Metabolism or Speed Boost?


(Punisher_ITA_) #1

I am not lvl20 and I have decided to upgrade Medic.

For sure (or tell me serious reason why I shouldn’t get them) I want:
Lazarus Grenade
Field Regen Unit

As third active ability I can’t decide between:

  • Metabolism Boost
  • Speed Boost
    (- Adrenaline???)

Which is in your opinion much worth of it and why?

Thanks.

Goodbye.


(Hot-Wire) #2

Metabolism- This is by far the most useful to your teammates. It does not wear off.
Adrenaline- This is very situational, but can be very useful if timed correctly. Affects only lasts a few seconds and recharge takes forever.
Speed boost- Useless. The speed boost is temporary also, so it wears off.


(Punisher_ITA_) #3

[QUOTE=Hot-Wire;369878]Metabolism- This is by far the most useful to your teammates. It does not wear off.
Adrenaline- This is very situational, but can be very useful if timed correctly. Affects only lasts a few seconds and recharge takes forever.
Speed boost- Useless. The speed boost is temporary also, so it wears off.[/QUOTE]

So Metabolism is the most usable, also considering the other two “fixed” by me?

I thought speed boost could be useful in a losing team or to make more pressure to the enemy (or with carrying objectives)… am I wrong?


(FireWorks) #4

The laza is a fix.

The regen unit is great because it heals all pips. Metabolism fills only your base health and takes up a lot of your precious supplies. I dont get why people think its useful.

Adrenaline is very situational but can then decide a match. Great on planting rushes, delivery or defusing in the heat.

Speed boost would be the best choice IMHO. It brings heavies a lot faster to the front line and even makes lights more agile. This is really useful as it counters what many are crying about: The slow running speed.

Decide between adrenaline or speedboost, but leave out the metabolism.


(Cep) #5

I agree with Hot-Wire Met is the best of the three. Adrenaline boost got nerfed so bad it doesn’t last more then a second and speedboost is not really worth the time either since it is also only temporary and more often then not you will only have 1 or 2 heavies on a team anyway.


(FireWorks) #6

Met makes not much sense for various reasons.

a)You want people on offense to push towards the objective. Do or die. Not stranglers on the other side of the map. b)If you got enough time to have metabolism kick in without engaging into a firefight, youre doin it wrong already.
c)On defense you got the regen unit to fill the health completely while met does only the base pip, which is depending on buffs only about 60% of your health anyway. Dying to respawn with full supplies would be the better choice. d)You dont want people to be alive toooo long as they tend to get useless without resources. A respawned guy with reset timers, full supplies and ammo is often the better choice for the team, though it depends on the map.
(A reason why k/D makes abosutely no sense at all for this game)

Speed buff brings the heavies to the action with their team. When they are there, they should unleash their power… which is not that great, but hey, you got them at your team one way or another…


(Oschino1907) #7

[QUOTE=FireWorks;369954]Met makes not much sense for various reasons.

a)You want people on offense to push towards the objective. Do or die. Not stranglers on the other side of the map. b)If you got enough time to have metabolism kick in without engaging into a firefight, youre doin it wrong already.
c)On defense you got the regen unit to fill the health completely while met does only the base pip, which is depending on buffs only about 60% of your health anyway. Dying to respawn with full supplies would be the better choice. d)You dont want people to be alive toooo long as they tend to get useless without resources. A respawned guy with reset timers, full supplies and ammo is often the better choice for the team, though it depends on the map.
(A reason why k/D makes abosutely no sense at all for this game)

Speed buff brings the heavies to the action with their team. When they are there, they should unleash their power… which is not that great, but hey, you got them at your team one way or another…[/QUOTE]

Exactly, only reason I can think of to really use Met is if you are a Light (or medium with lights) and with other people who are flanking and not sitting around when they make contact but constantly on the move hitting and running. Otherwise I have pretty much switched to Regen Unit for most of my medics.

Also speed boost does work great for Heavies but also makes Lights even faster and mediums move like lights. Sometimes when I am a Heavy medic I will speed boost a light or medium just so I can Buff lock them to speed boost myself sometimes all the way to the objective.


(SinDonor) #8

On a low level Medic, Metabolism is also good to earn some extra XP on when respawning with a teammate or two. You can buff his health AND Metabolise him. It does make a minor difference in gameplay. The reheal rate of Metabolism is the same as the healthstation. But that’s only good for players smart enough to know when to run and heal during a gun fight.

My level 20+ Medic has Healthstation, Laz Nade, and Adrenaline.

Adrenaline is the game changer. It can help a Heavy break into a heavily-defended area and clear out 2-3 guys before they go down. It also keeps a teammate alive for crucial seconds while they are at an objective repairing/hacking/delivering/planting/etc.


(Seatsniffer) #9

I often give a metabolism-boost to an Operative at spawn (and buff their health too, ofcourse).
They wander-off to far areas of the map, and are usually without a medic nearby, so that’s why I give them something that hopefully keeps them alive a bit longer.


(Hot-Wire) #10

[QUOTE=FireWorks;369954]Met makes not much sense for various reasons.

a)You want people on offense to push towards the objective. Do or die. Not stranglers on the other side of the map. b)If you got enough time to have metabolism kick in without engaging into a firefight, youre doin it wrong already.
c)On defense you got the regen unit to fill the health completely while met does only the base pip, which is depending on buffs only about 60% of your health anyway. Dying to respawn with full supplies would be the better choice. d)You dont want people to be alive toooo long as they tend to get useless without resources. A respawned guy with reset timers, full supplies and ammo is often the better choice for the team, though it depends on the map.
(A reason why k/D makes abosutely no sense at all for this game)

Speed buff brings the heavies to the action with their team. When they are there, they should unleash their power… which is not that great, but hey, you got them at your team one way or another…[/QUOTE]

And what makes you think people with speed boosts are doing it right? Metabolism is far more useful on defense then speed boost, unless the objective is charged and you just buffed an engineer. … but then again knowing randoms, you give them a speed boost, they either waste it changing their class at a command post or decide to go off elsewhere to the other end of the map. The main reason this skill is useless to me is because it is temporary.


(VG_JUNKY) #11

Whenever I am buffed by metabolism its a godsend, especially if theres a health regen close by 2x health restoration baby :wink:
Love speedboost when im a heavy…
Adrenalines perfect for when completing plant obj or when u want to help a buddie mow down a group of ppl ( just be sure to refill his health afterwards )


(Seatsniffer) #12

temporary…the duration is much to short, imo.
If I personally get speed-boosted, I waste precious seconds by figuring out what to do with it :stuck_out_tongue:


(wolfnemesis75) #13

Metabolism or Adrenaline. Adrenaline is a must-have against stiff competition. Especially to get a plant off. You can always respec down from Level 24 if you try something out and don’t find it useful. :slight_smile:


(Sleepy) #14

If you play medic a lot, by now you should realize that even with the extra supply boost, you run out of supply pretty fast. So you really shouldn’t waste your supplies other than heal, med station, laz nade, and revive.

In an intense firefight, your teammates really don’t have time to wait for metabolism regen back to base full health, especially when your team is defending from waves of attackers. It’s better to just heal them back to full health with all the extra pips. If there’s a break, your teammates should go to the med station (cost you only 1 pip!) to heal or just place the med station with them.

Adrenaline is good when you want to push back from or push in to a tactical position. You do that once every couple minutes anyway so the long CD doesn’t really matter. It’s also good when you need that precious extra seconds to plant a charge.

Speed boost is, well, a speed boost. It’s good for certain situations but it’s not really needed. If you speed boost you whole team then you’re a medic without supply. If you boost some, then they’re just rushing in without your team to die. CC and Sec tower are the only maps I can think of where having speed boost really makes a difference, because planting a charge early will make you fight a lot easier. I doubt you would want an ability only for those maps.

If you’re not lvl 20 yet, then yea, metabolism is not bad. If you’re lvl20 then you should really replace metabolism with med station.


(Hot-Wire) #15

[QUOTE=Sleepy;370116]If you play medic a lot, by now you should realize that even with the extra supply boost, you run out of supply pretty fast. So you really shouldn’t waste your supplies other than heal, med station, laz nade, and revive.

In an intense firefight, your teammates really don’t have time to wait for metabolism regen back to base full health, especially when your team is defending from waves of attackers. It’s better to just heal them back to full health with all the extra pips. If there’s a break, your teammates should go to the med station (cost you only 1 pip!) to heal or just place the med station with them.

Adrenaline is good when you want to push back from or push in to a tactical position. You do that once every couple minutes anyway so the long CD doesn’t really matter. It’s also good when you need that precious extra seconds to plant a charge.

Speed boost is, well, a speed boost. It’s good for certain situations but it’s not really needed. If you speed boost you whole team then you’re a medic without supply. If you boost some, then they’re just rushing in without your team to die. CC and Sec tower are the only maps I can think of where having speed boost really makes a difference, because planting a charge early will make you fight a lot easier. I doubt you would want an ability only for those maps.

If you’re not lvl 20 yet, then yea, metabolism is not bad. If you’re lvl20 then you should really replace metabolism with med station.[/QUOTE]

Why replace it with a med station? Why not have both? You have 3 slots :).

I run metabolism, regen station, and laz grenade.


(Jimmy James) #16

I’ve been playing only Medic for the past few days (trying to balance out my stats page) and here is what I found:

[QUOTE=Punisher_ITA_;369874]I am not lvl20 and I have decided to upgrade Medic.

For sure (or tell me serious reason why I shouldn’t get them) I want:
Lazarus Grenade
Field Regen Unit[/QUOTE]
Lazarus Grenade is useless, it’s rare to find a clump of downed teammates near enough to each other to make this Ability more useful than just reviving them individually.

Field Regen Unit ROCKS! Way more effective than Metabolism Boost if it’s placed right.

[QUOTE=Punisher_ITA_;369874]
As third active ability I can’t decide between:

  • Metabolism Boost
  • Speed Boost
    (- Adrenaline???)

Which is in your opinion much worth of it and why?[/QUOTE]
I didn’t know that Metabolism was permanent until death instead of a temporary effect but I still feel that Speed Boost is superior for objectives where you must deliver an object to a location. Also better for initial spawn on offense where you can boost the speed of the class that needs to reach the primary objective ASAP. Also, I prefer Transfer Supplies over Metabolism.

Adrenaline Boost is crap. I think I’ve seen it used effectively once for someone that was doing a timed objective that took a relatively short duration (like delivering a code as opposed to hacking). Otherwise, Adrenaline Boost is just a kind of Homing Beacon that allows the enemy to hunt you down.

That gives me an interesting idea, Adrenaline Boost a random teammate to distract the enemy from the person who’s trying to complete the objective. That may actually work!

-JJ


(Hot-Wire) #17

I find large groups to revive all the time with the laz grenade, besides that’s not all it is good for.

I sometimes toss one out while behind cover and enduring heavy fire when I know there is a guy down. behind the guy firing at me. I revive the guy and he shoots up the bastard from behind :). I’ve done this countless of times already.

Also it is useful when you have to revive a bunch of people in the instance and sometimes there is that guy you just don’t want to run to or climb to to pick up. Just toss the laz grenade up there to get him up :).


(QUIK420) #18

Whoever says that the laz nade is useless is very very very wrong. Is it rare to find a clump of your teamates dead together? Sort of but there are many choke points in this game where it does happen. Also the laz nade is also very useful for RANGED revives or reviving while by cover. Not only that but because laz nades are AOE you can actually revive people through walls, floors, boxes, etc. I have gotten very good at doing multi-revives from far away I feel like a QB lol.

For the topic on hand I have replaced metabolism on all my medics with the regen unit. The regen unit heals your extra pips, is AOE, and people usually run away to a corner to let metabolism kick in so why not just run to a regen unit instead?. I also took adrenaline because, although it is situational, those situations can be very important needing those precious extra secs for a plant / deffuse etc.


(Jimmy James) #19

[QUOTE=Hot-Wire;370134]I find large groups to revive all the time with the laz grenade, besides that’s not all it is good for.

I sometimes toss one out while behind cover and enduring heavy fire when I know there is a guy down. behind the guy firing at me. I revive the guy and he shoots up the bastard from behind :). I’ve done this countless of times already.

Also it is useful when you have to revive a bunch of people in the instance and sometimes there is that guy you just don’t want to run to or climb to to pick up. Just toss the laz grenade up there to get him up :).[/QUOTE]
Ooo, good strategies. I’m still getting used to playing Medic (I rarely played that class in W:ET and ET:QW) but due to Brink’s class-changing play style I frequently find myself playing Medic and trying to get used to the revive-instead-of-kill focus of that class.

+1

-JJ


(neg0ne) #20

I have never senn a situation where the adrenaline was really useful. Theoretically yes, but in action…no.
skip that, its too rare to use anyway.

speed is nice on transport-situations, but very rare too.

metabolism on the other hand makes perfect sense. i usually buff the other medics with met. As medics are not frontfighting all the time but more running around and doing their jobs, they really have a benefit from it. or the operatives as said before.