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Hack objectives are weak. They take ages to do and you have to be right next to it to start it which is hard on some maps. It would be nice if you could see the box through walls and remotely connect to it instead of jumping into a pit like shipyard.
They can also be completely undone by an engineer which makes sense but is really unfair. One time on Terminal while two people were hacking the box behind the glass (I assume they got 5/4 bars) I was still removing it quicker than they were hacking it. It was going down slowly but didn’t go up a percent as I sprayed it.
I think it needs looking at to be faster and maybe more resistance to removal.
I also want to throw in Operatives bouncing up and down when comms hacking/disguising. It’s very annoying. -
Heavies are pretty weak. I rarely see them and most of the time as a light class, I have a fair chance against them. If I die, I’ve already reduced them to 10% of their health. They do need more health/more bonus from buffs/stronger weapons.
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Balance/Spawn points on some maps. Some maps are just hard probably because of defenders camping objectives or Attackers spawning really far away but the ones I’ve noticed are
1)Can be quite difficult to reach the hack room at the end of resort (Resistance spawn really far back while Security spawn on a balcony overlooking the area.) Security can then camp the room. (It isnt impossible but that part seems security favoured.)
2)Shipyard is two painful objectives in a row. The first can have two barricades built blocking off the main routes and then its a hack objective which I explained above. Hardly ever see Shipyard part 2
3)Container City Security spawn. Enough said.
4)Reactor hack building can be quite easily camped by security too. (Again, not impossible but I only see the second part of reactor about 10% of the time)
List your top 3 Brink issues....constructively.
Think my no.2 concern is now crosshairs. No.1 is still the stupid do-it-all F key, but crosshairs are now becoming really irritating.
The crosshair is white, it’s big, it’s a circle with a dot in the middle (which I swear is less bright than the circle) which when you consider team-mates names and revive icons (I play medic only) are also white it’s easy to lose the crosshair completely.
I want a red dot, I need a red dot, just like every other FPS I’ve played for the last 10 years.
- a.i.
- Not being able to play with friends.
- More maps which use SMART system in interesting ways.
- Lobby
- CLAN SUPPORT! Yeah, on steam you can easily go into the console and add a tag to your name… but us console folk don’t have that luxury! Tags would be excellent, as well as the ability to form a roster, a ladder, a stats page, etc.
- Improved matchmaking. I despise joining a game with 4-5 human players, only to retry and get into another game with 4-5 human players… why aren’t these players teamed together! Ugh!
- On screen clutter
There is just too much going on here and it’s not clearly presented, firstly the HUD is quite busy and contains not so clear information, it took me a while, albeit a short while to understand the health bar. The ammo counter for some reason is on the opposite corner to health and the buff bar is on the opposite side to that again.
So you have 3 key sets of information but on different parts of the screen, they should be located all together in my opinion, a quick glance to one corner and you have all the important information and can act accordingly. As things stand I need to develop the skill used by fighter pilots in which they can focus each eye at different areas.
Now to the in-game elements, players names and their statistics (health, ammo etc) are simply too large, it would be great if we could select different sizes and have some colour and transparency options. The glowing objectives are really distracting also, would be great if we could either tone it down or turn it off. The blood splatter is also a bit on the heavy side, again some options in this regard would be welcome.
The crosshair is another issue, I more than a tad disappointed we weren’t given the same level of customisation for them as we did in ET:QW. The outer circle is the part I have my main problem with. (too large)
When you combine all of the above it becomes really hard to focus on playing the game for me and even more so when you take into account the next bugbear:
- Sounds
The sound dampening effect when you get hit just doesn’t do it for me, it’s just too distracting, I assume it was implemented to cause some penalty for getting hit but it’s just too much, maybe keep it in for knock downs and such but for regular bullet hits it could do with been turned off in my opinion.
Automatic voice overs, these got annoying fast, the constant chatter is highly irritating, especially regarding command posts, I’m really starting to despise the system. I would love for the old manual vsays to make a return but I highly doubt this will happen, maybe in Brink2?
- F
This just isn’t working as intended I’m afraid. It was meant to speed up actions performed and make it simpler to complete tasks, it does neither as things stand. To throw a revive to someone it locks my view onto them and only when they are centered does it seem to allow me to throw the syringe. Sometimes it can take a couple of tries to do this, seems the only way to gain a 100% success rate is to stand still above a corpse and try it that way.
Then you have the already much talked about class action or use command post confusion that can occur when a group of people are near a command post.
This one key to rule them all idea didn’t work well in Wolfenstein with just a few tasks performed with 1 key but apparently we weren’t allowed to use that as an example of this system not working well. With Brink we now have quite a lot more actions using this same key, resulting in a lot more potential for confusion trying to interpret our intended actions.