Just wondering whether we already know some details on how the QW mapping will work?
The other thread states the sounds will be .ogg, but no details really.
I heard its a new format named .world, and that you can build parts of your maps as .world files and then implement them into the maps like models, rotating them with any degree you want?
Last thing i heard about the editor was that they are going to separate it from the games engine, so does the editor come with the game or separately like the radiant?
And what are the news about shaders, the scripting system?
Will we be able to define which vehicles and weapons can be used (talking about the “fire from the sky” weapons here) since it does make sense that you can exclude certain vehicles and weapons from a map for gameplay’s sake.
What is worrying me with the quality of the pics you can see is how large your custom textures need to be with regard to filesize of new maps…