Bushwhacker:
Turret HP should be buffed.
The turret should recognize spotted enemies through walls and have faster rotation time. In exchange the reaction speed could be larger (1.2 seconds) against enemies that aren’t spotted.
Bushwhacker should be rewarded for good accuracy by making the turret aim for headshots more when out of his last 10 fired shots 5 or greater are headshots.
Finally Bushwhacker should have access to information regarding both his accuracy rating and the amount of health his turret has.
Redeye:
Redeye should have penalties for taking damage. For example he shouldn’t be using his IR goggles if he is below 30, 60, or 90 HP, and smoke grenades only recharge while Redeye is at full health unless someone else reduces his cooldown in some form.
Thunder:
Thunder and Fragger are way too similar to each other. I don’t think anything could be done to them without making one of them obsolete or part of the meta.
Aimee:
Debilitation could be reworked to be on another ability or as a passive. She could also have the EMP dart as well because her general idea (build, weapons, and ability) is defensive, ergo she needs something offensive to balance it out.
Rhino:
Make him a recon or objective specialist. All he needs is one offensive ability. He took accounting, so maybe he could punish ability spammers (Vassili, Redeye, most offensive mercs and even assaults) with some kind of “naughty list”, where he spots enemies (for a time, Rhino is inactive while doing this) that can’t use an ability due to it being on cooldown. (A.K.A. “engaged in unnecessary expenses”.) But hey it’s December so…
That pretty much makes Rhino’s ties and education in business become more than just background information.
[spoiler]Phantom/Fletcher are going to remain as they are because I don’t trust the developers enough to implement the right changes, or even care.
Phantom to them is their little joke, as he was considered overpowered when he had the ability to tank air strikes, sniper shots, and take down a combat class with burst damage and high DPS. This was nearly uncounterable unless running a high speed/shotgun character, or Proxy (whose mines could counter the damn cloak [forces Phantom to drop it or lose a lot of EHP] and therefore made Proxy actually useful defensively, better than Bushwhacker even), which is not that great for a game where you’re only allowed 3 options in a squad.
They nerfed Phantom because that he’s very strong when not running the proper counter to him. They buffed him in a way that forces everything that’s already shit or unplayable into the ground with two exceptions: Vassili and Aura. Both are incredibly fucking strong and both needed some kind of nerf. Unfortunately a good player of either wouldn’t care about Phantom because their team isn’t supposed to let him get close enough to cause damage, or the deployable should be far enough out of reach.
I feel that offensive engineers like Fletcher are just way too versatile, but I wouldn’t be surprised for him to stay that way. I’m not going any further lest I start rumors without solid evidence or truth, but this shit is ruining the game. [/spoiler]