Looking for advises on a potential sever using this specs.
640k upstream
10 Gig monthly limit.
700 mhz CPU running Linux.
512 Meg ram.
How many players can this takes?
How long (average) can I run it without blowing the limit?
Thanks.
Looking for advises on a potential sever using this specs.
640k upstream
10 Gig monthly limit.
700 mhz CPU running Linux.
512 Meg ram.
How many players can this takes?
How long (average) can I run it without blowing the limit?
Thanks.
Mmh, lets take a look inside the Manual/Help documents (Start->Programs->Wolfenstein - Enemy Territory->Wolfenstein - Enemy Territory Help->Server Setup):
Server Minimum System
There are two types of servers you can create to run Enemy Territory: Listen servers and Dedicated servers. Listen servers allow you to play the game and host it at the same time, while Dedicated servers only host the game. Dedicated servers use fewer resources than Listen servers, and are therefore more stable to play on. Listen servers work well if you’re playing on a LAN.
To run a Dedicated server, we suggest you have at least:
· Intel® Pentium® IV 1.3ghz processor or equivalent
ET needs about 30 MHz dedicated to the ET process per player slot. Here is a table with suggested server speeds based upon maximum client settings.
o For a 32 player dedicated server, ET will need 1ghz.
o For a 16 player dedicated server, ET will need 500mhz.
o For an 8 player dedicated server, ET will need 250mhz.
· 128 MB RAM
This assumes no other applications are running in the background. If other server applications are running, you should expect to need more system RAM.
· Excellent connection to the Internet or LAN. We strongly recommend T1 connection speed.
Servers on Cable or DSL connections should limit their games to only to 2-4 players (depending on upstream).
I assume that you mean 640kBit upstream, that would be DSL speed (kinda), so your server should host 2-4 players.
oops …
T1 Connection:
Upload Speed: 2-10Mbps
Download Speed: 2-10Mbps
Cost per Month: $300+
Installation: $400+
Availability: Fairly Universal
Provider: Phone Company
:eek2: :eek2: :bump:
T1 is 1.54 Mbps not 2-10. But back to the regular question
640K upstream isn’t that bad it can handle more than 4 players but it all depends on what the maxrate is set to. For my server I have the maxrate set to 5000 (5KB/sec per player) I run a 20 player server 5KB * 20 equals 100KB/sec on a T1 line with in bytes the maxspeed is 187KB.
For 640Kb my math says you can run 16 but it will max out the line. 12 players might be good with a maxrate of 5000. Its 60KB/sec which is about 2/3 your bandwidth.