Looks pretty good.
A few points:
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There’s lots of flat ground, and long stretches of the same texture. Anywhere outside you can/should put uneven areas of snow to change the height and breakup the textures.
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Doors which cannot be opened (only there to look good) are nice, but I would recommend NOT using the generic green door (and green door + Wolfenstein symbol) on doors which aren’t really doors. Those textures should be reserved for REAL doors (and real team doors with Wolf symbol).
That will make the map less confusing for players, as it will be obvious if there’s a room behind a door or not. Makes it easier to learn the map. -
Signs. I saw a few maps of the map, but signs are easier to read. Again, this helps players learn the map.
Haven’t seen gameplay, so I can’t say much there. Maybe some possibility for competition.







