MK46 tweak idea


(zrs1337) #1

So I know, that there are some people think that MK46 is good and stuff, but let me explain you why it needs some tweaks.
This is the default primary of Thunder, who is supposed to be an Assault, but he is just easily outclassed by other assaults mostly because he is lacking damage compared to others. Imagine a medic without health packs or defibs, that is how Thunder is an Assault. Other assaults have good direct/indirect fire abilties, Thunder has none of that two. He has a weak crowd control and he will lose his EMP too. Everytime I use the grenade, enemies get concussed, I go in and enemies are already in cover, they have no problem shooting at me, tracking me, I haven’t seen anyone slowed down by 99% as the description says of the nade, so you know it’s just useless.
While Fragger or Nader can just instakill enemies and they have the same firepower as Thunder (who has no other source of damage, just his LMG).
And we have Rhino who has the best direct fire. And Thunder is just avarge at that.

So my suggestions to make MK46 better.
-Increase body/headshot damage from 11/22 to 12/24
-Decrease RPM from 725 to 700
-Decrease mag capacity from 85 to 75

Or increase fire rate to something like 750-760

These changes would increase DPS to 140 from 133 making it the highest DPS assault weapon (BR16 has 139 DPS), damage/mag would decrease to 900 from 935.
At the moment MK46 has the 3rd lowest DPS out of the 7 assault weapons when Thunder is the only assault with damaging ability so I think it’s a bit stupid that he can only have avarge gun.


(SaulWolfden) #2

I’d be more in favor of increasing the damage since it’s uncharacteristically low considering it’s a LMG, should at least do its original damage before it got nerfed for some reason when Thunder was released.


(Tanker_Ray) #3

Always, this.

Increased RPM does not help MK.46. I know RPM is the easiest way to modify DPS in DB, but… Thunder just needs more of PUNCH right now.

Just like I feel MUCH comfortable with Timik Thunder.(Also includes mobility increase but less not talk about this since it’s machine gun and rifle.)

May be first kill with first starting spread will help. Just like this Feb’s update helped that.

11 damamge is nothing compared to ridiculous and rapid spread speed + bloom size, and very short 26m range eventhough this gun is machine gun.

Well, still most crippling part of MK.46 since it’s called a pea-shooter now.

I do not agree about decreasing the mag.

MK.46 DESERVES more mag since every gun in this game reloads so fast with Drilled + reload cancel.

I appreciated last reload time buff, but 85 rounds is a joke when you can reload SMGs within 1 sec.


I would rather want proper 100 size mag with 12 original damage, and roll back the reload time to 4.1 sec.


(Szakalot) #4

aye, id definitely like realy huge mag, at 100-120.

imo pushing damage of bullet is dangerous, as fhe higher the bullet damage rhe highsr the frontloaded damage (often a few points of damage is all that is needed to go from X bullets to kill a person to X-1 bullets) which is a considerable effective DPS buff


(Tanker_Ray) #5

[quote=“Szakalot;183293”]aye, id definitely like realy huge mag, at 100-120.

imo pushing damage of bullet is dangerous, as fhe higher the bullet damage rhe highsr the frontloaded damage (often a few points of damage is all that is needed to go from X bullets to kill a person to X-1 bullets) which is a considerable effective DPS buff[/quote]

It’s not machine gun’s reload speed is bad actually. Buffed reload times fits in nicely to DB more than ever, as whole DB’s gun reload within 0.5sec~1.5 sec. 2.56 sec with Drilled… AWESOME nowadays!

But what I’ve always wanted with ‘Changing Belt!’ quotes was, just give us damn slow reload speed with very low spread(aim bloom) that we can spray bullets with HUGE mag.

So we have penalties for giant mag,(we already do with -17.5% drastically slowed movement speed.) and machine guns get more of own characteristic!

Why not 100 + mag and 4.1 sec slowest reload back for MK? With orignial spread and 12 damage + 145DPS, it will finally fit perfect as machine gun. (Longer range than rifle also needed.)


(terminal) #6

Always, this.

Increased RPM does not help MK.46. I know RPM is the easiest way to modify DPS in DB, but… Thunder just needs more of PUNCH right now.

Just like I feel MUCH comfortable with Timik Thunder.(Also includes mobility increase but less not talk about this since it’s machine gun and rifle.)

May be first kill with first starting spread will help. Just like this Feb’s update helped that.

11 damamge is nothing compared to ridiculous and rapid spread speed + bloom size, and very short 26m range eventhough this gun is machine gun.

Well, still most crippling part of MK.46 since it’s called a pea-shooter now.

I do not agree about decreasing the mag.

MK.46 DESERVES more mag since every gun in this game reloads so fast with Drilled + reload cancel.

I appreciated last reload time buff, but 85 rounds is a joke when you can reload SMGs within 1 sec.


I would rather want proper 100 size mag with 12 original damage, and roll back the reload time to 4.1 sec.
[/quote]
You can kill a regular merc on the opposing team with ~20 bullets if you know how to track properly. That means you can flashbang into a room and kill 4 players without the need to reload as opposed to SMGs where after you kill someone you have to run back to a wall to reload before continuing killing. The MK46 is fine. Whenever I see you play Thunder you just tend to chip other people’s kills anyways.


(Reddeadcap) #7

It’d definitely say increase the damage to about 13-15 and maybe accuracy at the price of lower rate of fire and ammo capacity.

@terminal
The main problem is that it requires mostly headshots to really do any damage and with it’s rate of fire, damage and spread it’s not that easy. for a gun that’s meant to basically be a bullet hose it’s very dependent on one scoring headshots continuously, basically meaning It’s only useful on enemies that are already hurting, enemies are concussed or enemies focusing on something else.

@SaulWolfden
And that reason? Because the MK46 was too good compared to the K-151 and the they nerfed the MK46… along with buffing the K-151 which was really the bad one imho.


(SaulWolfden) #8

@Redcap which the buff to the K-121 made it unnecessary for the MK46 to be nerfed, their niches are different.


(Reddeadcap) #9

Exactly, If one looks back at earlier beta-alpha stages, Thunder had the K-151 and Fragger the MK46, the MK46 had before being nerf more ammo, more accuracy and more damage so instead of just doing some balances to these two or more specifically to the K-151 to make it better, They simply swapped the guns out, The K-151 was buffed, thankfully but then the MK46 was nerfed upon it’s release with Thunder.

personally thought that the K-151 and the MK46 made sense with their original mercs as the K-151 would allow thunder to hurt enemies from afar, especially if they’re stunned and Fragger could maneuver around enemies faster and use it on enemies who’ve just been injured by his grenades rather thank outright killed.


(DexterGrif) #10

@ThunderPro MK-46 is still the most satisfying gun to use! It is the best feeling in DB to walk into the barricade room and hold the trigger till the screaming bullets stop! Thunder is my favorite merc for just plain gunplay.


(battyJubilee) #11

Personally I think the starting spread on this gun is a bit too high.
The damage is fine, the sight I haven’t heard anyone complain about, and the range is also fine.

To bring it in line with burst weapons:

  • Minimum spread decrease by 10%
    -85% movement speed (from 82.5%)

(Equanimity) #12

I honestly don’t think the gun needs any buffs, it’s incredibly strong, really high dps and potential damage per magazine is off the charts, you just have to ads when the spread starts getting crazy, and it doesn’t have that terrible of sights either. Throw in Quickeye and you’re good to go.


(Herr_Hanz) #13

all i want for the mk46 is that it will become a deathray/laser. a damage buff would be nice, but i would love a very low spread.


(BananaSlug) #14

because now it isnt?


(Herr_Hanz) #15

because now it isnt? [/quote]

for me the gun has way too much spread, after 10-20 bullets i already have to ADS.


(Equanimity) #16

because now it isnt? [/quote]

for me the gun has way too much spread, after 10-20 bullets i already have to ADS.[/quote]

This is true for most automatics in the game besides those few with incredibly low spread (M4/Hochfir, really). It just seems like a bigger deal on thunder because he’s already so slow, plus the lmg slows him down more, and he has a much bigger clip.


(GeekyNerd_FTW) #17

What’s RPM?


(Szakalot) #18

rounds per minute


(Eox) #19

I’m against any kind of DPS increase on that thing : it’s already above the average and close enough to K-121’s DPS. You can have a look at the stats here : https://docs.google.com/spreadsheets/d/1yYDiX77THpjA-hImu2eRLio-ayOvGnDEeorZgHAieVQ/edit#gid=49080809

Thunder already needs some tweaks on his concussion grenades for a lot of people and can be insanely strong and frustrating to play against right now : let’s not spread the gap further. That’s how we create game breaking characters.


(Herr_Hanz) #20

because now it isnt? [/quote]

for me the gun has way too much spread, after 10-20 bullets i already have to ADS.[/quote]

This is true for most automatics in the game besides those few with incredibly low spread (M4/Hochfir, really). It just seems like a bigger deal on thunder because he’s already so slow, plus the lmg slows him down more, and he has a much bigger clip.[/quote]

i suppose so, played thunder yesterday, the spread is okay in long range, i just hate having to stop firing while switching between targets