Max gamestat chars...


(schnoog) #1

Hi,
I have a little question to the source-code hackers here.

Long time ago, a lot players resignated on the error “Max gamestat chars exceeded”.
Good maps, like Venice, were banned from many servers because this.

OK, I`m a serveradmin and I like venice very much. But even if the server is half populated, the clients crashing cause this error.
Now my mad thoughts:
Is it possible (and not massiv work neccessary) to bump ET to a next version with a higher limit than the one set (16000 AFAIK)?

What are your thinking about this?

Regards
Schnoog


(crapshoot) #2

if you have a ton of maps in etmain, the easiest ‘fix’ is to remove all of the ones that are not being used. upping the version and distributing a custom et.exe could get pretty messy unless it came from a formal project that was accepted by the community.


(tjimboo) #3

well this version works well on my server so far

Note from pk3:

"Permission was given by Chavo One the Original Map Maker to Decompile and Recompile the map in order to Try to Fix the Max_GameState_Chars_Exceeded Error.
"


(schnoog) #4

Thanks for the info about NE4 version.
Didn`t knew about it.

And also thanks for linking wolffiles :smiley:

@crapshoot:
Not tons of files, only our 40 custom map server (only the needed pk3 are located in etmain) we`re running since years.
Beside the problem of getting acceptance from the community, it would be nice to know if this is possible without rewriting the half et source.

Regards
schnoog


(crapshoot) #5

since it’s defined in q_shared.h, presumably all mods would need to be recompiled with the updated value as well.