Besides the fact that this is almost guaranteed to be a config file read in after compile, this is the Quake engine, so C++. That could easily be an organized string array but that would be a poor method of handling configuration. Storing the entire name of the configuration value as a string is extremely memory heavy. But that is properly formatted C++ code if it were actually being used as code.
Look at this GORGEOUS custmization
system
(system)
#22
That is not c++, it’s a custom configuration file used by SD team to initialize variables. That is all that it is. “Memory heavy”, LOL.
A line like this
“variable_name” “value”
is not a c/c++ syntax. End of story.
It’s supposed to be a easily modifiable file, so it’s text instead of binary. Otherwise it would require a tool to modify it.
[QUOTE=Crytiqal;273791]that is pretty much basic english, lemme break it down for ya;
code => random stuff noone knows what it does
execute => this is a tough one, but it’s not about killing
variables =>things you can change
config => short for configuration, how you have set up your variables.
I know, its hard[/QUOTE]
Actually, you have no clue.