loadout cards are really silly


(phaZon) #1

why are you guys trying to re-invent the wheel?

league of legends found a payment model that flourished; dota 2 and smite copied it, with some twists

csgo found a payment model that flourished (and could flourish for a f2p game with some simple twists) yet you try to do something completely different and, imo, silly

loadout cards won’t hold the value things like skins do because while loadout x might have a really cool looking m4 and knife skin or w.e, maybe it has perks that are not very good or do not suit one’s playstyle, or maybe the pistol is a bad pistol…what i’m trying to say is unless you’re blatnatly selling power (the clear best loadout), there will be little appeal for “rare” loadouts. many players like myself would rather use a skinless, not-so-rare loadout if it’s significantly better than the rare, pretty one ( which there are currently PLENTY of “uncommon” loadout cards that are much better than the “artifact” ones or whatnot)

why not just have a simple progression tree for each character that unlocks weapons/perks, monetize that and the purchasing of new mercs faster and just do weapon skins in the crates like csgo? it WORKS. i’m not so sure this will

csgo blew up simply because of weapon skins & betting; i don’t think loadout cards have and ever will have the same level of intimacy as a csgo skin to the player, and will therefore not be as attractive in terms of rarity & asthetics

not to mention, as another post pointed out, it can present certain problems in the competitive scene that other f2p games have always had.

again i probably just wasted 5 minutes of my life because this game is probably too far in development for any significant input like this to matter to the developers


(INF3RN0) #2

Agreed here and I’ve been asking for the same thing over the last year. Skins for mercs/weapons should exist separately from the weapon/perk set. There should be two types of drops, perks+weapons/skins and merc skins. A crafting system is in the works, so I’m assuming there will be a means of at least putting your skins on your preferred cards, but yea… it’s not ideal.

And no you’re not wasting your time. This game is in continuous development and will change the same way as DOTA and LoL changed from beta to now. If they see enough people agreeing on something it will likely be addressed.


(mf-) #3

I would have no problem with micro-transaction games if they offered the full game for the price of a full game.

Example: I’ll give SD $80 AU which is about $40 GBP to unlock the base game (weapons/perks/loadouts). Not including any skins ect.

Instead, they charge stupidly high prices for base game content.

Monetise the customisation/skins, not the game itself please.


(INF3RN0) #4

[quote=“mf-;5093”]I would have no problem with micro-transaction games if they offered the full game for the price of a full game.

Example: I’ll give SD $80 AU which is about $40 GBP to unlock the base game (weapons/perks/loadouts). Not including any skins ect.

Instead, they charge stupidly high prices for base game content.

Monetise the customisation/skins, not the game itself please. [/quote]

DB will let you unlock/earn all non-aesthetic and necessary content in the same way that LoL does. I wouldn’t be too worried about it.


(bubblesKeyboard) #5

I dont feel loadouts drastically change a merc


(phaZon) #6

there’s a big difference between artifact skyhammer with increased melee damage and an m4 and the uncommon one with the br16 and reload spead increase, lmao

it’s retarded

it’s like saying in league of legends you can only buy preset rune pages and very few are ideal, like why? it’s silly

if loadouts are staying, at the LEAST i’d like to see a melee slot that is not included in the loadout (custom knifes were really a good idea from valve) and skins as well

still, it’s far from ideal.


(Khrode) #7

I agree, this is one of the few newer games that I can say I enjoy. I had’nt gotten the enemy territory feel from any other game except this one and I really missed it. I want to see this game grow and thrive and I feel like if they don’t give players a good enough reason to want to buy these loadout cards or other customization that it will not take off like it should.

I think skins for weapons and characters should be mandatory. I would like a progression system like the one you proposed or maybe even giving you the ability to pick apart your loadout cards (maybe the crafting system Inferno mentioned will let you do this). Maybe just one item or more (depending on rarity and/or drop rate) and then create your own custom loadout out of those parts you have picked apart from collected cards. This in my opinion would make loadout cards more appealing.


(Moley) #8

As long as it’s equal across the board in the competitive scene then it should be fine. If they want loadout cards, then let all loudout cards be available to all players playing competitively. I wouldn’t want to have to pay extra money just to have an advantage…


(mf-) #9

Will it be for the price of a fully-fledged retail game? I’m talking a single $50GBP purchase that unlocks current & all future base game content which excludes customisation/skins.

When I played tribes ascend, it costs like $200-300 dollars to unlock all base game content. League of Legends is something in the thousands for base game content (hero’s).


(phaZon) #10

[quote=“mf-;5103”][quote=“INF3RN0;5095”]
DB will let you unlock/earn all non-aesthetic and necessary content in the same way that LoL does. I wouldn’t be too worried about it.
[/quote]

Will it be for the price of a fully-fledged retail game? I’m talking a single $50GBP purchase that unlocks current & all future base game content which excludes customisation/skins.

When I played tribes ascend, it costs like $200-300 dollars to unlock all base game content. League of Legends is something in the thousands for base game content (hero’s).[/quote]

like something along the lines of what smite does? you can buy the ultimate god pack or w.e it’s called for something like 30$, basically it unlocks all champs for a one time fee of 30$…something similar in DB i’d gladly do it and i’m sure many others would too…and i’m sure a large majority of players who pay to unlock everyone for 30$ would be willing buy skins, especially if skins are monetized the way they are in csgo

still, that’s off track from this thread…loadout cards are still not the ideal route imo


(INF3RN0) #11

[quote=“mf-;5103”][quote=“INF3RN0;5095”]
DB will let you unlock/earn all non-aesthetic and necessary content in the same way that LoL does. I wouldn’t be too worried about it.
[/quote]

Will it be for the price of a fully-fledged retail game? I’m talking a single $50GBP purchase that unlocks current & all future base game content which excludes customisation/skins.

When I played tribes ascend, it costs like $200-300 dollars to unlock all base game content. League of Legends is something in the thousands for base game content (hero’s).[/quote]

Can’t say anything for sure, but its been planned to have a variety of packs that will allow you to get exactly what you want. Not sure what the total value of all game content will be, but as in LoL any player who plays the game will easily be able to unlock everything they need at a reasonable rate.


(Rimmorn) #12

Because without reinventing the wheel we’d still be playing Pong.

Those 3 are not even remotely similar, LoL ask for a lot of money to get a single champ or you have to grind for quite some time, DoTA 2 gives you every char for free and Smite gives you an option to buy them all for a single reasonable price.

CSGO went big simply because it’s a new CS (and they didn’t fuck it up), skins and the fact that you can earn some money with them is just a bonus.

Atm you need to have lvl 4 merc to use all 3 perks and its already annoying when using a new one. I’m not going to bother getting Proxy to lvl 20 so I can use an SMG, what you’re proposing is actually worse then the loadout cards.

Skins are purely cosmetic, cards are not. You’re comparing 2 different things.


(moonlitRapture) #13

i think there needs to be a little bit more increses of how much crates we earnin the 4 hours i got to play of dirty bomb i only resived 2 crates 1 from leveling to level 5 and another one just for playing 1 server for 4 hours.


(Litego) #14

I didn’t know different loadouts had different skins, yeah that’s not a great way of doing things. Skins should be separated and applicable to any loadout as long as that loadout contain the weapon the skin is made for.

I don’t know how I feel about the loadout system in general. I think I would prefer to just get weapon and item drops individually and mix and match them as I please. Only possible problem with that is when I find my combination, I’ll probably just stick with it. Though on the other hand the same will probably happen in the current system when I find my preferred loadout.


(intenseRuby) #15

Weapon skins wouldn’t have nearly as much impact in DB as they do in CS. Low respawn times means no one will really ever spectate you long enough to admire your sweet skins. In addition, you can’t pick up dropped guns off the ground so you can’t show off skins to team mates or have a chance to play with a rare skin that an opponent might have had.


(phaZon) #16

Because without reinventing the wheel we’d still be playing Pong.

Those 3 are not even remotely similar, LoL ask for a lot of money to get a single champ or you have to grind for quite some time, DoTA 2 gives you every char for free and Smite gives you an option to buy them all for a single reasonable price.

CSGO went big simply because it’s a new CS (and they didn’t fuck it up), skins and the fact that you can earn some money with them is just a bonus.

Atm you need to have lvl 4 merc to use all 3 perks and its already annoying when using a new one. I’m not going to bother getting Proxy to lvl 20 so I can use an SMG, what you’re proposing is actually worse then the loadout cards.

Skins are purely cosmetic, cards are not. You’re comparing 2 different things.

[/quote]

lol…still be playing pong, that’s a terrible answer

after pong there were clear improvements to gaming…loadout cards are a substitute, not an improvement.

the analogy means you’re trying to innovate and change something yet whatever you’re changing brings no benefit to the table. that’s exactly what loadout cards are doing.

the mobas are similar in the sense that the only thing PRIMARILY monetized is buying cosmetics, champs you can buy with real money in smite and LoL. yeah, they aren’t exactly the same but they are extremely similar and no doubt were the latter inspired by LoL.

csgo was NOTHING before skins/betting came out, are you serious? do you even remember when csgo came out? more people were still playing cs:source according to steam charts. it blew up when skins & ultimately, betting became big. it’s not a coincidence.

leveling up characters doesn’t have to take that long. or maybe it can take a decent chunk of time and you can pay to unlock certain things faster.

yeah, skins are purely cosmetic and loadouts aren’t, but i don’t see loadout cards ever having the trade value that skins do because they will lack the intimacy a player has with skin x, therefore lowering its value & ultimately the popularity of the game

[quote=“intenseRuby;5136”]Weapon skins wouldn’t have nearly as much impact in DB as they do in CS. Low respawn times means no one will really ever spectate you long enough to admire your sweet skins. In addition, you can’t pick up dropped guns off the ground so you can’t show off skins to team mates or have a chance to play with a rare skin that an opponent might have had.

[/quote]

very true, but things like skins can be clearly flaunted on the death screen when it’s giving a brief description of who & what killed you


(riotousLadle) #17

I’m basically with you on the loadout cards. I think shooters are in an unfortunate place where pinpoint loadout customization is basically a must. my main complaint was when i wanted to try out a new loadout card, i wasn’t really sure how that gun was going to feel and it ultimately killed my gameplay experience with that character for the whole match because at that time there was no way for me to test it before jumping into a match. this also puts loadout cards into the unfortunate state where if there is a combo for every ability and gun then there will be useless combos and over used combos. I could go for cards that only accomplish a certain playstyle and when you make it to max level you can customize loadouts. this allows for someone to get that sense of accomplishment for reaching the max level and the game seems to open up more. then you would have to purchase loadout slots and the custom pieces to fill up that loadout. just like League and rune pages. this is where monetization can get a boost after the player sinks some money into merc and wep skins.


(preciousSoda) #18

I’m actually ok with it. If the card I got isn’t that good then yeah it sucks I can’t change it out but at least I have 2 other classes I can use.


(dramaticScene) #19

Cards and progression in fps games is ridiculous.


(Nail) #20

not sure what you mean, every FPS ever has had some kind of skill/ability progression, starting with Wolf 3D, it’s progression or $$$$$$$, I prefer progression

methinks you either haven’t played or got your butt handed to you upon joining