Two problems I perceive with Nader’s martyrdom:
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It’s literally for free and pretty powerful. If you completely removed it then Nader is still going to be perfectly viable compared to the post-nerf Fragger. If Nader is to keep this powerful ability it needs to come at a cost.
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It promotes Nader getting random silly kills that are not necessarily deserved AND the enemy can’t necessarily be reasonably expected to avoid. For example, suicide rushing an opponent. Simple fact is that Nader can probably rush someone faster than they can turn to run, assuming that the opponent even realizes what Nader’s intentions are. Another example: someone else kills a Nader near you.
Edit: I thought of a third point. Nader completely fucks over those Mercs with shotguns that are meant to be even more close range orientated than Nader.
I’m not saying remove it completely, however, I do think it needs to be made more niche than it currently is. It SHOULD be a disincentive to CQC nader, a disincentive to finish her via melee and an obstacle for the enemy team to avoid while she is downed. It SHOULD NOT be regularly killing careful opponents and SHOULD NOT be viable for suicide grenading.
Essentially I’m saying make the fuse time longer and reduce the OHK/extreme damage radius of the grenade.