http://i.imgur.com/bIWMCrx.png
This topic is about how to change/balance/tweak mercs from their current state.
There can be many reasons why mercs need tweaking, their abilities, weapons, health and speed.
And while some mercs are already good, their abilities sertainly need tweaking.
So without further reading here are my ideas how to Tweak mercs.
All Air Support Abilities
For long time the air abilitites have suffered from one thing: GLASS
Artilery, Airstike and Orbital laser suffer from cealing glass, ceiling glass will stop desighnator markers from acticating the ability and the glass will absorb atleast one airstike missile.
This is huge problem in maps like underground (while in middle part of the map), terminal (at the fuel containers) and bridge (place where the ev has to be repaired for the first time).
Now while the glass can be shot with normal weapons, it will still create fustration when trying to destoy some glass during fire fight.
Easiest fix would be to make the glass not to stop abilities and markers. And make them not absorb any damage from abilitites but to make them break from touch but still letting ability happen.
All Throwable Abilities
One of the biggest issue with Throwable is that they tend to hit the team mates, usualy killing the thrower.
No this could be fixed by making the throwable while hitting team mates, not to deal damage to the user.
Other idea to fix this would allow throwables to pass through the teammates.
All Deplayable Abilities
Deploayable abilities seem to have strange hitboxes, they sometimes take no damage from sniper rifles or melee attacks. Some times even pistols and other weapons tend to do no damage to these abilities.
To fix this, the weapons and deployables hitbox should be fixed.
Arty
Artilery
Artilery suffers from desighnator, its sometimes hard to mark the right target with the desighnator.
Now this could be fixed by: pressing the ability button will bring out the desighnator but it wont start the desighnation until player presses the MB1.
After first Artilery is launched the nex will be lauched after player does second press on MB1.
Indoors
Arty suffers from indoors, while other mercs like Kira, who can still run fast indoors, stoker that can throw molotovs outside and inside and Skyhammer that can make use of his beacon as a grenade make arty only fire support that cant realy do much indoors.
Now giving arty a indoors ability would change this, here are few ideas:
Desighnator Blind: player can blind players temporary by aiming players head with the desghnator, this will leave a burn mark for few seconds making enemy player unable to see much in from the screen.
Inbuild Nade Launcher: Arty has inbuild grenade launcher in the desighnator, he is able to shoot small grenades that explode on contact and deal 65 damage, they have 15s recharge time (2 can be used, they use charges from Artilery stike and can be only used indoors).
Phantom
Reflective Armor
Currently this ability is okeyish, works for closing in but fails in stealth for the most part. (unless you are not moving)
Few changes would make this good ability again.
Cloack lasts 15 seconds while moving and 25 seconds while stationary and the crounch walking in in the middle.
Cloack still can only absorb 80 damage.
Cloack takes 15 seconds to fully recharge.
Cloack can be toggled on/off without needing to fully recharge.
Crounch walking is almost invisible, stationary is fully invisible and while moving its slightly visible and while sprinting its just as visible as it is now.
Loadout Cards
All the extra cloack time augments are moved away from the katana loadouts to put them in the knife loadouts.
This balances the cloacking and good melee weapon by little bit.
Sparks
Revive Gun
Revive gun serves as a primary for Sparks and this can be seen as a good and bad thing. The bad thing is that while ADS with this ability its has a freaking annoying reflex sight making it hard to look trought. Also the Gun absorbs too much energy while its charged. Now here are my changes for this.
While revive gun is fully charged, it will take little to no energy to keep the charge going. However the ammouth needed for charge is slightly increased.
While ADS the reflex sight will take more room in the screen and increase the zoom, sights markers are smaller so player can see better.
Small Health Packs
Not the most used ability to heal team mates now is it.
Here are few changes how it could be more usefull:
Increasing healing to 40 (from 35) and direct hit heals 50 (from 45).
Or the recharge speed which rate the health packs regen could be increased to 7s (from 10s)
Redeye (and Vassili)
While he does not realy need any tweaking (outside the bugs) hes arsenal does need them.
the PDP is not realy working with him since he caries pistols with him and since the PDP sucks in hip fire, so its not solid choise for any redeye.
Now this could be fixed with:
Giving the PDP same hip acuracy as the Grandeur SR has. This way it serves as sidegrade to Grandeur.
Making PDP scope markers less space taking, more similar to MOA scope.
Giving redeye a secondary smg to carrie with PDP loadouts (unlikely)
IR Goggles
While its usefull ability, it suffers from one thing, i cant see enemy deplyables, which is heart breaking while you ask your self why enemy wont die from 4 heashots with your m14 during hes in smoking bath? well its that freaking healing station that you could not see with your IR goggles.
Easy fix would be allowing IR goggles see enemy deployables.
If you have ideas or suggestions how to balance arty please leave a comment.
My other suggestions:
Weapon Balance And New Weapons
12 New Mercs With Consept Art
4 New Maps And Game Mode
Loadout Rewamp