Pretty interesting class design on Hardy. It really doesn’t feel viable when you are running around with him, compared to Sawbonez. These are just quick first impressions on her and her abilities.
-
Health Station Radius: It would be cool if you had a hue circle around the station so we knew exactly where the line was for the station to be effective.
—> Also it would be really cool to see where the station is somehow when not near it. -
Shotgun: I wanna play around with it more but the shotgun just seems inconsistent. I kinda feel like the pellets should be slightly more clumped at a medium close range.
3)Health Regen: I still feel like the regen speed is just entirely to slow for the medic an should be faster. Your keeping the support away from the team to long by causing this.
4)Secondary weapon: Having a shotgun and all the secondary shouldn’t be an epic p-shooter at medium to long range, it needs to have some substance to it. More damage at range to help with certain areas of the map to make him fully viable.
Likes:
- Like the Medic station idea.
- Like the sound of the shotgun.
I will devote an entire day to the class tomorrow.
