Loadouts need to either be completely random or have the garbage loadouts removed.


(Trendy Ideology) #1

It’s not really explained well anywhere that I’ve seen in-game or even on-line, but every single loadout in the game is pre-determined, and the ones you can buy in bronze-form are literally all the loadouts in the entire game. There’s nothing random about the weapon variants you get, or the different attributes on each card, it’s all pre-determined.

I get that this might be perceived as necessary from a balance standpoint, but at the same time there’s some REALLY garbage worthless loadouts in there that have no right existing in a “world” where all the loadouts are pre-determined and not randomized in weapons/attributes at all.

I feel the the whole loadout system is just a thin veil for how little you can customize your character, and how little control you have over what little you can customize. It’s got a lot of potential, but I think they really need to reevaluate how and why they’re doing it the way they are now, and how they can improve it from a player standpoint.


(cornJester) #2

Completely random? Oh hell no. Last thing I want is a Fletcher with pineapple juggler, lockon and cool. Completely random would be even worse, we rely on the RNG enough as is.


(Edzer) #3

Why the hell would you ever want complete RNG? That’s just terrible.


(Trendy Ideology) #4

Sorry, random within the pool of acceptable logical traits.

Like take out the shit traits no one wants from the current “pool” for each merc.

And then just make each loadout a shuffle of those.

Like here’s an example:

Nader has a no fall damage trait. But it’s stuck on a shit card that has Enigma and Tough.

Maybe it’d be nice if you could get that trait on a card with Bigger Blast and Unshakeable.

I didn’t mean to take every trait in the game and put it all in a big hat for each merc’s loadout, I was thinking of it more in the context of existing perks per merc.


(Edzer) #5

I’m all for more customizeable and more different traits for loadouts, but I’m 100% against RNG loadouts. Complete RNG is bad, ALWAYS.


(Grave_Knight) #6

Only way I could see a custom loadout system working is if each perk and gear was given a point value and you were limited to how many points you can have in your loadout. However, if they were to do that, each gear and perk for each character would be subjected to RNG. So good luck getting Phantom’s KEK-10.


(Rjsto) #7

I don’t think it’s said anywhere that the contents of loadout cards are random either.

Different strokes for different people.
Buy only the ones you like, what’s the problem?

[quote=“Trendy Ideology;16440”]
I feel the the whole loadout system is just a thin veil for how little you can customize your character, and how little control you have over what little you can customize. It’s got a lot of potential, but I think they really need to reevaluate how and why they’re doing it the way they are now, and how they can improve it from a player standpoint. [/quote]

This is like if you went to one of those restaurants where you can pick the lobster you wanna eat, and after you picked one, immediately before the cook returned with your food you wrote on Yelp about how it could’ve been good but the lobster was raw. What I mean is, remember it’s beta, it’s all under works, you know what you signed in for


(Jostabeere) #8

Random would destroy the balance. Period.


(MarsRover) #9

Not to mention justified P2W accusations.


(rAGERx) #10

instead of cards when you buy a merc all it has is a basic primary secondary and melee weapon.
then u can purchase the other variants of those weapons for credits or real cash
then you purchase augments with credits or real cash, of course these purchases could be locked to that merc only.

instead of merc loadout cards you would get weapon cases and aug cases. the chance of receiving a free case could be decreased.
and then there would be skin cases which should be purely cosmetic. skin slot.

augments could be alot more varied like +10% movement speed / +15% reload speed /
+1 walljump / +1 ammo clip / +10 magazine capacity
and such and so forth and what not.


(DMaster2) #11

Random loadouts? HELL NO. The only acceptable change would be leaving total freedom customization to the user, like the player choose the gear (with the current limits, so you can’t pick Sparks and the Crotzni for example) and the augments. But that would also make people only craft the very best and the rest would be useless.


(Dirmagnos) #12

Instead of proper balancing of various perks and weapon combos devs went an easy way, by stacking good perks with extremely crappy ones(or good perk selection with crappy weapons) and called it balance.
There are a few loadouts where combos are good and every1 knows it and wants them. Unfortunately its not a rule for all mercs.


(srswizard) #13

Yeah, this card system is the laziest way to balance things, and it leaves players unsatisfied.

What should be done imho:

#1 They should make sure that all augments are working as intended.

#2 They need to remove the worthless augments, or adjust them so that they’re desirable. Example: combine Springy and Flying Pig under the same “Acrobat” augment + give it a slight bonus to recovering speed after long jumps.

#3 Add more useful augments, so that people need to make some decisions and sacrifices that matter (but don’t go crazy with this, keep it close to how it is now).

#4 Give players the freedom to customize everything, in some way.

But that’s just my 2 cents.


(Lumi) #14

Why not allow for a fee to consume two or more loadouts of the same rarity and merc to chose your desired mix of augments on a single loadout. Like a crafting system in which one loadout card is going to be your base and the subsequent loadout cards are for overriding of single augments.


(Ghosthree3) #15

See

Though not as bad as full random, not even close. Still means bigger grind necessary to compete with the best if you don’t want to pay up though.


(Lumi) #16

See

By fee I meant in-game credits.


(Ghosthree3) #17

Was speaking more about having the cards to combine to begin with.


(Lumi) #18

Was speaking more about having the cards to combine to begin with.[/quote]

Well, I’ve been playing for almost 200h and I have yet to spend real money in the game and I have tons of loadouts. Granted they’re mostly lead, but I could easily manufacture through that system a trio of mercs that would suit my needs.

Now for those who feel it would be unfair for newcomers or non-paying players, it’s just an investment vs return mechanic. You either play to get the best out of it or you pay to skip that part. In other FPS like CoD or Battlefield people with lots of playtime have much more gear unlocked. It’s not an issue there, I wouldn’t see why it would be here.

Finally, it would be easy to increase the available bronze cards in the store to reflect all possible configurations, but that would nullify the systems purpose. Now the system also brings another advanatage. It allows for a temporary fix on the too many cobalt cards I don’t know what to do with syndrome.


(Ghosthree3) #19

No doubt it’s definitely achievable through playing. But it’s a huge difference from simply buying one Bronze loadout to buying 2 or even 3 loadouts then paying for a merge 2 or 3 times to get your ideal card. For every class.


(Lumi) #20

I agree but that’s why it’s an “ideal” card. One shouldn’t be able to get things without a minimum of effort. If cheating to get easily kills is frowned upon why is getting loadouts easily so desirable? I personally like to have to work and see results that matter. Besides, comination would be cheaper than direct acquisition. Given you’ve gotten all lead loadout cards from random cases. At least for the bronze loadouts.