
hi,
i want to present my objective based map falkenstein, which is the first map im gonna release, i did one before but it didnt pleased me neither in gameplay nor aesthetical.
short descreption:
The Allies are trying to infiltrate a secret base inside a mountain. They are attempting to steal a secret prototype which could be decisive for the success in this war.
-timelimit: 25 min
objectives:
-allies primary obj:
1. Dynamite the generator to gain access to the base
2. Steal a prototype and bring it to the train
-allies secundary obj:
1. Capture the Depot Yard
2. Build the Command Post to gain a forward spawn
3. Dynamite upper and lower doors to get easier access to the prototype
-axis primary obj:
1. Defend the generator
2. Defend the prototype
-axis secundary objectives:
1. Defend the Depot Yard
2. Dont let the Allies build the Command Post
3. Defend upper and lower doors
-overview
download: http://rapidshare.com/files/187768057/falkenstein_b1.pk3.html
source: http://rapidshare.com/files/187784300/falkenstein_b1.map.html
pics:
0range
:stroggtapir:
more pics will follow
edit1:
new download link for 2nd beta:
http://rapidshare.com/files/36507874...enstein_b2.pk3
source map:
http://rapidshare.com/files/36507928...enstein_b2.map
noteworthy fixes/changes/additions:
-cp allied spawns (only one spawn was working before) fixed
-trucks got new clip
-command map icon and toi for the place of delivery added
-another exit for the station spawn room added
-office room next to the axis spawn in the base stretched
-mineable cave ground
-cp for axis
-doors altered
-signs inside the base for orientation
third beta:
map:
http://rapidshare.com/files/421959867/falkenstein_b3.pk3
map source:
http://rapidshare.com/files/421960046/falkenstein_b3.map
noteworthy fixes/changes/additions:
-another way added to the catchable flag in the first part of the map
-more obstacles added or modified in the outside part
-the base inside the mountain totally remapped (except the cave part)
-objective is now caged and the door to it can either be opened by a disguised cov op or by an engineer
-allies spawn exit at the cp was changed
0range

























