bots
worst thing that happened to et scene. :stuck_out_tongue: if it affects gameplay, then in a bad way. i want to play online to play with people, not with bots.[/QUOTE]
I agree with that, but a lot of admins will want to have them to keep people when server is empty. Hopefully won’t be an issue though.

The things I mentioned were only things that nearly all the large mods support, the individual mods have more features. In nq, that’s things like kicking (Kick open doors, kick away grenades, airstrike markers or even dynamites), dropping weapons, weapon clips and objectives, aura skills, and dragging corpses, which all have significant impacts on gameplay. But again, the main reason why nq is so popular, is the vast amount of customizations for standard gameplay available, not brand new features.

For starters, the ability to change things like weapondamage is not there in etmain. :stuck_out_tongue: If you want to change anything besides animations, sounds and models, you need to install noquarter. However, changing those things in the actual code isn’t hard (As long as you know how), so it shouldn’t be much trouble. Many of your ideas can be probably be implemented to the current exp system (After ditching expsave, of course!), maybe even into an existing mod using Lua. The ideas are interesting, but if you want everything to be like COD, just play COD. :stuck_out_tongue: ET is ET.

I agree with you here. Lua is an easy way to provide much of the customizability that serveradmins will want. (At least those smart enough to actually use it) If they manage to make it ETpro-compitable, that alone will provide a huge array of new features, because of all the scripts that have been written for ETpro. And as someone else mentioned, it provides a way for other people to keep developing it after you’ve abandoned it. Even if that makes it slightly different than what was intended, it’ll make it much more popular, and much more people will be able to enjoy your work. Isn’t that what you want?


(Nail) #75

turning off hitsounds for 'nades would be a better option than landmines


(Undead_fly) #76

Making a bitflag for both would be even better. :stuck_out_tongue: Since this is something people are apparently interested in, it could be something to suggest to other mod devs as well (Mostly nq, since all other large mods seem to be discontinued), should be pretty easy to build into their cg_hitsounds.


(nukits) #77

Add fireteam missions like if you complete mission then fireteam gets better/stronger armor :smiley:


(Pegazus) #78

What is with this CoD subject! IndyJones can’t you understand that you are NOT allowed to post things like this on this forum. I’m going to contact admins about you and hopefully put an end to this for once and all.

Warnings and getting you temporarily banned wont seem to work on you so I guess we need another step against you…

I am sorry Shownie I had to post this but I hope you understand me.


(IndyJones) #79

it’s just a screenshot - i don’t think i break any law, or forum rule by PUBLISHING SCREENSHOTS.
people do it on all kind of boards.

what’s with the cod subject? face the facts - it’s a very good game, and at current state already beating ET. ET is dead by the developers - if u want ET to stay alive, it’s also in your hands. do something INNOVATIVE for ET - i don’t care if it’s from diffrent game (u do, but time prooved u just dont want to accept that there is nothing wrong with it - after all we are spending our own time to modify the game, and share it for FREE, to keep the game ALIVE).

[quote]Do not post pornographic or copyrighted material or any other content that is in violation of any laws./[quote]
it’s not pornography. copyrighted material? well, since the map looks nearly the same as cod when it comes to lighting etc - it’s time for u to proove that it’s in et, and not just ripped cod screenshot.

people around here are using avatars that shows characters from tv shows/games. i think that is copyrighted stuff.


(Shownie) #80

I understand and agree with your post, completely!

Please dear Forum users, do not post here if it is not related to THIS TOPIC!!!
I am not interested in your CoD ripped maps Indy, not even your ideas anymore…

I an please all others, this is not a topic where you are should post **** you hate or dislike!
All I want is your ideas and suggestion for BRAND NEW FRICKING MOD!

Peace out…