Medic does Soldier better than Soldier


(felismenari) #41

[QUOTE=xdc;316319]go medic with increased supplies, try and get command post for +supplies

when spawned immediately buff players, go around buffing/reviving till you’re out. Then rush enemy trying to get as many kills etc, don’t bother buffing yourself, and try not to live long so you can die with pips/supplies at full. Die and Repeat.

easily got 18.5k XP doing thing:

so if your having trouble leveling, this will get you to lvl 20 in allot fewer games, kinda lame that I have to die purposely to restore pips faster[/QUOTE]

I’m suddenly reminded of intentionally dying in CoD for the purpose of earning kill streaks again. Mind you, I didn’t do that. I always try to stay alive as long as I can.


(xdc) #42

yes I do the same, but you are useless if you are always running on your last pip as a medic. imo pips should restore faster, and most of the times the spawn point is only right around the corner. also btw my team won that game


(felismenari) #43

If SD introduces a higher level cap and new abilities at some point, perhaps one of the new medic skills would allow them innate faster health regen, which would stack with Metabolism? Just a thought. Need to think about the current issues with the game that need adjustments anyhow.


(felismenari) #44

I see what your saying about medics and low/no supply pips left. Makes me wonder about the Transfer Supplies ability. I would think in nearly all situations, the medic would want to keep that supply pip so he can heal someone.


(Shadowcat) #45

Transfer supplies can work with VOIP in a more coordinated team, but its not useful at all in a pub game.

In a clan game, you could do something like give your soldier a pip so he can superfrag the enemy at a crucial moment.

Overall, i think the point everyone here has made (other than the OP) is that the Medic can stay alive longer, and its nice that the healer has the abilities necessary to keep them from dying as often; but that doesn’t necessarily make them a good assault class. The soldier can do more crowd control and more damage, which is really what an assault class is about.


(nincek) #46

I see a very upset person which is used to using the M/L/C combo in MW2. The Soldier’s point in this game is to have a big amount of CC (Molotov / Flashbang), usefulness (Kevlar, Armor Piercing rounds, ammo), and to do moderate amount of damage to people. Soldier isn’t a rusher, or a “Rambo” style class if you will. No class is. Play the Soldier as he’s intended to be played, and don’t scale it on abilities. Medic is mostly utility, Soldier is CC (Crowd Control), Operative is ambush, and Engineer is support. You either chose to play there classes aggressively, or defensively, you will still be stuck with the same game mechanic.


(yoomazir) #47

At first I thought the soldier class sucked donkey balls, I mean, even the engineer deals way more dmg that the soldier…so what was the point of using him for only his ammo refill?

Then it struck me, the soldier class would had a better understanding if they renamed it Grenadier, not only grenade launchers are worth to use thanks to that ammo refill but you’ll have different types of grenade.

In RPG terms, I feel that Brink soldier class is more of a crowd controller than a tank/one man army.

But, in the end, I think all Brink classes suck, are bland, and don’t really have that much of variety compared to the previous Splash Damage Ennemy Territory games classes.

p.s: I just want to clarirfy that I didn’t read the 3 pages of this topic, now that I did read some I see that some people had the same thought as mine.


(ED209) #48

Pretty much played only as a medic because I prefer to be the support role. We have a number of buffs we can only apply to other players anyway. Other night I was completely outta ammo looking for a soldier, only to die trying to get back for a crappy load out from the CP. The flash bangs are very effective at making me shoot blindly trying to fall back. Medics need soldiers.