[Mercenary] Rascal


(Fyrix) #1

[BASIC]
[Mercenary Name]: Rascal
[Class Type]: Light Assault
[HP]: 80
[Speed]: 470

“The Speed of Light sucks, trust me - I run at it.”

[Role Call]: Rascal is a cocky Brazilian parkour master with the firepower to back it up.

[Primary Ability]: Rascal is equipped with the “Aero Gloves”. Electromagnetic gloves which allow a short bonded period of time with any walled surface. A passive ability, this allows Rascal to run up, along and climb walls into vantage points which would otherwise we inaccessible to other mercenaries allowing for quick flanks or escape routes. Be careful not to use them too long as they will overheat and make rascal slip off the surface until they recharge.

[Secondary Ability]: Rascal has small ammunition packs. Much like Sparks medic packs – Rascal can give his allies ammunition packs which will only deliver 1 full magazine however they will instantly replenish any of the ammunition in the chamber without reloading.

[Weapons]: Rascal has a P90 sub-machine gun. It’s most effective at short ranges and excels at hip-fire combat. A very high rate of fire, with a fairly low damage output – Rascal likes to keep his enemies where they can’t escape his armament.

[Tactics]: Rascal is a weak but nimble mercenary. Thank’s to his aero gloves – he can run along walls and provide a flank. His high speed and small frame will make him difficult to hit. Attempt to use longer routes as his high speed will make them just as effective as shorter routes. Attempt to flank and replenish your teams ammo all whilst avoiding as much fire as possible.

[Fight Back]: Rascal is only effective at close ranges, try to take him out afar. He’ll also be replenishing your enemies with ammunition very quickly – pick him out of the crowd and attempt to eliminate him as a priority target. He’ll want to hang off walls too, check areas thoroughly and seek to drain him out with explosives and other AoE abilities that won’t allow him to escape.


[ADVANCED]
[Aesthetic Aspects]: Rascal have a very small and nimble frame like Aura, Proxy and Sparks. He should wear regular black & grey militaristic-like clothing. He should be featured with a black balaclava which only shows his eyes and a backwards facing cap on top of the balaclava (which pays homage to the name “Rascal”.)

[Backstory]: A trained Parkour fanatic from the heart of Brazil in the shanty towns, Rascal has mastered the art of Speed & Movement becoming Dirty Bomb’s first Tech-Ninja.

[Voice/Taunts]: A standard Brazilian accent with good English, Rascal’s voice should be very cocky but teenage like. Extremely confident and his taunts should be boasting of how “good” he is as a mercenary. These should pay homage to his name and the fact he’s a “Rascal”. Thinking very highly of himself because he’s never usually hit or under-fire due to his great speed and movement capabilities.

[Primary Ability]: AERO Gloves –

[Aesthetic]:The AERO Gloves are tech-gloves well adapted for Rascals use of Parkour. They should have several circles on the palm which illuminate a blue colour when active.

[Gameplay]: This is a passive ability but still features the regular icon like any primary abilities. When Rascal jumps at a wall he will stick to it with both hands (if he is facing the wall).

When facing the wall he cannot use his weapons but he can move in any direction using the standard WASD (or any other rebinded) movement keys. This includes up, down and side to side allowing him access to windows or other vantage points around buildings (which Dirty Bomb is full of).

When facing away from the wall, Rascal can use his arsenal of weapons but cannot move. He’ll only be using one hand to attach himself to the wall.

When facing to the side of a wall, Rascal can wall-run.

However to compensate there is a timer. Rascal can stick to a surface or have his gloves in ACTIVE use for a maximum of 15 seconds. This will fill up as a red-circle in the ability. If Rascal exceeds this he will instantly drop off the wall. His gloves will turn red where the blue circles were and it takes 3 seconds for the gloves to completely cool-down. When the gloves are inactive, the ability will cool down as standard.

Rascal’s accuracy is decreased when shooting from a wall. Whilst stationary it is reduce only slightly, wall running decreases the accuracy much more.

[Secondary Ability]: Small Ammunition Packs – these are effectively the ammunition pack answer to sparks medic packs. The mercenary can deploy 3 at any time with standard cooldown times. When an ally picks it up, he will be granted with a whole magazine of ammunition for his weapon and his current magazine which is active will be refilled instantly. Whilst it isn’t effective at refilling whole ammunitions due to the small capacity and cool-down of the ability; it’s good for a quick boost. If a mercenary already has full ammunition then the ability will only give them a new magazine without refilling the already full magazine.

[Primary Weapons]:
P90 – a close quarters sub-machine gun. Whilst it’s likely it’d have to be renamed, the general theme applies. The P90 characteristics and aesthetic values should remain genuine and replicated. The P90 should have an extremely high fire rate, low damage output, good hip-firing potential but very high vertical recoil. These characteristics intertwined with one another should balance the guns as a potent but counterable weapon which requires a skill to master.

Hochfir - Small SMG for short range engagements.
Blishlok - Small SMG for short range engagements.

[Secondary Weapons]:
DE. 50
M9
Caulden

[Melee Weapons]:
Standard Combat Knife
Stiletto Knife
Cricket Bat


(Pinchiiy48) #2

Seems a little OP but the health pool makes it seem a little more balanced. The 3 second cooldown is way too short. At least 5 seconds. I am not sure about this one. Its a cool concept but i doubt they would take the time to make this. Being from Japan is a little useless since we already got a kawaii japanese Kira. Maybe South-Korea? but then that wouldnt fit with the ninja story.


(Fyrix) #3

The 3 seconds is a good time, it means Rascal can’t jump and stick to walls like a madman and is vunerable when i initially spotted.

The health pool is purposely low for balance and to make sense.

Plus 2 Japanese characters isn’t that bad. Considering there is a lot of characters from the same location.


(Naonna) #4

We don’t need any more spotting mercs pls… Poor Phantom is already useless enough.

Pros I’ve seen with this merc:
Unique mobility options for spider man.
Fast person with the katana if added.
(Well, don’t need phantom anymore. This merc would be better at killing and hit-and-runs)

Cons: … twenty seconds? JESUS o.o; … recall that normal spotting is about six seconds. - You’d effectively mark a single enemy for death and ruin their gameplay all together for almost half a minute.


(Fyrix) #5

Other spotting is a AoE, this is one person. It can be removed by team members too. Change it to 10-15 seconds if neccessary

Removed the Monkey Blade and replaced with cricket bat.


(TheGreatHoundini) #6

Let’s add wood to this fire…


(Fyrix) #7

Where did you find that or was it drawn?


(Dysfnal) #8

The ink dart would be downright op in competitive, because you take friendly fire, would be better to have it be countered by medics, much like the snitch can be

And based on that picture, he can be Egyptian, there aren’t any middle Eastern mercs and it would still fit the ninja theme IMO


(fluorescentUrchin) #9

I like the idea of sticking to walls, not so much the spotting mechanic. There are already so many spotters in the game ;_; poor phantom. However, I do have soft spot for mobility based mercs like proxy


(Fyrix) #10

Like I said, he can only spot 1 target for x amount of seconds every y amount of seconds.

Plus the spotting can be removed.


(TheGreatHoundini) #11

I drew it. :slight_smile:

I kinda liked your character description and the idea of a Japanese-themed Merc… I been wanting to practice “Quick Concept Sketching” so I figured: “Why not?”

I did take a few liberties with the description though, gave him “Ninja Pants”, track shoes, and re-interpretted the Ink Darts as a variant of those new military “Micro-Drones” that look like insects you can throw by hand.

Something like Speedos for the upper garment… Then added some of that DB-like things like a re-purposed Japanese fireman’s helmet (to hold the night vision equipment… and when you flip it up it looks a bit “samurai/shinobi” like), military vest, holster belts, and the single-sling backpack.

Hope you like it. :slight_smile:


(TheGreatHoundini) #12

There’s other “Jap homages” in there if you look harder. :slight_smile:


(TheGreatHoundini) #13

“Japan homages” I meant.


(Kirtap101) #14

i will say that, the spotting on him wouldn’t be that useful, however the sticky glove is an awesome idea, i think it would be a great mechanic for the game.


(Fyrix) #15

@TheGreatHoundini yeah it’s awesome, better than I could’ve imagined it, nice work man.


@Kirtap101 It’s not meant to be entirely useful. The focus is his prinary ability, the spotting makes him a Recon Merc and able to track his targets. It’s also helpful to alert enemy player movement. If hes hanging above. Doorway and the enemy team storm in. He can ink dart one, track them and do whats neccessary.

Like I said, the focus isnt on the spotting.


(TheGreatHoundini) #16

[quote=“Fyrix;172627”]@TheGreatHoundini yeah it’s awesome, better than I could’ve imagined it, nice work man.

[/quote]

Glad you liked it. I think I’ll try out one of the other Mercs on this sub-forum… Very interesting ideas. So much of Dirty Bomb is really about the characters and the unique gameplay options afforded to each one.

For concept art, it’s hard to beat games like Dirty Bomb, which places character on a very important level… comparable to games like Street Fighter where the gameplay is almost entirely driven by character design. :slight_smile:


(fluorescentUrchin) #17

@TheGreatHoundini could you do one for my merc idea? that art is just so cool


(TheGreatHoundini) #18

@flourescentUrchin Hmmm… I have to say you did come up with something interesting. :slight_smile:


(fluorescentUrchin) #19

@TheGreatHoundini Thanks!


(UndeddJester) #20

If you are wanting to step away from another Japanese character, you could look at basing the character on something like the Gurkhas from Nepal.

They are highly trained and incredibly disciplined soldiers, known for their toughness and ferocity. In the mountainous regions of Nepal, part of their recruitment process involves climbing uphill for 40 minutes or more with 70lbs of rocks strapped in a wicker basket on their backs.

They also train rigourously in jungle warfare in Bruneian jungle in abilities such as tracking, ambush, patrolling, survival and navigation to name a few. Plus of course there is their infamous kukhri, which is already in the game :wink:

They largely have a Hindu or Buddhist culture, which obviously has a lot of history to draw from, but given the poverty of Nepal, you could equally go for a character who has led an unpriviliged life, who the skill set you are proposing would be a huge augment to. Of course this would also help attribute the name “Rascal” :slight_smile: