[left][quote=“moonlitAbility;46383”][quote=“Yak;46377”][quote=“moonlitAbility;46373”][quote=“Yak;46369”]What justifies any merc having their skills? It’s just part of her character design, and a really useless one past a certain skill threshold. It’s also extremely easy to dodge, even if you’re standing on her face as she goes down. A simple long jump is enough for every merc to get clear.[/quote]
I guess because every other merc design falls into some combination of speed/hp/gun firepower, with the only wildcard being the special ability. however, the ONLY merc that fucks with the equation is nader, who has a downed skill. the question i ask is, why does she need/deserve this when no other merc does? if she does not have this skill, is she weaker than another merc? is she unusable? no, not by a long shot. so why?
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It’s meant to be a deterrent, to get you to think before you act, similar to Proxy mines. At higher levels of play, the mines rarely kill, but they cause people to stop and pay attention to their surroundings, to make you not rush around the corner but be ready for anything, including retreat.[/quote]
I mean… i understand what it does. it still, to me, does not justify the fact that a nader can kill you when they are dead and no other merc can. if the nader were weaker, or had a shittier weapon or something.
i guess the question i should ask here is… if the nader did not have martyrdom, would they be weak / not have a role / niche?[/quote]
It doesn’t matter because Nader isn’t OP with it. Besides that, any skill that requires you to be dead is automatically much worse than any other skill because a living teammate is much better than a dead one.
The whole point of martyrdom is to teach people to be constantly alert and that’s also the role that Phantom fills. I’m so sick of people crying about Phantom having the ability to kill in one hit. The mercs he kills in one hit are much faster than him and could outrun him even with their primary out (maybe not Vassili).
Even that considered, the mercs that he one hits already got killed by so many things before, with the exception of Vassili.
Aura, Sparks, Proxy and Kira all get killed by one nade direct hit, which can be done at range.
Aura and Sparks get killed in one shot by the Hollunds 880 and any melee heavy attack.
Aura, Sparks, Proxy and Kira get killed in one shot by Remburgh 7, Ahnuhld-12 to the head , either burst weapon to the head and any sniper shot to the head.
Aura, Sparks, Proxy, Kira and Vassili all get killed by one sticky bomb.
All mercs (maybe except Rhino) get killed by one proximity mine.
All mercs get killed by one of Arty’s artillery strikes.
All mercs get killed instantly by Kira’s beam, which can be moved.
Aura, Sparks, Proxy, Kira and Vassili (maybe even more) can be killed in one headshot from Sparks’ revive gun.
All mercs get killed by one of Fragger’s frags.
All mercs get killed by martyrdom.
All mercs get killed quicker by Rhino’s minigun than from any of the other things mentioned.
All mercs get killed by Skyhammer’s airstrike, which can also disable the EV by itself.
Phantom being able to kill certain mercs is not the issue, unless you have a problem with everything listed above. The biggest difference with those abilities is that Phantom requires the player to be right next to him. All of those I listed do not require the player using them to be right next to them (with the exception of martyrdom).
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