mapcoordsmins & mapcoordsmaxs


(DeAtHmAsTeR) #41

wohoooooo i was rite :smiley:


(Thej) #42

ok, but death was talking about a square with the origin 0 0 0 as mid point :smiley:


(DeAtHmAsTeR) #43

thats my own map i was talking about :slight_smile: i just find it easier :smiley:


(*[SfS]*OpTeRoN) #44

Everyone stop arguing! :smiley:

Alright, my map is starting to look cool. :smiley:

My model problem is still a problem though.
It says:

vfsExtractRelativePath: failed
WARNING: Could not extract the relative path, using full path instead.
ERROR: PicoLoadModel: Failed loading model C

Also, skies is the folder for the actual sky shaders, right?
So far two of my skies weren’t shaders. :frowning:


(Thej) #45

ok, what model are u sing and give the exact path in the entities window, so the key and value of the model(when u selct the model press n and write down what it says and copy to here)


(*[SfS]*OpTeRoN) #46

Every model doesn’t work.

model
C:/Program Files/Wolfenstein - Enemy Territory/etmain/models/mapobjects/xlab/cart.md3


(Thej) #47

models/mapobjects/xlab/cart.md3
this is the correct path so delete the rest


(*[SfS]*OpTeRoN) #48

Aha! It worked, thanks a lot! :smiley:


(Thej) #49

At least i got one of ur questions right :wink:


(DeAtHmAsTeR) #50

lolz :stuck_out_tongue:


(*[SfS]*OpTeRoN) #51

Actually you didn’t, I just compiled, and it doesn’t show the models ingame. :blah:


(Thej) #52

lemme guess u get a red, green blue line thingy.
and are u sure u got the path to the model right?does it say anything when u start the map when u open the console?


(*[SfS]*OpTeRoN) #53

No, I don’t get anything.
No model appears at all!

I get no error in console either!

Also, Radiant has messed up my skies!
In fueldump the sky is completely gray!
In my map the sky is completely white!!! :banghead:


(DeAtHmAsTeR) #54

send me ur map

add my msn


(Thej) #55

or can u make a screenie from the tools where u add a model and have opened the entities window


(*[SfS]*OpTeRoN) #56

Thanks to thej all my problems have been solved! :smiley:

Here’s some screenies of what I’ve done:

http://216.118.116.39/clansfs/images/shot0000.jpg
http://216.118.116.39/clansfs/images/shot0001.jpg
http://216.118.116.39/clansfs/images/shot0002.jpg
http://216.118.116.39/clansfs/images/shot0003.jpg

Not too much yet, but hopefully I’ll get going. :smiley:


(DeAtHmAsTeR) #57

nice mate - think of some idea of objectives other areas of map and just go from there. looks good


(*[SfS]*OpTeRoN) #58

Thanks! :smiley:

Has anyone released a map with tank objectives yet?
If not I will try my hardest to make a working tank objective! LoL


(DeAtHmAsTeR) #59

make a tank? use the model lol :stuck_out_tongue:

no one has released a map with a tank objective - people are making one or two though.


(ziege) #60

Yes there’s already some in progress, but I guess the bigger question is who’s going to be the first to get multiple tanks working :slight_smile: (Sock said only a scripting lunatic would attempt such a thing, that sounds like an issued challenge to the code monkeys!)