The tutorial does push to show people how to play to an extent, the problem is it doesn’t cover enough.
Here are the things it does cover…
Skyhammer:
How to reload, shoot and switch weapons.
To keep mobile in combat and not to crouch or iron sight unless you really have to.
How to pass ammo to team mates.
How to use an airstrike marker to destroy a generator and blow up some people.
How to revive someone manually.
How to repair a generator.
Run with your knife because its faster.
Aura:
How to revive someone with defibs, showing you how much faster it is when a medic.
How to heal your team mates using medic abilities.
That’s about it though…
It is definitely lacking information on certain areas. It also should have covered an engineer for instance to show the repair/defuse progress difference, as well as covering some other abilities and things like wall jumping.
I think the hold back on these is they feel the tutorial needs to be in game and scripted, which does take a bit of time to do… what they should have instead is just 1 in game tutorial being a good place to setup controls, tweak sensitivity, etc… then tiered tutorials by use of videos that show you…
- The basics (all mercs):
-reloading
-finding ammo when you are low
-hip fire shooting and when to use it
-iron sight shooting and when to use it
-repairing/destorying a generator/EV
-arming/defusing C4
-returning/delivering carriable objectives
-reviving a team mate
-sprinting with knife out vs sprinting with gun out
-wall jumping
- Working as a team (with role awareness):
-giving ammo as fire support
-healing your team as a medic
-reviving a team mate as a medic
-repairing a generator/EV as an engineer
-destorying a generator/EV as someone with explosives
-detecting enemies as recon
-covering allies while they attempt to… revive, repair, defuse, etc
- Map awareness, Objectives and Secondary Objectives and Spawn Timers:
-different paths often lead to the same area
-focus primary objective
-secondary objectives can help, but keep your eye on primary objective
-spawn mechanics and spawn timers
-ability to swap between 3 different mercs from your loadout
Past this, the Role Call videos are enough to learn each individual merc… they don’t all need an in game tutorial. Some Role Call videos are in need of updating however, like Phantom and Thunder, and it would be great if they could be viewed in game.