[QUOTE=Sleepy;370116]If you play medic a lot, by now you should realize that even with the extra supply boost, you run out of supply pretty fast. So you really shouldn’t waste your supplies other than heal, med station, laz nade, and revive.
In an intense firefight, your teammates really don’t have time to wait for metabolism regen back to base full health, especially when your team is defending from waves of attackers. It’s better to just heal them back to full health with all the extra pips. If there’s a break, your teammates should go to the med station (cost you only 1 pip!) to heal or just place the med station with them.
Adrenaline is good when you want to push back from or push in to a tactical position. You do that once every couple minutes anyway so the long CD doesn’t really matter. It’s also good when you need that precious extra seconds to plant a charge.
Speed boost is, well, a speed boost. It’s good for certain situations but it’s not really needed. If you speed boost you whole team then you’re a medic without supply. If you boost some, then they’re just rushing in without your team to die. CC and Sec tower are the only maps I can think of where having speed boost really makes a difference, because planting a charge early will make you fight a lot easier. I doubt you would want an ability only for those maps.
If you’re not lvl 20 yet, then yea, metabolism is not bad. If you’re lvl20 then you should really replace metabolism with med station.[/QUOTE]
Why replace it with a med station? Why not have both? You have 3 slots :).
I run metabolism, regen station, and laz grenade.