Hello, I made a list of changes I would personally do to mercs and primary weapons. I’ve been playing the game since open beta started, and I think I know pretty well how the small competitive scene feels about the balancing in Dirty Bomb. Even if I say this, these changes only represent my own point of view. I mainly play 5v5 so these changes are more focused on that. Any feedback is welcome, I’d like to hear what you think and what would you change about my list!
broken tier: thunder
god tier: vassili, redeye, sparks
great tier: fletcher, aura, aimee, kira
good tier: arty, nader, fragger, sawbonez, phoenix, phantom, rhino
bad tier: skyhammer, bushwacker, proxy, stoker
broken tier: MoA, felix
god tier: stark, br-16, grandeour
great tier: crotzni, m4, dreiss, pdp, k121, blishlok, hollunds
good tier: timik, smg-9, hochfir, kek, remburg, ahnuhld
bad tier: MK46
BALANCE CHANGE SUGGESTIONS
thunder: reduce his HP back to 160. reduce the max flash duration from 4sec to 1sec. increase the recharge time for conc nade from 15 to 20.
redeye: reduce the smoke duration from 12sec to 6sec.
sparks: change the revive gun from an ability to a primary weapon. remove the ability to ress with the gun and remove the dmg falloff from the gun, give her defibillators and remove her pistol.
fletcher: increase the sticky bomb recharge time from 7sec to 9sec. reduce the splash damage from sticky bombs by 30% and keep direct hit dmg the same, 100.
aura: start the cooldown recharing after the old station is broken, not after she puts one on the ground.
nader: increase the grenade launcher recharge time from 7sec to 8sec.
fragger: increase the grenade recharge time from 17sec to 20sec.
skyhammer: reduce the airstrike cooldown from 70sec to 60sec outdoors, and reduce the indoor cooldown from 19sec to 15sec.
bushwacker: reduce the turret cooldown from 30sec to 25sec.
proxy: make the proximity mines invulnerable after throwing them out for 2sec.
kira: increase the laser cooldown by 5sec, from 50 to 55.
arty: fix the bug where he can destroy ammo and healing station through walls by arty striking close to them.
MoA&felix: reduce bodyshot damage by 33% and increase headshot multiplier to 3x (felix from 79 to 53, MoA from 75 to 50)
stark&br-16: reduce bullet damage (stark bodydmg from 18 to 15, headshot dmg from 36 to 30) (BR-16 bodydmg from 17 to 15, headshot dmg from 34 to 30)
grandeour: reduce bullet damage from 40 to 37 (headshot dmg from 80 to 74)
MK46: increase bullet damage from 11 to 12 (headshot dmg from 22 to 24)