mission exp


(FFSoul) #1

ok lets say i pick a mission to take a commandpost… i complete and lets say i get 200 exp…

now what if i havent picked the mission but completed it anyways… would i still get 200 exp? or less for not activating the mission?

and what if that mission isent avalibe atm but i take the command post anyways. still same exp?

im asking cuz if i play brink alot alot and get good at the maps it would be annoying to have to pick missions all the time to get best score …


(Schwarzeis) #2

I wonder this too, FF…

I think they said you would get the same EXP for doing anything that would be in the wheel without clicking, the wheel is just there for you if you have no idea what to do


(FFSoul) #3

<3 i already feel at home in this forum…

ok thank u… hopefully someone can tell us more…


(JeP) #4

Schwarzeis : I’d second that. The wheel is just one of the things there to help beginners, to my understanding when you know the game, the maps, and pay attention to auto-voice-chat, you can play without it.


(Schwarzeis) #5

[QUOTE=FFSoul;274247]<3 i already feel at home in this forum…

ok thank u… hopefully someone can tell us more…[/QUOTE]

You’re welcome, FF :stuck_out_tongue:

But I wonder what happens if someone picks the mission, and someone just runs for it… That would not benefit the team as a whole

The mission can’t just dissapear becuase someone of said class is moving in that said direction of the mission objective, that’s just… Whacky


(JeP) #6

I don’t understand what you mean… ? A mission will always be shown to players with the corresponding class until someone has completed it, so yeah, several players could go for the same one, but that’s a plus, as one will cover for his mate, etc.


(Linsolv) #7

I don’t think so. I think selecting the mission probably does give you the EXP. If you’re so pro that you don’t need any help, then you should be level 20, and EXP won’t matter.


(JeP) #8

Linsolv : that would make no sense, are you impliying that getting the job done without selecting it would mean no, or less XP ?


(Seyu) #9

Rahdo had said that they had a mechanic where the medic would get a continuous stream of xp if he selected the revive mission and moved closer to the incapacitated player. This meant that you wouldn’t get all that xp if, say, you saw a downed player and revived him without selecting the appropriate mission. This mechanic has been discarded though.

Edit: Eh, I was rambling about something else, listen to Schwarzeis.


(Schwarzeis) #10

One player runs for the mission without selecting it in the wheel

But the ‘‘unselective’’ one went for it first, would it really show in the ‘‘selective’’ ones wheel? Which it probably would have to unless BRINK is the eight wonder of the world :stuck_out_tongue:

So class-missions are shown until complete? Alright, roger that, Jep :stuck_out_tongue:

Thanks :slight_smile:


(JeP) #11

What kind of mission is that ?

No sarcasm, it’s a real question.

[QUOTE=Seyu;274270]Rahdo had said that they had a mechanic where the medic would get a continuous stream of xp if he selected the revive mission and moved closer to the incapacitated player. This meant that you wouldn’t get all that xp if, say, you saw a downed player and revived him without selecting the appropriate mission. This mechanic has been discarded though.
I think you’ll be awarded less xp if you haven’t selected that mission as your primary one.[/QUOTE]

Hu, yeah, but that’s discarded, no ?

I don’t know exactly how it worked in QW, but Brink being (or it seems) a more fast paced game, I think forcing people to use the wheel to earn more XP when doing the same things is not really a good idea. But that would be a minor amount of XP, so why not… don’t want to judge before playing :smiley:


(Seyu) #12

I asked people to unsee that. I played Quake Wars a long while back, the brain cells containing info on it may have eroded by know.

Actually, I think what I said was wrong. Let me explain anyway. In Quake Wars, the primary objective could be to stop the enemy from constructing a bridge while secondary objectives would be to plant mines, constructing deployables, et cetera.


(JeP) #13

[QUOTE=Schwarzeis;274271]One player runs for the mission without selecting it in the wheel

But the ‘‘unselective’’ one went for it first, would it really show in the ‘‘selective’’ ones wheel? Which it probably would have to unless BRINK is the eight wonder of the world :p[/QUOTE]

I… don’t understand that part, sorry. Let’s take an example : a big door waiting any soldier to blow it, and let’s say there’s two soldiers, “Know-it-all” goes towards it, he know what to do and how to go there, “Rookie” (it’s only for clarification’s sake, no insult in that) just has respawned, he don’t know where the game’s at, he’s selectionning the mission to blow the door through the wheel.

When you say “But the ‘‘unselective’’ one went for it first”, you mean Know-it-all… is arriving on location, to the door ? I really don’t think that, by having already a soldier at the right place, it should hide the mission from Rookie’s wheel. The game can’t know if Know-it-all will actually do the mission, or change his mind, or be killed before completing it.

[QUOTE=Schwarzeis;274271]So class-missions are shown until complete? Alright, roger that, Jep :stuck_out_tongue:

Thanks :)[/QUOTE]
That seems logical yes.


(Schwarzeis) #14

[QUOTE=JeP;274283]I… don’t understand that part, sorry. Let’s take an example : a big door waiting any soldier to blow it, and let’s say there’s two soldiers, “Know-it-all” goes towards it, he know what to do and how to go there, “Rookie” (it’s only for clarification’s sake, no insult in that) just has respawned, he don’t know where the game’s at, he’s selectionning the mission to blow the door through the wheel.

When you say “But the ‘‘unselective’’ one went for it first”, you mean Know-it-all… is arriving on location, to the door ? I really don’t think that, by having already a soldier at the right place, it should hide the mission from Rookie’s wheel. The game can’t know if Know-it-all will actually do the mission, or change his mind, or be killed before completing it.

That seems logical yes.[/QUOTE]

Looks to me like you understood what I said, Jep :stuck_out_tongue:

Yep


(JeP) #15

That’s a relief ^^;


(CapnHowdy21) #16

I believe you get the xp for completing the mission even if it is not selected.

Supposedly at pax east they were playing down the wheel a bit. It is there if you need it, but they seem to think they have the system down enough that you should know what to do with out it. This seems to state to me that they wouldn’t give you bonus xp for a feature they are downplaying.

I also don’t believe you get xp for moving towards someone you are reviving anymore. Mainly they said this system was abusable. The example was given of escorting an item somewhere, you could just pick it up, go hide, and constantly collect xp.

As for having one person “officially” on the objective, and one just gunning for it in the case of the know it all and the rookie, I hope there is something to help with this. I know when your down, you can see how many medics are on their way too you, or at least you used to be able to.


(LyndonL) #17

Yeah one of the latest interviews I read said that they have put the objective wheel into the background now, and the player should be able to work out what to do with on screen icons etc. So this makes me think that you’ll still get the XP irrespective.


(Exedore) #18

You get a %age XP bonus for using the wheel, to encourage communication. It’s not hugely significant, but it’s something.

People who don’t use the wheel don’t register on that system, but still get XP for their actions and XP for being close to objectives.


(JeP) #19

That means a bit less XP for Know-it-all then, thanks for the info.


(Herandar) #20

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