mapcoordsmins & mapcoordsmaxs


(DeAtHmAsTeR) #21

lollll!!! 30000!!!

mine are 14000 :slight_smile: fps is average 85 :slight_smile:


(Thej) #22

yeh but i didnt think it was funny :banghead: , so i tried alot of things to keep the fps down :D, they are about the same as railgun now i think.


(*[SfS]*OpTeRoN) #23

Another question…

When I make a misc_model or misc_gamemodel in the editor, it doesn’t show the model in the editor. :disgust:


(DeAtHmAsTeR) #24

thats good - caulking - hinting - detail brushes

three magic things to cut down fps and r_speeds :slight_smile:


(Thej) #25

what does it show?


(DeAtHmAsTeR) #26

have u unpacked the pak0.pk3 file?


(Thej) #27

well it seemed to be a problem with the terrain shader death, cause when i used lightmapped etrrain the r_speeds were 30000 but with vertex terrain the r_speeds were 18000, so i was very confused.

now i changed the q3_lightmapsize from 512 512 to 128 128, and the r_speeds went from 30000 to about 19000


(DeAtHmAsTeR) #28

ah ok - i cant be bothered with lightmapping, i just use corona and key fade on lights for the right ligthing affects :slight_smile: oh and the right ambient (9)


(Thej) #29

hehehe, mine is set to 12 i think :smiley:


(DeAtHmAsTeR) #30

i had mine at 15 ! but then installed the new q3map2 and put it down to 9 :stuck_out_tongue:


(Thej) #31

yeh im still messing about to get the right atmosphere to the map, with sounds and lights


(*[SfS]*OpTeRoN) #32

All it shows is a wireframe box 1 unit in size.


(DeAtHmAsTeR) #33

hmm that reminds me - i need to download some new sounds. at the moment im working on objective sounds - i jus figured out the whole sound script thing.


(Thej) #34

ok, can u post what key and value u have for the model, when u select the model and press n


(DeAtHmAsTeR) #35

extract the pak0.pk3 file - open it up in winzip and then click extract to your etmain folder - do not drag and drop - use the extract button


(Thej) #36

i dont think thats the problem Death, i think its the path thats wrong from the model in this case


(DeAtHmAsTeR) #37

then he will have to do key model value models/ and then whatever the rest of the file path is

thats odd - i never had to manually do my model key - it was already done for me.

edit - thej jus added u onto msn


(Thej) #38

yeh dont have that problem either, must be something wrong when installing maybe :expressionless:


(DeAtHmAsTeR) #39

hmmm

thej jus added u to msn - e_vishal@hotmail.com is me

which model is it?

wohoooo - way to go - we managed to make a topic on mapcoordsmins and maxs a hot topic… lol :stuck_out_tongue:


(chavo_one) #40

This thread is one of the biggest sources of wrong information I have seen in a while. The coordinates from fueldump DO make a square. It’s not centered around 0,0 but it IS a square with sides that are 14336 long. ( 13568 + 768 = 2048 + 12288 = 14336 )

Please, re-read the Level Designer’s Reference that came with SD Radiant before you make misleading posts like this in the future!