mapcoordsmins & mapcoordsmaxs


(*[SfS]*OpTeRoN) #1

I’ve done what these tutorials have told me to do with my mapcoordsmins & mapcoordsmaxs keys, but my map still crashes in limbo!

I don’t understand what the problem is! :banghead: :blah:

Why is it so much more difficult to make correct entities in ET than in RTCW? LoL


(DeAtHmAsTeR) #2

take a screen shot of your radient screen and post it. (with your map open and the grid picture zoomed out enough so that you can see all the area)


(*[SfS]*OpTeRoN) #3


(DeAtHmAsTeR) #4

make ur mapcoords this -

mapcoordsmins -320 320
mapcoordsmaxs 320 -320

they have got to be square.

tell me if that works.


(Thej) #5

u have to make a brush that covers the entire map, so not just the inside of the map.

And no, u dont have to make a pefect square.
BTW, if u make the max and mincoordinates bigger then ur map, u gonna have a problem with ur command map, when u get near the edges of the map.


(*[SfS]*OpTeRoN) #6

Thanks! That worked!
But, I don’t understand why it’s 320?

And what has to be square?

BTW, Thej, it didn’t cover the whole map and it still worked.

But, when I add more rooms to the map, will the coordinates stay the same?


(Thej) #7

if the map gets bigger, u have to change the coordinates.
same as if u move the map around in the Z-view.

he means the coordinates of the map min- and maxcoordinates have to make a square.which is untrue btw.


(*[SfS]*OpTeRoN) #8

OK, so the corrdinates tell the engine how large my actual map is, not just a room though right?


(DeAtHmAsTeR) #9

nope - the coords get bigger,

-320 320
320 -320

on the grid is a sqaure.

It is best to keep it a sqaure because of command maps and tracemaps (more advanced stuff - dont worry about that stuff yet),

Just keep it square!

when you add more rooms - they will get bigger, so they could become

-1000 1000
1000 -1000

which is a sqaure.


(*[SfS]*OpTeRoN) #10

Ah, now I understand, thanks guys! :clap:


(DeAtHmAsTeR) #11

:slight_smile: no problem :slight_smile: if you have any other queries pm me - i was in the same place as you on the date i joined. (not long ago at all)


(Thej) #12

Ok just to show u that the min and max coordinates done have to make a pefect square but have to cover the entire map itself, here are the coordinates from fueldump
“mapcoordsmins” “-13568 2048”
“mapcoordsmaxs” “768 -12288”

dont look like much of a square to me.


(DeAtHmAsTeR) #13

ye :slight_smile: but it is easier to keep it a sqaure :slight_smile:


(Thej) #14

no, cause then ur command map is useless, causer the min and max coordinates are for the command map to let u know where u are on the map.

So go right ahead and make large square min and max coordinates then u get lost real easy


(DeAtHmAsTeR) #15

hmmm what happens if your map is sqaure anyway :open_mouth:


(Thej) #16

if ur map is square the coordinates are square to
but if ur map is say like on coordinates -9000 -5000 and -2000 -1000, its a bit strange the make the map coordinates -9000 9000 and 9000 -9000 isnt it.


(DeAtHmAsTeR) #17

yes - but i made my map so it would fit
mins : -5120 5120
maxs: 5120 -5120

which are optimum for command maps in my eyes since it is 10240x10240


(Thej) #18

ok, so for u this works, but not everyone works from the 0 0 0 origin of the editor, some move to the left, or right or bottom or top of the editor, to construct there map.


(DeAtHmAsTeR) #19

fair enough :slight_smile:

thej hows your map coming along?


(Thej) #20

fine, but we are in a bit of a standstrill cause its way to fucking hot, so now im just working on optimising the fps in the outside area, got the r_speeds down from 30000 to around 19000 at the gate :smiley: