Major bugreport


(next_ghost) #1

Bugs that make me angry:

  1. Server connection timed out
    It looks that if multiple players try to connect (and get past “awaiting gamestate” to the loading screen), any other connection try will fail with this message. Sometimes it takes me over 10 minutes to get to my favourite server clicking “Reconnect” every 5 seconds :angry: Can u change it so it doesn’t crash to error message and make it auto-retry by default?

  2. low FPS rate of fire
    When somebody with low framerate fires an automatic weapon, he gets much lower ROF than somebody with high framerate. I’m getting tired of being killed by a medic whose SMG has higher rate of fire than my MG42! :banghead: This bug has really simple sollution: change the shot time-out check so it does as many shots as it can on time-out!

  3. weapon state/autoswitch bugs
    a) When I fire a panzerfaust, it takes ages to take out pistol. I think it waits for energy level required for firing bazooka.
    b) When I want to quickly flee when using deployed mobile MG42 (by pressing prone key), it tries to undeploy about 5 times and I can’t do anything (change weapon or fire) for 5 seconds.
    c) I’m sometimes forced to unprone when I’m crawling forward and when I have deployed MG42, I’m unable of firing or switching weapons. Disable the force unprone!


(amazinglarry) #2

Woah buddy…

I never noticed a problem with FPS being related to FOV… whenever my game gets choppy I’m still unloading the same ROF than when my FPS is normal. The only difference is it’s skipping out so you don’t notice, but it’s still firing. Get a better computer? Or at least a non-integrated video card…

The rest… eeeeh… I don’t think it literally takes you 5 seconds to do any of that… a slight exaggeration maybe? Sorry for not helping much but ahhh… I never noticed ANY of that and I been playin since the day the test was released… maybe I’ve just been fortunate.


(chr0nicles) #3
  1. Could be anything, because it depends on multiple things, the reconnect button “this server is for low pings only” happens if your challenge ping exceeds the servers limit.

1: Try connecting to a server more close too yours,

2: If enabled, disable bandwith eating programs like Emule/Kazaa/WindowsUpdate/ etc and not just on your pc but on your entire network :wink:

3: Some home soho routers give you this problem, update your router firmware if there’s one.

Define low framerate, what framerates are you getting? none the less, SMG takes out a MG42 very easily which has nothing todo with the Rate Of Fire vs Framerate debate.

  1. a: Yeah sure we all use the panzerfaust quicksilver style! what did you expect? its a heavy weapon.

b: I actually don’t know what you mean.
c: Forced to unprone? Oh you want to stay deployed when walking? Cheater style? :slight_smile:
the word deployed says it all actually, you need to deploy the weapon on a steady ground before you can use it.

Long story short, not everything you don’t like is a bug.


(senator) #4

I don’t think low FPS will slow down your ROF, in fact I noticed high pingers tend to shoot in bursts, you see their player modle at place X, than they warp to place Y and a huge burst of bullets comes flying your way. Anyway, i’ve just tested it, capped my ET at 5 FPS yet the MG-42 fired at the same speed than without a FPS cap.


(senator) #5

No, this is a real bug, happens to all players who are prone and crawl against an solid obstacle, they’ll automatically stand up (and are usually dead a few secs later)


(DarkangelUK) #6

I thought he was announcing his new game name :o


(SCDS_reyalP) #7

Not true. For verification, time how long it takes to empty a clip in a place where you have low FPS and another where you have high FPS.

If you have a really low end system, you may miss some of the client side effects, but that is about it. If your FPS is really that low, it is not surprising that people with SMGs don’t have much trouble killing you. You need at least 30 or so FPS for reasonable gameplay.

Server connection timed out is also likely to be caused by either a low end system (where your system took so long loading the map that the server gave up on you) or network problems.

The time to switch to the pistol is by design.

the mg42 undeploy thing sounds like a lag effect.


(CM..Punk) #8

I swear I’ve seen ppl with much faster rate of fire than me… like I’ll hear BAMBAMBAMBAMBAMBAMBAM about a thousand shots coming off in one second, then I turn to look and it’s a guy holding the same MP40 as I am, and when I hold down left-mouse I get more of a BAM…BAM…BAM…BAM - s’not fair!


(senator) #9

As I said, thats a player with a high Ping, his RoF is exactly the same as yours, only because your game draws his model only twice per second because of his high ping it has to compress all his shots into this short timeframe, but thats it. He isn’t shooting faster than you, that’s just a lag effect.


(Kamel) #10

you guys are retarded… i fucking hate it when people reply saying they’re all high and mighty think they are god to ET and know everything about it omg that’s no bug u newb

on my old computer (800mhz pos dell, 512mb ram, geforce 2 mx400 with 32MB vram), i can click and hold any MG for almost 150 rounds, or even a full 150 rounds depending on the amount of players and arty etc.

after i got my new computer (xp3200+ radeon 9800 pro, 512mb of ram), i can only fire 30 rounds without over-heating. same skill levels, same map, etc.

it all makes sense because every calculation for ET is done during a frame update, which is why we have the magic FPS of 76… oh, let me guess, that’s bullshit too. (of course unless pmove_fixed is enabled on the server)


(next_ghost) #11
  1. All I run is ICQ and Wolfenstein. My favourite server has no ping limit and average ping of 150 (I have ISDN). This is how connection with 6/20 players look:
    Awaiting connection
    Awaiting gamestate
    Server connection timed out - Reconnect
    After about 20 retries, I finally get to the game with 8/20 players and 3 more are connecting. Or maybe not if I have really bad luck. However, if I get the connection, I’m in the game in less than 15 seconds. Does this look like “too long loading”? And why are there only 3 other connecting players and not more?

  2. Maybe it works with mobile guns but try it with crew-served MG. I tried shooting a standing teammate to see what damage I do to him. With full framerate (40 on my machine), I kill him in 1 second. With low framerate (under 20), he still lives with 10hp after 5 seconds of sustained fire.

3)a)-I fire a panzerfaust, player throws the blasted barrel away
-2 seconds later, I still have no gun so I press “2” for pistol multiple times
-2 seconds later, I still have no gun no matter how many times I pressed pistol key
-if I’m still alive 5 seconds after firing panzerfaust, I finally get my pistol. If I don’t press anything, I’ll get either panzerfaust or grenade (if the panzerfaust is depleted)

b) If this is a lag effect, why do I have to watch undeploy animation for 5 seconds each time I stand up without undeploying and when I undeploy first, it works fine? Anyway, that server has only few lags if any.

c) Try it - go prone and crawl against wall (or worse - another player). YOU WILL STAND UP in a second.


(SCDS_reyalP) #12

Uh no. Most of the calculations that matter are done on the server, which runs a constant 20 fps. It is true that the timing of things on the client can interact with that, as the magic 76 fps shows.

If you are going to call people retarded, at least have some clue WTF you are talking about.

That said, I admit that I was wrong about the MG overheating. At 10 FPS, I could fire about 75 rds before overheating, whereas at anything over 20 FPS, it was around 45-55 rds before overheat. The same seems to go for the sten. At 10 fps, I could get of 20 shots before overheat, where at normal frame rates it is more like 15.

Going lower than 10 FPS also brought overheat time closer to normal, so it is NOT the case that the lower your FPS, the less you fire.

shrug 10 fps is unplayable anyway…

I couldn’t measure a time difference for emptying an SMG clip. It was within 1 second.

conclusion:
At very low frame rates (<20), your FPS does have some impact on your ROF and overheat time.


(evilsock) #13

good work - now sit back and watch retarded admins force a baserate FPS cap of 76 ‘to stop those FPS cheaters and HPB’s getting an advantage’ :confused:

*Evilsock shuffles back to playing RtCW 1.1 for kicks - let me know when ppl start being reasonable about serverside PB settings :confused:


(DG) #14

/me laughs at the 56k’er


(evilsock) #15

/me laughs @ all the BB and DSL’ers who still get spikey connections and blame it on ET.

Thanks Evenbalance, thanks PunkBuster - thanks for giving idiots the means to ruin a perfectly good game. Thanks for checking to make sure no one runs last years cheats. Thanks for giving n00bs the means to enforce lot’s of different cvar’s, resulting in panic cvar changing and frantic /vid_restarts to avoid a kick - server to server. Thanks to everyone for being bad losers and blaming it all on ‘cheaters’ - the same ‘cheaters’ you have nothing but anicdotal and trivial evidence for. And finally, thanks for making certain that no analog player will clog your servers by automating random .png requests.

Thanks a bunch.


(Agrado) #16

What are you on about? I can’t even remember the last time I got kicked by PunkBuster for a cvar violation. If server administrators have gone out of their way to enable pointless screenshots on public servers that’s their problem. What cvars have you been tweaking that you find cause you problems on servers?


(evilsock) #17

It’s nothing, forget it.

*edit - sorry, didn`t mean to be that rude.

The usual ones like r_intensity, r_gamma, r_picmip, r_mapoverbrightbits, com_maxfps - grrr. It’s just a bit gutting. The day has finally arrived where I can’t adjust my modem / fps settings to get an even half-decent game out of ET. But what pisses me off is that it affects high speeders as well. I was on my Fathers PC - slightly better spec than mine but with a 512Mb BB link - guess what? - still loads of servers juddering along with spikey lag - I should be able to have my com_maxfps @ 85, /rate 25000 and cl_maxpackets @ 60 - makes no difference. What pisses me off even more than that though is that 6 months ago I could get a decent game on most of those servers. I can’t even get on SD’s one anymore.


(Kamel) #18

i totally agree… hell, the default config for pb makes you have a snaps of 20-40 – when i was on 56k, i used a snaps of 10, and it really improved lag by leaps and bounds.

i guess i dont have to worry about that now, but i think that’s the most retarded setting ever.

also, i do know wtf i am talking about SCDS_reyalP. i did the test myself; i wouldn’t go off calling everyone retards, but every time i posted a bug report everyone’s like “newb, that’s no bug” when in all reality it was. some people just don’t know how to swallow pride for a second and realize “hey, i don’t know wtf i’m talking about”

i really think that’s the only thing i liked about being on a pos comp though… i mean, it’s nice not having to worry about the mg over-heating. the sten, however, does over-heat at 14 rounds, just like normal. i guess the reason might be because the lack of a huge muzzle flash, and the firing rate isn’t very high.


(next_ghost) #19

Two more resource download related bugs:

  1. If u connect to a server running something u don’t have in ET (like a map or mod etc.), it starts downloading it. But on mapchange (even on new round of stopwatch), it breaks that download and crashes into menu. Why doesn’t it just wait for receiving connection back like if u were playing and continue donwload?

  2. What’s the point of saving downloaded data in ETMAIN if every download begins from the beginning of file no matter if it already downloaded half of the file thousand times or not? Why doesn’t it just continue download where it stopped like Download Accelerator or other downloaders?

And something more about ROF problems:
Actually, shots are client-side problem. See for urself. If u have ping of 300 or more (BUT NO LAGS! CLEAR HIGH PING!), u can clearly see that shot is made in this order:
-client makes shot and plays sound
-client sends a shot message to server
-server accepts or declines a shot (if cheating) and broadcasts it to others including shooter
-shooter receives response and draws shot tracer - even half a second after playing sound

And something I forgot:
When I exit game while connected to game server without disconnecting first (ESC->Exit), the game thinks it crashed and marks rendering CVARs in config.cfg as UNSAFE. Why? It was a correct shutdown!