Missing .prt


(hhhmmmmm) #1

Hi all , been working on my map for around a week or so, went to compile like 10 mins ago and its missing the .prt file for the map, i havent moved the map nore deleted the .prt i was quite far in on the overall design too :frowning:
Any help anyone ???
Like whats all them numbers inside the .prt for can i reprouduce it via radient or in game commands etc???

:???: :bash: :banghead:


(Thej) #2

-NM- i was wrong :smiley:


(hhhmmmmm) #3

Nope i already tried that, there nothing in my junk.txt too except for missing .prt ???
Anyone else??


(DeAtHmAsTeR) #4

try recompiling


(hhhmmmmm) #5

Tried every kinda of compiling in radient, also made a new box and imported the map still no luck, like it usally takes around 20mins to compile atm it takes 20 seconds???
Any other ideas ???
Like i made most of the map as prefabs anyway , but a managed to get the terrain the way i wanted it, damm i dont wanna lose it , or mess with easygen again :stuck_out_tongue:


(chavo_one) #6

The .prt file is created during the bsp phase of the compile. The vis stage then uses the .prt file to create the vis data. Once the vis stage is done, it deletes the .prt file UNLESS you use the -saveprt flag.

Therefore, if you want a new .prt file, just compile the bsp again.


(hhhmmmmm) #7

Thanks chavo but i tried that:P about 30 times now :angry:
ohhh thinks its gotta be 420 time this is driving me nuts :banghead:
Everytime i look in my junk.txt after a failed compile its all looks fine no errors except for this missing .prt file.
Is there a way i can manualy produce one with notepad ?


(chavo_one) #8

I forgot to mention, if your map has a leak, then the .prt file will not be created. You can not make one manually.


(hhhmmmmm) #9

Yeh i looked like crazy for a leak although the last time i had a working compile their where no leaks ???
and i have not altered anything just done a few textures, i’ll go over it again looking for leaks :slight_smile: ( i seen in a thread that the leak dont show like rtcw is this true)
Thanks again chavo :slight_smile:


(Thej) #10

well sometimes the leak only shows up as a red line, so u cant see where the leak is, but u cant compile when the map leaks


(hhhmmmmm) #11

Yeh i know about the red line and leaking etc…
But is there a way too see it in E.T
Getting very frustrated :stuck_out_tongue:


(Thej) #12

well it should show up in ET, just make a map and open the sky box to see the red line from the leak


(hhhmmmmm) #13

theres prob no leak then as there wasnt on the last compile, and i havent changed no brushes ???
Anyone???


(Thej) #14

do u have a autosave.map?


(skinner) #15

i kinda overheard this but delete all the files except the actual .map file and then do a full everything compile


(hhhmmmmm) #16

Yes i got auto save :slight_smile:
Still the same
If i delete everyting except my map, still the same prob but it only gives me a .bak after i try to compile???
AAAARRRGGGGHHHHH :???: :banghead: :bash: :banghead: :angry: :disgust:


(Thej) #17

which compile are u using?

like bsp-meta
and so on


(hhhmmmmm) #18

Well i tried them all ???
so…


(hhhmmmmm) #19

i get 2 errors in radient :
ParseShaderFile(): scripts/models_mapobjects.shader, line 3214: { not found!

and…

saveprt = true
Loading C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/ALPHA.bsp
************ ERROR ************
Error opening C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/ALPHA.bsp: No such file or directory
2.5.5-SD
1 threads
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.5-SD
GtkRadiant - v1.3.8-ET Jul 8 2003 13:02:47

why would it want to find a .bsp during the compile process?


(hhhmmmmm) #20

Also found a couple of shortcuts in misc: ctrl+shift+k = Next leakspot that finds no leaks though(does it even work in radient) ???