I am Designing a Fun Mario Map for ET, here are some Screenies

Objectives: Capture the Flag
Timelimit: 16minutes
Download: Coming Soon
Suggestions Welcome
I am Designing a Fun Mario Map for ET, here are some Screenies

Objectives: Capture the Flag
Timelimit: 16minutes
Download: Coming Soon
Suggestions Welcome
As far as I rmember someone already has made a Mario mod/map.
Might also be for RTCW.
Can’t remember exactly.
Some kind of 2D sidescrolling mod/map.
[quote=nUllSkillZ;360012]As far as I rmember someone already has made a Mario mod/map.
Might also be for RTCW.
Can’t remember exactly.
Some kind of 2D sidescrolling mod/map.[/quote]
I believe this is what you’re talking about. http://www.youtube.com/watch?v=66tTx9mHnkc&feature=channel_video_title
@ronboy
Yes that’s the map/mod.
As far as I remember there’s also a W:ET version.
@Gir
The idea is great.
But I guess it’s more a single player W:ET map.
You could think of an RTCW version.
There’s also a single player mod called entity plus (via PlanetQuake) for QIII.
Looking promising.
Shooting or touching the blocks could be achieved with scripting imho. But i wouldn’t know any item types, which could pop out.
Hello,
i see this map in these forum but picture #2 is like this: http://lvlworld.com/review.php?id=427
picture #3 is from same quake3 map.YOu make these map no?
[QUOTE=nUllSkillZ;360169]@ronboy
Yes that’s the map/mod.
As far as I remember there’s also a W:ET version.
@Gir
The idea is great.
But I guess it’s more a single player W:ET map.
You could think of an RTCW version.
There’s also a single player mod called entity plus (via PlanetQuake) for QIII.[/QUOTE]
Yes,This map is based on a Quake 3 Map
I am Planning to Add a Mario Style Command Post and Health/Ammo but I am not that Good at Modeling.
I Could Create a Flat Model and Use Deform Vertexes to create a fake 3D Model using 2D Animated Sprites
Any Suggestion of What a Mario Command Post and Health/Ammo would Look Like.
Health would be a mushroom… Mario universe is limited
Maybe the normal mushrooms health and the green ones ammo?
Put the CP under the castle you can see at each end of level of SMB
For the texture I hardly see a CP in Mario universe, there’s not a lot of textures in SMB 
[QUOTE=Gir;360942]Yes,This map is based on a Quake 3 Map
I am Planning to Add a Mario Style Command Post and Health/Ammo but I am not that Good at Modeling.
I Could Create a Flat Model and Use Deform Vertexes to create a fake 3D Model using 2D Animated Sprites
Any Suggestion of What a Mario Command Post and Health/Ammo would Look Like.[/QUOTE]
Why don’t you try to use free 3d models from here?
http://www.turbosquid.com/Search/Index.cfm?keyword=mario&sort_column=A5&sort_order=asc
textures from here?
http://www.mfgg.net/index.php?act=resdb¶m=01&c=1&o=&filter=1.2,4.18
http://www.mfgg.net/index.php?act=resdb¶m=01&c=1&o=&filter=1.2,4.16
These sprites were what I used in some 2d projects a looooong time ago.
Just don’t forget to give them credit in the reedme.txt
So is it possible to let items like ammo pop out ?
Also when you change the appearance of the ammo, will it be only map local ?
Will ammo be pickable ?
If everything works, map would be great imo. Thanks to the original creators of course 
So is it possible to let items like ammo pop out ? Will ammo be pickable ?
Also when you change the appearance of the ammo, will it be only map local ?
[edit] AFAIK you can let random items pop out (provided you found out how ammo lets be pop out and be pickable :). I have in mind et scripting does offer a random number to be generated, so you could base it on this, and pop out a random item once someone touches a block. Would be some variance
Also you can do timers, which will fill emptied blocks once in a while. So those blocks would not remain empty forever, you could fill them up.
Actually, i would really like to write that script
But not sure how much is possible 
[QUOTE=FFSturm;361064]Why don’t you try to use free 3d models from here?
http://www.turbosquid.com/Search/Index.cfm?keyword=mario&sort_column=A5&sort_order=asc
textures from here?
http://www.mfgg.net/index.php?act=resdb¶m=01&c=1&o=&filter=1.2,4.18
http://www.mfgg.net/index.php?act=resdb¶m=01&c=1&o=&filter=1.2,4.16
These sprites were what I used in some 2d projects a looooong time ago.
Just don’t forget to give them credit in the reedme.txt[/QUOTE]
http://www.turbosquid.com/FullPreview/Index.cfm/ID/553346
This may be a Good CP Not Sure how to convert to MD3