Looter needs some buff


(Tanker_Ray) #1

This augment,

which seems really useful with R22 Proxy, MA71 THUNDA, and SM43 Bush…

I can say 30HP heal when killing medic is sweet, but the real tiny ammo pack that gives you only half of the mag when ONLY killing fire support merc .

Good thing you are provided these a BIT while in enemy base or combat,

But the ammo you gain is way too low.

2 rounds to Remburg? Are you kidding me?
[b]
Better re-supply my ammo by using enemy ammo station or sprayed ammo packs rather than THAT.

Spares is much superior all around. [/b]

About the condition, I can understand small health pack only coming out from killing medics because its HP, the most vital thing,

but ammo is way too strict and so less rewarded.

Whether making Looter applying to everyone or increasing the rewarding value itself,

this augment needs some love.

p.s. good thing they at least removed Looter from Vassili. Really, how the hell can you even use that augment with Vas when you kill someone from far range. Supporting allies or enemies by dropping those tiny bits and luring everyone?


(JJMAJR) #2

Increasing the amount of ammo to one clip would make it really hard to justify using a fire support to provide ammo for everyone else.

Probably increase the ammo gained to 75% of a clip instead?


(Tanker_Ray) #3

[quote=“JJMAJR;198258”]Increasing the amount of ammo to one clip would make it really hard to justify using a fire support to provide ammo for everyone else.

Probably increase the ammo gained to 75% of a clip instead?[/quote]

I don’t think it would be THAT effective even the value changes to single mag.

You still have to kill AND also finish Fire Support mercs ONLY.

I mean, Looter does nothing when you kill engineers or Assault or Recon.

May be Recon is the smallest, but they do take the most part of merc population.

Looter has both problems with ‘augment applying range’(Like Cool was useless in Underground) and ‘rewarding value’.

You will be still needing Fire Support guys unless there is ultimate Looter + Spares combo.(I don’t think there is… loadout for this combo.)


(hoyes) #4

I actually haven’t ever been given a small ammo pack by kira or stoker. Idk if anyone else is experiencing this or what but i do think that looter should give you a chance( 50%?) to give ypu a full clip on every.merc but then give it a definite chamce on fire supports. It would become.an extremely effective augment and a viable replcement over spares especially on ma71, and s92(my only cobalt thunder).


(JJMAJR) #5

I think that the game shouldn’t rely on random chance.


(hoyes) #6

@JJMAJR well it is just ammo, it is not like it is the only thing that supplies ammo, and it is better than no chance amirite?


(hoyes) #7

They could also.make it so you don’t have to finish them to get the ammo/health pack and then make it give a full clip.That would be a simple way to help you get more ammo out of it.


(konakona) #8

[quote=“THUNDA;31796”]2 rounds to Remburg? Are you kiding me?
[/quote]
Yep, that sounds weak. But same augment gives thunder 500 damage and this is cool. At that, thunder needs bullets a lot more than proxy. So… looter is pretty balance?

I was more annoyed by suicide mechanics. Looter is unreliable as it is and then, additionally, i can’t use it if guy press k button. That’s stupid, cause I killed him, give me my reward now!
Next, if my teammate kills enemy and i finish him, looter activates. But it does not compensate previous situation, cause i’m thunder, a killng machine, not master-of-fast-finishes.
Looter must work every time i kill enemy, no matter who finish him, including enemy himself. That’s obvious. That’s a buff looter really needs.

[quote=“THUNDA;31796”]p.s. good thing they at least removed Looter from Vassili. Really, how the hell can you even use that augment with Vas when you kill someone from far range. Supporting allies or enemies by dropping those tiny bits and luring everyone?
[/quote]
The idea was to bite enemies. Next enemy tries to pick ammo/heath pack, but this point is 100% deadly, cause you already killed the first guy (medic/support) at this place from 1000 meters. Sounds smart and interesting, but not useful in real game. Most likely you’ll never use that trick. Does splash damage understand this? Yes, they removed it from vasya. But NO, thay gave it to felix aimee! They still think it’s ok to have looter on sniper, but not on vassili by some mystical reason.


(JJMAJR) #9

(Tanker_Ray) #10

@Jokder

Holy Shxt. So Looter only applies to Fire support mercs with ammo packs?

Though I need an evidence, this made me feel Looter is worse than trash ever.

my fxcking goodness that’s TERRIBLE!

Besides that, I had numerous experience dying when I was totally empty.

so like @JJMAJR said, relying on 50% chance can also be a big thing. I also disagree about anything RNG eventhough it is subtle.

Actually ammunition is related to fire power directly, you know.

@konakona

It is. Problem is, it is ONLY useful to MK.46 which has largest single mag in this game.

I’m not saying 42 rounds(462 dmg) aren’t bad as I use MA71 sometimes, of course it’s good! But Spare gives you 85 rounds + ANOTHER 85 rounds if supplied by fire support merc.

Looter does have super limited 30HP heal, but I don’t think Looter isn’t even close to Spare.

Not only MA42 and MA71’s gap, but you can also feel the Looter’s unbelievably inferior state by using both C41 and SM43 Bushwhacker.

Spare isn’t OP augment, but since Looter is so bad, it feels like Spare is so superior all the way.

With @Jokder 's ‘Looter not applying to ammo station fire supports’ and your kind ‘K suicide makes Looter useless’ report just makes me think this perk is ultimate trash…(Welp, better than none. Just this.)

Well, I really appreciate your report. Thank you man.

That K suicide ignoring Looter is really stupid as fxck!

I wouldn’t even complain if Looter applied to every merc you kill/finish.

About Aimee, may be it would be useful if Looter was in Grandeur loadout.

It’s such a sad thing she has Looter in Drilled Felix loadout…


(JJMAJR) #11

I would like a couple of solid loadouts for Redeye where the augments are Looter, Mechanic, and (something else to balance between weaponry).

D42 Viper Rifleman
Looter - Mechanic - Silencer? (Bomb Squad otherwise)

G55 Serpent Sniper
Looter - Mechanic - Untrackable

P71 Snakeskin Sniper
Looter - Mechanic - Tough


(MarsRover) #12

Ammo given by Looter is so insignificant I never cared about it. 30HP healtpacks are fine UNLESS you fight a blob of enemies - then they become a fucking hindrance. What I would do is remove ammo gain completely and give a straight X HP heal for every kill. No medpacks etc. I don’t know what the value of X should be.


(JJMAJR) #13

Too overpowered, like Try Hard being a straight +10 base HP or killstreak HP bonus.


(konakona) #14

[quote=“THUNDA;198425”]
Spare isn’t OP augment, but since Looter is so bad, it feels like Spare is so superior all the way.[/quote]
So that’s all about card balance.
I believe many do not agree, but i think unshakable+focus are much much better than tough+drilled and MA71 have a potential of decent 3k damage at start. Not sure about strange MA95, but overall mk46’s balance is better than timik’s.


(frostyvampire) #15

Increasing small ammo packs to give 1 clip would be nice and give you (the player with looter that got the gib) support xp if a teammate picks up the small ammo/health pack
Also maybe make enemy players unable to see or pickup the packs

P.S. Please remove Looter from snipers in general, not only Vassili. cough F51 Aimee


(Tanker_Ray) #16

@konakona

Drilled+Spare+Tough+M9 pistol is for long time battle,

so yeah. for few battles, MA71 is superior.

Except the fact MK.46’s spread forces you to waste bullet and reload constantly.

So unfortunately, better use CR54 Phantom for both advantage instead.

Out of the Looter topic, but Thunder’s loadout balance is really nice.

MK.46 : MA42 as 1st/MA71 as 2nd most used loadout, MA95 = trash

Timik : T45 as 1st/T72 as 2nd most used loadout.

Stark : S41 as 1st/S92 as 2nd most used loadout.

I don’t think Timik THUNDA isn’t that bad. Drilled + Explody T72 is most offensive Timik Thunda, and T45 has M9 pistol with Spares + Unshakeable, which is the most stable Timik Thunda.

@FrostyVampire

Yeah. That Drilled Felix loadout.

Proxy is the scavanger, not snipers.

Well at least it’s better than Red Eye’s 1st gen Pineapple Juggler :stuck_out_tongue:


(hoyes) #17

@THUNDA MA95 isn’t that bad. It has bomb squad which is a very good all around, it has explodydendron, which is awesome on the conc as it gives a 10% increase tk an already large radius of 8m and quickdraw which is quite good for quick conc throws. Im totally not defending this loadout because it is my only MK46 loadout. Definitely not.


(Herr_Hanz) #18

can you guys please put the augments in the code? i only know cards by augments not by codes.


(konakona) #19

Flash has a superior cooldown, so what’s the reason to fight without? I mean, spread is a problem, but not so big if playing through the lucky flashes without spam. That’s similar to fragger’s machinegun. As for reload, it’s sweet to reduce it for 1 second, but, anyway it’s too long, you will not reload mk in battle. Not a critical perk, i’d rather take drilled on timik.
So why do i need ma42? For situations where i’m godlike, but there are no supports? Not so often.
Аt the same time, focus and unshakable are solid useful perks, but i miss a decent secondary on ma71.

Bomb squad good all around? Weak perk. Expodydedron? We even don’t know how it works exactly. The core of ma95 is best secondary + kukri + quick draw. Thats a way ma95 solves a bullet problem. Ma42 gives you spares. Ma71 sends you to hell with 1/5 looter and forces to play through supports and flash only.


(Herr_Hanz) #20

MK46 + drilled + spares + tough = pubs = is for pubs, where you have to rely on your own for ammo and health.
MK46 + unshakeable + focus = pugs = only usefull when you are certain that you wont run out of ammo.
other MK46 loadout = sux.

im the guy that only uses his primary, although lately ive been training myself to use the pistol to finish of enemies, and kill low hp mercs that run away. i dont care what secondary or knife i have, i want the best set combination of my choice of primary and augments.

idk why but i miss more bullets because of spread with the k121 than with the mk46. makes me think the k121 needs a spread buff as well as the mk46.

the cooldown for the conc is too long to use a conc for every gunfight that you get in. so spread buffs are needed. (at least for the MK46)