This message will only appear after your team has built a command post (and the mapper used the sethqstatus command to enable it). I think the distance is the same as for spotting mines with battle sense level 4. So its very short when you running/strafe jumping, but enough when you move slow in areas where you expect mines.
And about mine laying:[ul][]Never place mines against any (destroyable) vehicle, only against infantery. Small servers, with 3vs3 at most, maybe an exception (plant the mines close to the vehicle so that it is destroyed instantly after it is repaired).[]When the objective changed (e.g. on Fueldump after the Tunneldoor has been destroyed or on Oasis after the Old city wall is down) free your mines by disarming them (or run over them and commit suicide). No one need mines at the Footbridge when the Allies are attacking the Fueldump …[]Vary your mine pattern slightly when you (re)plant them at key places.[]Plant mines near moving objects, where they will explode, even if the enemy avoids them. E.g. on Railgun: when the switch is raised/lowered all mines near it will explode. When the tug starts moving all mines near it will explode, even if the enemy jumped over them into the tug. Or on Radar: Plant behind the door: the door will trigger the mines.[/ul]
:banghead: exist, please tell me which serves use it… and what the mod is call as well as its website please…
