Make artillery and air strikes constructible…


(creampuff) #1

Just like the MP40s. This would allow the offensive team to stop the defensive team from spamming the bridge building spot with artillery and preventing them from even getting across the bridge. You could have and artillery gun pop up or a portable radar for the air strikes. Unless these have be made you the field ops couldn’t use those abilities.

I would also like to request that constructions that can be destroyed by satchel charges be able to be destroyed by mortar. This would give the mortar something else to do and add another element to attack defense.


(bani) #2

i dont agree about the constructible arty/airstrikes (and the mp40s arent constructible, youre thinking of the mg42s)

but the mortar idea is a good one. you should be able to mortar the footbridge and the constructible depot gates for example. (hell, you should be able to arty them too)


(creampuff) #3

I was just thinking with all the defensive additions to ET (Landmines, Mobile MG42, having to destroy the depo gates) buildable arty/a.s. would level the playing field a bit for the offensive side.

I was thinking about it and instead of being constructable, you could have artillery and air strikes lose there accuracy unless the command posts were built. It seems logical if you comunication lines are down you support fire is going to be more error prone.

I guess there are better ways of balancing the game like differing spawn times, weapon limiting, etc. Even in regular wolf I have thought that arty/a.s. unbalanced the game if you have a good LT/field ops.

Looking forward to bani-ET.