Was looking through the GDC things and came across

which put a huge smile on my face if we’re given control over this serverside. YAY:stroggtapir:
Was looking through the GDC things and came across

which put a huge smile on my face if we’re given control over this serverside. YAY:stroggtapir:
It controls the times to hack, plant, spawn, the health of stuff (for the robots and NPC things), etc.
wow this would be incredible. I can only wonder what “fizzle time” is though.
It’s the amount of time before the build progress returns to zero if nobody has touched it in that amount of time. 
Sorry to break this dude, but I’ve asked Exedore about it :
[QUOTE=JeP;272954]One question then : is the slide 17 for real ?
Does this mean at some level we will be able to customize the experience on the maps quite easily ?
Are the “importance” variables used for the AI ?[/QUOTE]
[QUOTE=Exedore;272959]1. Yes, it’s fo real.
2. Not really, those are there mostly so we could iterate the bot behaviour very quickly.
3. Yes, see above. It’s used for the AI and the Objective Wheel.[/QUOTE]
I’d say that eventually this will be customized through the SDK, but not easily for a server admin.
It’s not a config file in the sense of id engine .cfgs ie list of cvar settings, it’s a def file that’s loaded into a dictionary game code side. Values of which are referenced by the game code/scripts.
In practice it’s kind of the same, change values in file, game uses them when loaded. It just doesn’t have the in-game tweak option that cvars have.
If it’s handled like etqw then you’d throw your modified version of the file in a new pak file.
Though I think messing with per map settings for the retail maps is something you’d only want to do for education purposes anyway (and you’d be warring with any SD updates to the file).
that is pretty much basic english, lemme break it down for ya;
code => random stuff noone knows what it does
execute => this is a tough one, but it’s not about killing
variables =>things you can change
config => short for configuration, how you have set up your variables.
I know, its hard
[QUOTE=Crytiqal;273791]that is pretty much basic english, lemme break it down for ya;
code => random stuff noone knows what it does
execute => this is a tough one, but it’s not about killing
variables =>things you can change
config => short for configuration, how you have set up your variables.
I know, its hard[/QUOTE]
programming language => C++
also is for container city map = > line 1141