will poor little me have to ditch my 40gig sissy HD just for quake wars :*( ?
i don’t have much worries about the system specs, but… when paul was interviewed by gamespot he said that the things were GIGS big? noooooo!
will poor little me have to ditch my 40gig sissy HD just for quake wars :*( ?
i don’t have much worries about the system specs, but… when paul was interviewed by gamespot he said that the things were GIGS big? noooooo!
Map textures are around 5gb per map, compressed to 500mb. With ~12 maps, it’s 6gb for textures only. So it’ll be big, but not 40gb. Maybe around 8gb or 9gb.
(Looks at free HDD space) 200 GIGs ought to do it. 
I think the 500 MB number was for the map texture. Not for the vehicles, sky, models, buildings, etc…
My guess is about 10-11 GB total. Still, not too bad. 
Wolf:ET is an old game, built on older tech. (I believe its the Q3 engine?)
Look at the bigger picture. Most ET maps are under 10mb in size, and most people won’t even wait for 20 seconds or so to download a custom map in ET.
Think what it’ll be like with 500mb + maps 
If only, most people still insist on the same boring 6-maps/supply depot/TC base crap
My guess is about 10-11 GB total. Still, not too bad
oh man, I wish they used kilotextures. Are they going to release this beast on 2 DVDs?