Medic does Soldier better than Soldier


(Zamininc) #1

Advantages in fighting with Medic and Soldier

Medic:
-Can heal self and buff self to 2 pips above normal.
-Has way more supplies than the Soldier
-Can revive teammates
-Can revive self.
-Can heal others

Soldier:
-Can throw a flashbang.
-Restores ammo
-Can give ammo to others
-Has a kevlar ability
-Can throw a very weak motolov

The Medic abilities are way better.

Even with just healing and reviving yourself, that’s way more useful than the soldier.

What I would like to see is:

-Increase damage for motolov.
-An upgraded version of kevlar
-Another grenade. Possibly poison gas?


(EdSoulman) #2

Very weak Molotov?

Don’t forget, the soldier also gets 2 grenade buffs


(Zamininc) #3

[QUOTE=EdSoulman;315266]Very weak Molotov?

Don’t forget, the soldier also gets 2 grenade buffs[/QUOTE]

The motolov is just a grenade that goes off instantly.

It doesn’t have anything really special about it in this game. I’d prefer it if the fire stayed for around 30 seconds.


(Shadowcat) #4

Yeah, infinite ammo + molitov + superfrag (improved damage, radius, and cooldown)

Throw in a grenade launcher and you can rip apart groups of enemies all on your own. Soldier is the only class that can reliably go off on its own.

Medic makes a better tank, soldier makes a better damage dealer.


(sh4d3Z) #5

OP, you’re comparing apples to oranges. They serve entirely different purposes and I do not understand why you’re comparing them to begin with.

Molotovs are used as an area of effect knockdown, and can be used in conjunction with frag grenades as they have separate cooldown timers. Soldiers have the ability to increase the blast radius and damage of their frag grenades. Add another grenade? Might as well rename the class to Grenadier.


(Dopaminergic) #6

[QUOTE=sh4d3Z;315271]…

Add another grenade? Might as well rename the class to Grenadier.[/QUOTE]

That’s actually a good idea. Would be a much cooler and much more useful class.


(Junk4Brains) #7

You know whats better than a Medic?

A team.

I know go figure. Medic can live a long time sure and help their group stay active longer but whats the point of being active if you’re all out of ammo? And the soldier is not all about run and gun tactics soldier is about the boom and doom. Have a bunch of defenders huddled around the objective or a choke point? Medic runs in gets blast… retreats to heal… runs in gets blasted retreats to heal… runs in gets dropped, self revives, retreats to buff/heal.

Soldier? Runs in frag grenade. With extended radius and more damage and faster cool down. Prep molotov. And blind fire until they group back up. Toss Molotov. Follow up with flash bang and clean up and use scavenge to restock your supplies and refill your ammo. Congrats the choke point/objective is now all yours.

Soldier is about area control. Throw in a 'nade launcher and/or the 'nade launcher attachment and just enjoy the fireworks. Soldier+Engineer are a deadly combination. You think one way is safe and you have mines and turrets to deal with. You think another path is safe and you have grenades, satchel charges (if cleverly place) and infinite ammo means the soldier can just blind fire to keep you busy or deter you from approaching from a certain direction.

Really every class has its advantages. Operatives can just be nasty at harassing and don’t let one catch you trying to be a lone wolf. Or they can help hold down the fort with caltrops or hack the engineer’s turret and control it to make it 10 times more effective.

Engineer and Medic are the obvious ones that everyone likes to be cause every one loves moar health and moar dmgz! But I can’t tell you how many times I’ve taken out 2-3 people after they downed me next to an objective or all rushed to gib me as an operative and I blow myself up taking them with me. But really this game is not about the individual effort but more about individual commitment to the group. Medic is all fun and dandy but if you have 4 of them on your team you might want to consider being something else. And I can’t tell you how many matches I’ve won cause no one on the other team wanted to be a soldier and they couldn’t hold any position too long cause they’d all eventually run out of ammo.


(peteXnasty) #8

Why are you putting this into COD or BC2 frames of mind?

The soldier does the soldiers job. The medic does the medics job. They all kill the enemy. Killing the enemy isn’t the point.

The soldier is for crowd control and sustained team damage. The medic is there to keep the team alive and operating at maximum output.

Medics who use the class to score siqq killz are going to lose every round because the guy on the other team playing the soldier correctly will be knocking the medic on his ass every few seconds and shooting through his armor…and his team will have more bullets than he has heals

Tl;dr: wrong


(Brink Lags) #9

Meh, I only run engineer now for the damage buffs.

I find the classes really well balanced.

I find the game to be incredible.

I find the lag unplayable and my heart aches on console.


(Conq) #10

To feel the infinite power of Soldier you need to get to 20, go Medium and grab a noobtube powered assault rifle. The nades you shoot have the same stats as the nades you throw and in the soldier’s case, they hit harder, hit wider and refresh faster.

If you queue up a Cocktail and hold it in your hand you can sprint into a room, drop the cock, shoot off your tube and blaze through with your Gerund or Euston. If you’re still up whip out your Carb 9 and finish up, if your incapacitated then CAN STILL whip out your Carb 9 and finish up.

What did the poster above me call it? Crowd control? Yes.


(peteXnasty) #11

I’m just amused that he said a medic reviving and healing only himself was better than a soldier that can lock down an entire team


(Scip) #12

OP is a lone wolf


(Glyph) #13

[QUOTE=Zamininc;315260]Soldier:
-Has a kevlar ability[/QUOTE]

Sadly the Soldier’s Kevlar ability is currently bugged and not working at all. Only an Engineer can give a player a Kevlar buff currently.


(Shadowcat) #14

Wrong, it works, the part that is broken is the programming that stops the engi because its already there.


(Jamieson) #15

I have to strongly disagree with the OP. The soldier at the moment is the most useful assault class as it should be. Molotovs and flashbangs are useless?

Flashbangs are seriously underated. take up cover, throw it around the cover and then fallback behind the cover as it goes off not to be blinded. Move out and kill blinded enemy who does not stand a chance. The molotov is extremely useful it can be throw instantly or constantly cooked till the right moment. I often just hold it cooked till the right moment to release it arises. It will take an enemy/ies down to 50% HP and knock them down, you can finish them off easily. You can use both independently of the buffed up grenade. Not even going to go into how useful satchel charges are.

Medics have better supplies? Soldiers can have scavenge to constantly resupply their pips as they kill people.

HP buffs and revives? The best way to play a soldier is to kill and fallback when you are seruously hurt so your HP can regenerate naturally. You can also replenish your ammo constantly which a medic cannot.

They are both different distinct classes, the soldier is best for assault and breaking up defences in strong defensive positions. Medics are essential for defence and attacking but lack the strength of the soldier when attacking defenses.


(Glyph) #16

Odd that the icon for the kevlar would only display when the Enginner provides it to the Soldier. Good to know regardless. Thanks.


(weeschwee) #17

i see where the OP is coming from. the medic and engineer seem to hold all the power to me. they both seem more worthwhile than the soldier and operative. the soldier and operative really only seem necessary for those few objectives. also, the soldier and operative earn hardly any experience compared to the engi and medic. sure you can top the charts with the soldier or operative, but you can easily top the charts with the medic by spamming buffs. the medic and ingineer’s experience should scale as the soldiers does while giving out ammo. also, the soldier could have more responsibilities as could the operative. it would make sense for the soldier to have to disarm bombs (since they are the explosives experts) and the operatives dehack haking devices. as far as who i’d prefer to fight along side…i agree with the OP. the medic seems more valuable. running low on ammo will hinder killing enemies, but being fully stocked on ammo does no good when you are dead. i do find that a medic can hold ground better than a soldier with his health buff. being able to health and self revive also makes taking on multiple enemies at once less daunting. i’m not insulting the soldier, but i think he is underpowered compared to engineer and medic. i think the OP has a fair post.


(peteXnasty) #18

Being alive does no good when you have no ammo

No one class is better than another. They all need each other to survive. You may top the charts as a medic but that medic isn’t going to break a defense line or plant that charge needed to advance.

I haven’t seen anything in game yet that makes me think anything along the lines of what you people think


(Rally) #19

Clearly someone has never seen half their team get taken out in just a few seconds from a Soldier blinding them, throwing a molotov, and finishing up with a frag from the grenade launcher.

But seriously, you dont see why infinite ammo is a huge bonus? You dont see why the ability to throw frags more quickly is a bonus? You dont see why satchel charges is a huge bonus? Yeah, a medic can survive better than a soldier, but good luck using anything but SMGs. You cant use the Lobster to clear out an objective, you can only use ARs and heavy weapons for like 2 seconds. You cant blind a room before going in. All you can do as a medic is heal your self, and revive your self.


(needforWeed) #20

Soldiers are the only class that can really use AR-s. Those things are useless in medic hands with only 2 clips of ammo.