I’ve read the SplashDamage ETQW wiki site on generating a megatexture and have created a mega texture (mapname.mega file). My megatexture only has one diffuse map and nothing else.
I load up my .world file in editWorld it loads my megatexture and I perform a normal compile. I press F2 to run the game in editWorld. It shows my megatexture on the terrain.
When i package my map into a pk4 though, and host the game. The megatexture does not show up and I get an error on the console saying:
"idMegaTexture::OpenFile : failed to open ‘C:…\z_mapname.pk4/megatextures/mapname_lit.mega’ (3: The system cannot find the path specified.
I verified that “mapname_lit.mega” is located in “…\z_mapname.pk4/megatextures/” folder.
Is there anything else I need to do in order to get the megatexture to show up?
Also i get a warning in the SDK when loading my .world file:
Couldn’t load image: megatextures/mapname_lit.detail
Couldn’t load image: megatextures/mapname_lit_detailmask
Thanks in advance everyone.