[QUOTE=tokamak;231460]Yes, it’s not like Starcraft or any singleplayer campaign for that matter. Because everything needs to be multiplayer it will be the same maps with for each faction a different side of the story. They achieve this by not letting the objective truth be obvious to both sides and there will be lots of bias and miscommunication making sure their perspective of each scenario will be vastly different.
The devs only wanted to stress that you won’t get the same story twice. And that playing it through for both factions will be worth it.[/QUOTE]
I see, now. OK.
I see how that would work, but then I really don’t understand the need for the devs to call it two separate campaigns, when the specific plots for each side of a mission is the essentially the same (i.e. Security defends a robot while Resistance tries to destroy it flipped to Resistance is trying to destroy a robot while the Security tries to defend it).
But I guess that doesn’t matter much. I mean, plot really only exists to give the characters a reason to interact, right? And in gaming it gives the player a reason to shoot things
Also, it is cool that they thought enough about the story to give us a narrative from that other perspective.