wow!
I think there was a problem befor you made the change.
if your vis takes longer than 60 seconds then you structual/detail brush work is a bit of a mess.
bergen vis=15 seconds(on not a very big pc)
Well no it’s a fairly complicated map, about 25,000 brushes most of them detail. 34 minutes didn’t really seem like that much time. remember this is on the “passageportalflow” stage not the “baseportalvis” stage.
everything but “passage portal flow” takes less then 40 seconds.
I just cannot figure out for the life of me why after converting only like 15 SMALL, SQUARE brushes to structural it jumps passageportalflow up to 6 hours. I have a pretty good compiling computer I think, Athlon XP 2800+ Barton, 2.08 ghz, 768megabytes of DDR ram. With a good video card, Geforce 4.
Maybe my GTKradiant is just buggy because it keeps randomly duplicating brushes on me so there will be both a struct and detail brush in the same exact spot causing invisible brush after compile