Yeah, if you have a lobby AT LEAST make it work… gosh…
That is going to be the bane of this game above everything else.
Brink without a lobby system is like SOCOM without teamwork. It doesn’t feel complete.
Yeah, if you have a lobby AT LEAST make it work… gosh…
That is going to be the bane of this game above everything else.
Brink without a lobby system is like SOCOM without teamwork. It doesn’t feel complete.
[QUOTE=RabidAnubis;367600]Yeah, if you have a lobby AT LEAST make it work… gosh…
That is going to be the bane of this game above everything else.
Brink without a lobby system is like SOCOM without teamwork. It doesn’t feel complete.[/QUOTE]
It is really not so hard to do. When you are ready to play, before anything loads, your system should ping available server/hosts and say, “Hey buddy, I want to join with X number of people, do you have room?” and your system keeps asking around until a server replies with YES. This happens all behind the scenes while you, the player, is staring at a fancy “Seaching for games” pop up.
Once a server replies with YES it immediately locks down the necessary spots and your lobby of 1-8 players joins the match automatically. If any other large groups try to join the same server right after the server told your group YES, and the server is too full for their party, that other group gets told NO and they keep auto-searching.
I don’t know why so many games do this poorly. It is one of the few things I like about the Call of Duty games, we usually can get into a match no problem, even if we have 6 or more friends in our lobby.
If I was going to give CoD a description, it would be a polished silver goblet.
The gameplay isn’t that great, but it has been polished so much that only a few can doubt it’s beauty.
COD system cannot work well with Brink because of the team-based set-up and there are no bots. A game like Brink has to have bots. A better example of how to do it would be looking at how Epic has setup Gears of War 3. It took them 3 games to perfect a system that works with a more team-focused game. And they have bots. Brink only needs a similar pre-match launch with a group. A Clan Lobby or something. Or Team Lobby. Then streamline the modes further adding Custom Matches so that you eliminate variants that are redundant and divide the player pools like Old Skool, which is really just a Custom Match because it has settings turned on such as Friendly Fire and VOIP. Just make that a Custom Match, and make Custom Match a search feature. So you have Freeplay and Custom Match search. StopWatch is a mode in Freeplay instead of being divided into Stopwatch and Objective. Just make it all one. So you can check off some boxes and it will auto-run a search through all the modes that are open so you will end up in what you’ve selected; if you select them all, then you could end up in Stopwatch. (Which needs to clearly say This is Stopwatch!) Currently, it does this with map selection: you can choose a specific map. Well, just do the same with ALL the modes. Have some boxes that can be checked that will enable you to search all modes: Stopwatch, Custom Matches, Objective, Any Map, and even Competitive all at once if you so desire. And it finds one that is open and puts you into it. Kind of also how Rumble Pit works in Halo 3.
This isnt about sportsmanship, but people are talking about parties, so I’ll post this here:
Wanna play with friends? Start a private match, but put the settings that invites+friends can join. This means you can invite whatever chatroom or whatever people you want to the game, plus anyone on your friends list can also join.
This ability to join also appears to extend to your friends friends and beyond, as we set up a private invite+friends match on saturday, invited everyone in the chat rooms we were in, invited all our friends that were online, and the match filled very quickly. then as the new matches progressed, it appeared the people we didnt know were joining in…not sure if they were friends friends or if they were just randoms joining in - but either way, the private status for the initial match allowed us all to get in, and then we had no trouble keeping the matches filled.
Love that there’s new players, hate that my scores are usually double theirs because they don’t do anything lol. Learn to buff people! Learn to buff.
This is what they needed my blog for!
So that you know, you guys could be like,
BRESS B TO BUFF YOU IDIOTS
But in a nicer fashion.
[QUOTE=thesuzukimethod;367635]This isnt about sportsmanship, but people are talking about parties, so I’ll post this here:
Wanna play with friends? Start a private match, but put the settings that invites+friends can join. This means you can invite whatever chatroom or whatever people you want to the game, plus anyone on your friends list can also join.
This ability to join also appears to extend to your friends friends and beyond, as we set up a private invite+friends match on saturday, invited everyone in the chat rooms we were in, invited all our friends that were online, and the match filled very quickly. then as the new matches progressed, it appeared the people we didnt know were joining in…not sure if they were friends friends or if they were just randoms joining in - but either way, the private status for the initial match allowed us all to get in, and then we had no trouble keeping the matches filled.[/QUOTE]We did this when the DLC came out. Well, I had my match set to Private and Invite then next I know, everyone and their brother was in the match. Which is cool. It’d be nice if they had a similar setup for EVERYONE so that you don’t have to be in the know to get in a match. That’s why I was suggesting that they could not even have a lobby in Brink right now, and just make it so that when you run a search it goes through any mode or custom game, Friend, etc. :)
No all the ideas for mods are good - improvements are welcome…but the comments about budget (both public and private) make me think that if it’s not here, it’s not coming anytime soon (at least re: lobbies, significant changes to matchmaking, etc.)
But my experience with the private match, was that it seemed to revert to open, once the next match started. (I.e. our first match took a little while to get rolling with humans…but then they were completely full for 3-4 rounds…it could have been they were friends of friends (of friends), or it could be that the settings are only exclusive up till the ready up or the next match, etc. b/c lots of people we didnt recognize showed up (again, these could have been friends of friends of friends who joined via friend…not sure)
[QUOTE=thesuzukimethod;367650]No all the ideas for mods are good - improvements are welcome…but the comments about budget (both public and private) make me think that if it’s not here, it’s not coming anytime soon (at least re: lobbies, significant changes to matchmaking, etc.)
But my experience with the private match, was that it seemed to revert to open, once the next match started. (I.e. our first match took a little while to get rolling with humans…but then they were completely full for 3-4 rounds…it could have been they were friends of friends (of friends), or it could be that the settings are only exclusive up till the ready up or the next match, etc. b/c lots of people we didnt recognize showed up (again, these could have been friends of friends of friends who joined via friend…not sure)[/QUOTE]
If lobbies is too much to add now. That’s why I suggested a feature that lets you search through all modes, stopwatch, competitive, 8v8, Old skool, etc all at once and you can click a box to invite your friends automatically as its searching without even a lobby. So you auto select friends or party and then it searches all modes. Then anyone can join using the same system. What will happen though, is you will get individuals (non-party) being matched up against parties. That’s the downside. But, you could still have a selections search that makes this fair. Team Search. Solo Search. And then it just goes through all playlists and custom. 
[QUOTE=SinDonor;367465]I come from the land of the early 90s where noob and newb meant the same thing: Someone who was new to a game and hadn’t quite figured it all out yet. They werent total idiots and horrible at games in general, just new to the current game we were playing.
Noob took on the “total bleeping idiot” moniker sometime during the last decade.[/QUOTE]
Oh yeah, I was born in the age of Quake II over Heat.net.
man I had totally forgotten about heat.net…thanks for the flood of memories 
I definitely think this would be an improvement in how matches are made, but I think the P2P (rather than dedicated server) hosting makes browsing the existing matches complicated…(I imagine needing to build something like the tracker system from the carracho/hotline days into an already complex system)…
It feels like you specify the sort of match you want, and only when you have decided, it looks for the best connection that matches your criteria. (this appears to be a 1 way communication (until you are connected of course). In order to browse matches, it would have to send communications both directions…i would love to see this of course…dont get me wrong…but i do think we are “stuck” with the work-a-rounds that we’ve all polished to make matchmaking work the best way possible.
Unfortunately, (to bring this back on topic) - sometimes a group of 6-8 people who like to team up, end up against a group of randoms who are newer to the game or just aren’t as practiced. Some way to limit these sorts of bot-stomper matches would be great.
Sportsmanship is tough in a game where you are suppose to be defending. Driving the enemy forces back to where they came from is the epitome of Defense. Being nice in Brink is easier said than done. If you play well, and work together well, and the other team doesn’t, they can get stomped. I’ve switched sides to the team that needs help, but many times I find out the reason why it was one-sided. The team getting stomped is all soldiers, or all operatives, or medics that don’t revive, don’t give out buffs, and lack core principle goals and so don’t play the objective class, ignore command posts, focus on worthless kills, etc.
I was born a few years after Pong was making its home debut.
In other words, I am getting old.
CoD players. This is Brink. Objectives to be done. I’ve also heard other players wanting the party that I’m playing with at the time urging them and myself to play cod or stop playing Brink. To me, this is the best FPS I’ve played since Bad Company. When I’ve come into a game where I’m being camped spawned, I try to build up points and totally forget about the objectives. There’s always another game in about 10 minutes.
agree. also, hard to switch your brain between vicious stopwatch matches where you know everyone on your team (and on the other side) - and you know that if you dont give 110%, they’re gonna have the first objective done before you blink. So you push back, ferociously at times…just to limit their progress in any way possible. This same mentality applied to people less familiar with the game gets ugly quick.
Which the above is what I love about Brink.
What a lot of people don’t understand, is Brink is a game of teamwork and voice chats, not a game of solo and lone wolfing.
Yeah. There is a moment of intense annoyance if we allow another team to even accomplish the first objective because it sends a signal to my brain that says, now they have a chance to WIN. Where as if you ferociously push them back and smash them on the first objective, there’s NO chance they can win. You can’t argue that’s the first thing that this game teaches you in Campaign. Don’t let Security fix the crane at all on Shipyard and its on to the next map, translate this to Versus mode in Freeplay and multiply by 100 and you have a general match in Brink. New players get initiated trial by fire if they jump in with 24 level players or haven’t transitioned from COD. Seeing a Medic buffing himself the entire match without reviving anyone, is the ultimate insult. Be wary of what happens if your team is full of such folk. Or teams that don’t even attempt to capture command posts or players who sit back way across the map and try to snipe. This happened on Resort. We were Security and the other team was doing great. We locked down the Hack room and then the other team, save for 2 guys, were trying to snipe from the MG nest the rest of the match. They lost. Thanks for the 10,000 EXP. I’ll take it. For good measure, with 30 seconds to go, I left the hack area and killed the snipers hopefully to teach a valuable lesson. whuhaha haaha! 
hey wolf, I posted a story in the novel thread you may want to read
Either way, that’s why you don’t give an objective.
Especially on founder’s tower.