Maybe when you master two classes, you should get a bonus...


(Ranstaton) #1

I think it would be interesting if you were given some sort of bonus for getting level four in two classes. The bonus would depend on which class you got to first and which one you are when you get to the lvl 4 in the other. They would only be useable in the class you got to lvl 4 in second.
Some examples:

(1st) Lvl 4 Signals + (2nd) Lvl 4 Medic = Health kits give a clip of ammo

(1st) Lvl 4 Medic + (2nd) Lvl 4 Covert Ops = Satchel charges look like medkits

(1st) Lvl 4 Medic + (2nd) Lvl 4 Heavy Weapons = Regenerating health

The classes with the (1st) next to them would be the classes you started out in, and got to level four in that specific class’ skill. And the (2nd) is for the class that you got to level four in second. The skill would benefit the 2nd class (the one you would be when you gain the skill). And they could make it a server option and all…

Got any more ideas for bonuses than add 'em. Don’t like my idea, tell me…


(Ifurita) #2

yep, the bonuses are called captain, major, colonel, and general (x3) for which you get the respect and admiration of your peers


(Freedom[]Tickler) #3

LOL

Im still holding out for easter egg bonuses. I kinda hope devs put something in for players who achieve ridiculous stats, like my berserker idea.

Either way, respect and admiration are good, how bout a triumphal parade animation at end of game? Maybe a holiday named after me? am I stretching ?


(Ranstaton) #4

How about if you are a high-ranking officer at the end of the campaign and your team wins overall you get a little victory parade and if your team loses… you get executed by the enemy army…


(The W00dsm4n) #5

wow, that sounds cool. especially the disguised satchel.


(zoidberg) #6

Here are a few ideas:

1st - lvl4 covert ops, 2nd - lvl4 signals = can ‘alt-fire’ for stationary crouch to listen in on opposing communications, maybe within a certain radius

1st - lvl4 signals, 2nd - lvl4 covert ops = can transmit (not listen) on enemy channels using id from stolen uniform

1st - lvl4 covert ops, 2nd - lvl4 engineer = dyno plants do not send an alert to the enemy (or perhaps only send to lvl4 signals or lvl4 battle sense personnel)

1st - lvl4 engineer, 2nd - lvl4 covert ops = ability to disrupt construction (reduce current construct %) by entering construction area…perhaps limited to while disguised.

These ideas are probably really unbalancing, but they are awfully fun to think about. :smiley:


(Ranstaton) #7

Yeah, I was thinking about how horribly unbalanced a lot of them would be, but, like you said, it is interesting to think about…

I do like the thing about talking with the enemy though… Like maybe you could ask for a medic or something…