How do I make it so when I fire bullets it makes the trail red and it stays in the air forever?
Long red trials for testing?
Ragnar_40k
(Ragnar_40k)
#2
You have to set g_debugbullets to 1 and cg_railtrailtime to a high value (like 60000).
g_debugbullets is some kind of bit mask (code snippets taken from the 1.41 RtCW-MP source):
g_debugBullets.integer >= 3 // show hit player head bb
g_debugBullets.integer > 3 // Show debugging bbox
g_debugBullets.integer >= 2 // show hit player bb
g_debugBullets.integer <= -2 // show hit thing bb
g_debugBullets.integer & 1 // bullet debugging using Q3A's railtrail
g_debugbullets is cheat protected, so you have to start a map with the /devmap command to be able to change it.